Talk:Advice for Running a Quest

From questden
Revision as of 15:12, 1 June 2010 by TestPattern (talk | contribs)

I like "various successfull Quest authors" Successful how, exactly? I'm not passing judgment, I just thought it was funny - especially since this is a wiki, so anybody, even someone who made, like, DMC quest or whatever could be giving 'awesome' advice.

I mean, I'm obviously super successful, so all of my advice is like, 1000% awesome. Hey, we might want to link to some of the "getting started" threads or something. There have been like, 3 that are full of good advice IIRC.


Yeah, that sort of bugs me too.


Wouldn´ the definition of 'successful' be 'having enough guts to start in the first place'? Or at least to last?

I'd say the line was stricken trough for some reason... xD


"Yelling at PCs < Faffing about < Boring exposition < Interesting exposition < Stuff that reveals new options"

Vyt: But what constitutes an interesting exposition, Test? There are tons of views on a certain perspective that makes normally boring stuff interesting, and also the inverse. How would we know?

Gnome: If you can't tell what counts as exposition, there is a more serious problem going on here. Exposition is anything that gives the PCs more information to work with, be it a scroll of power or a rumor that some kids are being bullied at the local school. "Interesting" exposition is information that is directly relevant to what we are doing right now, or to what we (think we) will be doing sometime soon. Boring exposition is telling us stuff we already know.