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Singing Mountain
5f5c2b
>>1122530
>Hellscry Chakra
>adds (Essence) bonus successes on all rolls to notice natives of Malfeas, track them or pierce any disguise attempts
>automatically recognizes non-demon natives of Malfeas as such upon perceiving them, but learns nothing else
>perception 5, awareness 5, relevant enhanced sense +2, coadjutor +2
>Witness to Darkness negates darkness penalties, and adds +[Essence] sux vs. intentional concealment, but -1 internal when in direct sunlight
>Sprawling Marsh Indulgence negates vegetation-based concealment
>Transcendent Desert Creature negates desolation-based concealment
>rolled 7, 8, 9, 3, 6, 2, 9, 10, 5, 6, 4, 2, 1, 9, 9
Six successes to spot anything with a combined range and subtlety penalty of -5 dice or less, which is about two and a half miles for vision, much further for hearing. Total of twelve successes to spot concealed natives of Malfeas within that range, and short of magic there's not much they could do to impair that.
Above the nearest part of the cliff there's about a hundred square miles of grassy plateau, and a small town built into a canyon leading down toward the hills. Of the town's current 618 (+/- 3) human residents with audible breathing or heartbeats, just over 10% - fifty-two adults and eleven children - count as natives of Malfeas. None of the sheep, poultry, or camels do, so exact headcount of those would be trickier. Only significant structure poking above the rim of the canyon is a narrow stone tower, with a large
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