Talk:Metal Glen : The Flock Who Could Not Work Together

From questden

Combination Tools

[Grab on click]

Tools made by MacGuyvering Basic Tools

Combining tools makes things into more effective weapons. However, combined tools lose all of their previous benefits [with some exceptions]

  • Caneshovel [Shovel + Pole]
  • Spear [Pokey + Pole]
  • Glaive [Slashing + Pole]
  • Lobotomizer [Shovel + Pokey or Slashing; retains Shovel uses]
  • Swiss Army Skewer [Slashing + Pokey]
  • Prickle Fist [Any Glove + barbed wire]
  • Firestick [Heat + Pole + Not Flammable]
  • Cauterizer [Heat + Slashing + Not Flammable]
  • Whirlygig [Rope + Slashing]
  • Flamethrower [Fire + Spray Bottle w/anything other than Water or Blood in it]


Containers

[Grab on click]

Things that can hold liquid consumables. It should be easy to transfer things from one container to another, if you have the two containers in both hands.

  • Beaker
  • Vial
  • Flask
  • Wine Bottle
  • Pill Bottle
  • Chemical Bottle [think the big, 1-2 gallon sized bottles of Bleach]
  • Syringe [Inject]
  • Spray Bottle [Spray]

Small Objects

[Grab on click]

Objects which can be picked up. Don't provide a direct benefit, like tools do, but some uses can be found.

  • Coins
  • Tin Can
  • Rag
  • Poster
  • Pen
  • Pencil
  • Stapler
  • Book
  • Notebook
  • Random body parts
  • Strange Key parts
  • Royal Diadem pieces
  • Camera [Holds one photo]
  • Photograph
  • Magazine
  • Sheet of Paper [NOTE]
  • Shard of Wood
  • Paper Towels
  • Shower Curtain [can be worn or thrown; blinds for a few steps of movement?]
  • Blanket [can be worn or thrown; blinds for a few steps of movement?]
  • [Randomname]'s Locket
  • Soap
  • Lamp
  • Stethoscope
  • Empty Box
  • Apple Core
  • Empty Can


Consumables

[Grab on click; used with the Use command when held in active hand]

Objects that can be used once for some effect, or have a limited amount of fuel. Consumables vanish upon being used up.

  • Radio Crackers
  • Apple
  • Can of Beans
  • Antidote Pills
  • Pain Reliever pills
  • Adhesive Strips
  • Medical Gauze
  • Anesthetics bottle [requires syringe to deliver to someone else]
  • Cure bottle [requires syringe to deliver to someone else]
  • Chloroform [Rag allows multiple uses; otherwise can be used once by splashing it in someone's face]
  • Surgical Tubing
  • Disinfectant
  • Burn Cream
  • Syrup of Ipecac
  • Eye Dial [opens any one door]
  • Keyring
  • Color coded key cards [Red, Blue, Green]
  • Teargas grenade
  • Pepperspray
  • Wiring
  • Loose Circuits
  • Batteries
  • Nails
  • Plank of Wood
  • Metal Sheet
  • Timed Explosives
  • Detonation Charges
  • Detonator
  • Bleach
  • Car Battery [for generators and other big things]
  • Radiation Burn Cream
  • Emergency Rations
  • Cigarette
  • Lit Cigarette [Fire, Weapon, Light 1]
  • Hair Spray
  • Candle
  • Lit Candle [Fire, Light 3]
  • Spray Paint Can

Large Objects

[Use on click]

Objects too large to pick up [normally]. Can be pushed if strong enough.

  • Water Cooler
  • Vending Machine
  • Tables
  • Chair
  • Swivel Chair
  • Office Desk
  • AI Mainframe
  • Filing Cabinet
  • Sink
  • Oven
  • Generator
  • Oil Drum
  • Chemical Drum [these should be labeled, so Examine will tell you their contents]
  • "Cure" Drum [Optional. Might just have this be a subset of Chemical Drum, but I think it'd be nice if this particular chemical were stored differently]
  • Storage Lockers
  • "Cure" Lockers
  • Atropals [mutated giant fetuses]
  • Dummy
  • Strange Totems
  • Water Tank
  • Personal Shrines [This is a shrine dedicated to [randomplayer]]

Obstacles

[Use/attempt to disassemble on click]

things that impede movement and/or cause damage when moved over/through. Some can be moved with the right tools.

  • Barbed Wire [Requires Gloves to pick up; can be slowly moved through. Painful to move through.
  • Broken Glass [Requires Gloves/Broom to safely pick up; if not wearing shoes it hurts to move through.]
  • Metal Grating [Requires Crowbar or some other tool to take down. Might be on the floor, in which case if pried up can then be used to block a hall.]
  • Steam Vents [Can't be walked over without a Metal Grating; releases heated steam on a timer]
  • Heated Grating [Metal Gratings that hurt to walk on due to being superheated by whatever is below]
  • Large Growths
  • Rubble
  • Crates [Eventually, Crates should have goodies inside that can be accessed by opening/breaking them, like maybe a bottle of pills or rations. Should also eventually be put not in hallway.]
  • Deep Water [Slow movement if over waist deep, makes noise to move through. Shallow water can be mopped up.]
  • Chemical Spill [As Water, except more dangerous. Shallow chemical spills can be mopped up]
  • Radiation Spill [need Haz Mat suit to approach without problem]
  • Electricity Arcs
  • Gas Leaks


Clothing

[Grab on click]

things that can be worn.

  • Manacles
  • Straight Jacket
  • Armored Vest [1 pocket]
  • Armored Coat
  • Haz Mat Glove [Left and Right]
  • Haz Mat Helmet
  • Haz Mat Suit
  • Oven Mitt [Left and Right]
  • Insulated Glove [Left and Right]
  • Gas Mask
  • Medical Mask
  • Backpack [Both Shoulders; 4 pockets]
  • Side Satchel [Shoulder; 3 pockets]]
  • GIMP suit

Backgrounds and Overlays

Things that make up the terrain or change the floor terrain

  • Vomit
  • Shallow Water
  • "Slanted" water tile [This tile would look like a ramp that dips into the water. It'd be a median tile, so we could have flooded rooms that don't flood everywhere.]
  • Blood
  • Fire
  • Chemical Spill [recolored water will do the trick]
  • Damaged tiles
  • Gaping Pits
  • Color Coded doors [Red/Blue/Green]
  • Mutatey Growths [At least 3 kinds]
  • "Red Eyes" planted Growth Horrorshow ability
  • "Yellow Eye" planted Growth Horrorshow ability
  • "Bloody Teeth" Horrowshow ability [Maybe 2 different versions]
  • "Barbed Wheel" Horrorshow Ability
  • "Eye Stalk" Mutation ability
  • "Webbing" Mutation ability [Need to be able to see objects below]
  • "Resin" Mutation ability [Need to be able to see objects below]
  • "Noise Spawn" Mutation ability

Walls

Things that go on wall tiles

  • Bulletin Board
  • Wall Terminal
  • AI Cameras
  • Eyestalks
  • Mutatey Growths [at least 3 kinds]
  • Open wiring
  • Closed wiring
  • Circuit Breakers [provide power to the room they are in]
  • Mirror
  • Shattered mirror
  • Shower Nozzle
  • Mouthdoor
  • Hidden Door
  • Glyphs/Runes
  • Damaged Walls
  • Bookshelf
  • Graffiti

Generic Mutations

These are the sorts of mutations you get when you get a non-obvious mutation, like telepathy or darkvision.

  • Glowing Red Eyes
  • Third Eye
  • Big Glowing Yellow Third Eye
  • Big Glowing Yellow Eye [left shoulder]
  • Big Glowing Yellow Eye [right shoulder]
  • Big Glowing Yellow Eye [Chest]
  • Big Glowing Yellow Eye [right hip]
  • Big Glowing Yellow Eye [left hip]
  • Stomach Mouth
  • Head mouth
  • Vestigial Hands [stomach]
  • Vestigial Hands [shoulders]
  • Vestigial Hand [left arm]
  • Vestigial Hand [right arm]
  • Bony shoulder protrusions
  • Bony Elbow protrusions
  • Bony Knee protrusions
  • Exposed ribcage
  • Exposed muscles [right arm]
  • Exposed muscles [left arm]
  • Exposed muscles [right leg]
  • Exposed muscles [left leg]
  • Exposed muscles [face]


Dead?

Since TLE isn't around much anymore, has this project been laid to rest? (added by 149.152.23.33 )

This, Quest Fitah, RubyMUD, and a few others seem to be pretty damn dead. Whether they are supposed to be or not. --Driblis 19:22, 23 March 2010 (UTC)