Difference between revisions of "TGMUD (outdated)"

From questden
(Stats)
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[[Image:Tgmud.png|right|thumb|400px|does it like to crossdress as a sofa]]
 
[[Image:Tgmud.png|right|thumb|400px|does it like to crossdress as a sofa]]
  
TGMUD is a text-based action/adventure game. It is currently developed by quest authors and the project is headed by [[User:Squeegy|Squeegy]] AKA John_Freeman. The areas are constantly expanding, new quests, enemies, and things to do are added daily, hourly, even minutely. An optional tutorial is fairly fleshed out, going through the basics of playing before releasing the player on the world with a few cautionary warnings.
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TGMUD was a text-based action/adventure game run on CoffeeMUD Engine. It was developed by quest authors and the project is headed by [[User:Squeegy|Squeegy]] AKA John_Freeman. It later died due to a lot of communication problems between the project contributors, players and the project leader. An attempt to pick the MUD up was discussed but never realized. The position of the MUD was later replaced by RUBYMUD, that followed a completely different formula.
  
The chat channel is #tgmud on irc.rizon.net. The game IP is tgmud.servegame.com, and the PORT is 23. If you don't have a client, try [http://www.mushclient.com/downloads/dlmushclient.htm MUSHclient].
 
 
==Areas==
 
==Areas==
Area currently open to exploration:
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Area were open to exploration:
  
 
*AlienQuest
 
*AlienQuest
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*Los Dongeles
 
*Los Dongeles
  
The different areas are connected either by land or by the Realm of Infinite Psyche, which has five rooms. The downstairs is a hub of portals (cracks in reality) that lead to different places which can be viewed with the 'look' command. The upstairs is a lounge, including a respawning torch chest, a leather couch (for <s>fucking</s> resting your tired limbs), and water cooler of infinite psyche. It is a good meeting and regrouping area for players. You can also buy training sessions and practice points from the shopkeep in the Realm, using quest points gained through completion of quests.
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The different areas were connected either by land or by the Realm of Infinite Psyche, which had five rooms. The downstairs was a hub of portals (cracks in reality) that lead to different places which could be viewed with the 'look' command. The upstairs was a lounge, including a respawning torch chest, a leather couch (for <s>fucking</s> resting your tired limbs), and water cooler of infinite psyche. It was a good meeting and regrouping area for players. You could also buy training sessions and practice points from the shopkeep in the Realm, using quest points gained through completion of quests.
  
 
==Playable Races==
 
==Playable Races==
Races currently playable:
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Races that were playable/implemented:
  
 
*Clockwork
 
*Clockwork
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*Wolperting
 
*Wolperting
  
Each have different bonuses and penalties that make them partial to one class or another. Races are added on the whims of the developers.
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Each had different bonuses and penalties that make them partial to one class or another. Races were added on the whims of the developers.
  
 
==Stats==
 
==Stats==
There are six stats:
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There were six stats:
  
 
*Strength - Impacts accuracy and aim, may impact damage.
 
*Strength - Impacts accuracy and aim, may impact damage.
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*Charisma - Grace, charm, lowered prices, and higher sell rates.
 
*Charisma - Grace, charm, lowered prices, and higher sell rates.
  
Unfortunately, these are fairly rooted into the game and would be difficult to change into the DorfQuest five, or rename to better reflect their purpose.
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==New Classes==
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*Soldier
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==Planned Classes==
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*Intern
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*Technician
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*Engineer
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*Tech Wizard
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*Sniper
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*Chemist
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*Medic
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*Officer
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*SWAT
  
 
[[Category:Text Quests]]
 
[[Category:Text Quests]]
 
[[Category:TGMUD]]
 
[[Category:TGMUD]]

Revision as of 09:57, 7 February 2010

does it like to crossdress as a sofa

TGMUD was a text-based action/adventure game run on CoffeeMUD Engine. It was developed by quest authors and the project is headed by Squeegy AKA John_Freeman. It later died due to a lot of communication problems between the project contributors, players and the project leader. An attempt to pick the MUD up was discussed but never realized. The position of the MUD was later replaced by RUBYMUD, that followed a completely different formula.

Areas

Area were open to exploration:

  • AlienQuest
  • Catarnia
  • Sorpigal
  • Jiflobrildus
  • Los Dongeles

The different areas were connected either by land or by the Realm of Infinite Psyche, which had five rooms. The downstairs was a hub of portals (cracks in reality) that lead to different places which could be viewed with the 'look' command. The upstairs was a lounge, including a respawning torch chest, a leather couch (for fucking resting your tired limbs), and water cooler of infinite psyche. It was a good meeting and regrouping area for players. You could also buy training sessions and practice points from the shopkeep in the Realm, using quest points gained through completion of quests.

Playable Races

Races that were playable/implemented:

  • Clockwork
  • Cutebold
  • Dorf
  • Elf
  • Gnoll
  • Goblin
  • Gour
  • Halfbold
  • Halfling
  • Human
  • Lohrke
  • Nedynvor
  • Ophian
  • Orc
  • Ratman
  • Sergal
  • Talyxian
  • Tonberry
  • Volto
  • Wolperting

Each had different bonuses and penalties that make them partial to one class or another. Races were added on the whims of the developers.

Stats

There were six stats:

  • Strength - Impacts accuracy and aim, may impact damage.
  • Intelligence - Memory and concentration, ability to gain greater proficiency in skills and spells.
  • Dexterity - Agility and the ability to dodge blows.
  • Wisdom - Intuition, wit, and the ability to gain more practice/training points per level.
  • Constitution - Health, stamina, hit points.
  • Charisma - Grace, charm, lowered prices, and higher sell rates.

New Classes

  • Soldier

Planned Classes

  • Intern
  • Technician
  • Engineer
  • Tech Wizard
  • Sniper
  • Chemist
  • Medic
  • Officer
  • SWAT