Difference between revisions of "Metal Glen : The Flock Who Could Not Work Together"

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Metal Glen is a proposed BYOND game based loosely on the setting of [[Weaver|Weaver's]] [[Ruby Quest]] and gameplay mechanics of Space Station 13. Players will take the role of various inhabitants within the Metal Glen, many of which have fallen prey to the rampant infectious corruption plaguing the facility. Each player will be given a set of generated goals to achieve in order to "win the round". These objectives may include slaying or saving fellow players, retrieving specific items, or simply escaping the facility alive.
 
Metal Glen is a proposed BYOND game based loosely on the setting of [[Weaver|Weaver's]] [[Ruby Quest]] and gameplay mechanics of Space Station 13. Players will take the role of various inhabitants within the Metal Glen, many of which have fallen prey to the rampant infectious corruption plaguing the facility. Each player will be given a set of generated goals to achieve in order to "win the round". These objectives may include slaying or saving fellow players, retrieving specific items, or simply escaping the facility alive.
  
The system is being programmed by The Littlest Emo. Sprite art is being done by Weaver and Captain Slowpoke. A variety of people are helping with the concept designs. If you would like to add your voice to the discussion, hop in on #metalglen on irc.rizon.net.
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The system is being programmed by [[The Littlest Emo]]. Sprite art is being done by [[Weaver]] and [[Captain Slowpoke]]. A variety of people are helping with the concept designs. If you would like to add your voice to the discussion, hop in on #metalglen on irc.rizon.net.
  
 
== Features ==
 
== Features ==

Revision as of 20:09, 3 September 2009

Metal Glen
Platform: BYOND

Genre: Suspense/Simulation

Summary

Metal Glen is a proposed BYOND game based loosely on the setting of Weaver's Ruby Quest and gameplay mechanics of Space Station 13. Players will take the role of various inhabitants within the Metal Glen, many of which have fallen prey to the rampant infectious corruption plaguing the facility. Each player will be given a set of generated goals to achieve in order to "win the round". These objectives may include slaying or saving fellow players, retrieving specific items, or simply escaping the facility alive.

The system is being programmed by The Littlest Emo. Sprite art is being done by Weaver and Captain Slowpoke. A variety of people are helping with the concept designs. If you would like to add your voice to the discussion, hop in on #metalglen on irc.rizon.net.

Features

  • Randomly generated Glen map every round
  • Randomly generated characters and history every round
  • Limb system that links actions to functioning bodyparts and allows for dismemberment
  • Random objectives assigned to characters, providing unique and varied player motivations per round
  • Mutation/Corruption system linked to player objectives and character abilities/stats
  • "Paper doll" system that visually reflects characters' appearance and equipment