Last Trace

From questden

Last Trace by CrossTheLine
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  1. Prelude
  2. Chapter 1
  3. Interlude 1
  4. Chapter2

Something something sidelined super soldier seeks self-actualization.

A young delinquent soldier in a lonely facility ends up having a swarm of nanomachines injected into her, supposedly intent on keeping her bound to the place. When she discovers that it was actually a ploy to enable her escape, she fights through her superiors in an attempt to seize her own freedom.



Stats.png Argine's equipment is tracked on the wiki.
Spoiler.gif This article contains spoilers! You were warned.


Characters

Argine

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The protagonist, a young soldier in the facility. Seems to be disliked by many of her superiors.



Diagram

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Blue-coloured engineer who's one of Argine's few friends. Lanky and unassuming, a little meek. Comes into her own when it comes to technology.



Judicium

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Argine's handler and instructor. Cold-hearted and stern, was responsible for injecting Argine with the SAI.


Nanoweaver

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The facility's medic and supporter of Argine's. Her face is always hidden behind a mask.



SAI

The Splintered Artificial Intelligence that currently resides in Argine's body. A digital ball of multiple personalities that provides the young soldier with advice and reprimands, supposedly intended to keep track of her wherever she goes. AKA - You, the suggestors!




Glossary

  • Parasginia: A unique type of ability possessed by capable individuals, developed following an event of significant emotional turmoil.
  • Gadget: Engineered technology used to support a soldier's performance and abilities.


Parasignias

  • Argine - Ignition Complex: Allows her to combine multiple gadgets together into unique effects.
  • Nanoweaver - ???: The ability to deconstruct objects into 'threads'.


Equipment

Weapons

  • The Sound and The Fury: Twin Revolvers that Argine made. Coloured like the battle armour of two of her idolized heroes.
  • Creirwy D-3: Shotgun provided by Diagram. Supposedly named after a princess from one of Diagram's storybooks.


Gadgets

  • Beam Unit: Shoulder-mounted Laser armament.
  • Explosive Discs (3): Standard-issue explosive. Can be stuck to surfaces and detonated akin to plastic explosives, or thrown similar to grenades.
  • Barrier Generator: Protective gadget that forms a rigid barrier upon being deployed. Can be placed for portable cover, or held like a proper shield.
  • Pitch Prefect: Wrist-mounted tar bomb launcher. Has been modified so that its projectiles can be detonated mid-air.
  • Blink Capacitor: Short-ranged intangibility and teleportation on a cooldown. Can't teleport through walls or to places Argine does not have Line of Sight to.

Deck of the Storyteller

The effects are as follows -

Solburst - Upon use, a heatwave will emerge centered on Argine, staggering enemies and vaporizing ballistic projectiles coming towards you, as well as disrupting other types of projectiles.

Frozeneye - Upon use, this card slows Argine's perception down, allowing for you to better exploit weakpoints or avoiding specific kinds of attacks. Useful for precision, whether offensive or defensive.

Breezecycle - Upon use, card is consumed and can be used to refill limited-use gadgets like the Explosive Discs, or to swap out one of Argine's four gadgets entirely, also allowing the swapping of sub-gadgets.

Briarspirit - Upon use, can either serve as a temporary barrier or a health recovery effect.

Voidsplit - Upon use, lets Argine take three actions in one turn.

Echoscribe - Upon use, creates a single-use copy of any gadget Argine has seen, even unobtained gadgets. Copied gadgets cannot have any sub-effects slotted into it.

Card Count

  • Solburst - 3
  • Frozeneye - 3
  • Breezecycle - 3
  • Briarspirit - 3
  • Voidsplit - 3
  • Echoscribe - 5

Gallery

Fanart

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By Poltergeist Ethanoic AcidLinkToBoard.gif
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