Guns for Hire: Difference between revisions
Line 116: | Line 116: | ||
|Equipment= Big Crazy doesn't use armor, since Little Bear makes him more than durable enough to take a shot and keep going. | |Equipment= Big Crazy doesn't use armor, since Little Bear makes him more than durable enough to take a shot and keep going. | ||
*Mare's Leg: A cut-down rifle. | *Mare's Leg: A cut-down rifle. | ||
|Notes=No, spirit shamans don't make dream catchers. ''Dream shamans'' make dream catchers.}} | |Notes=No, spirit shamans don't make dream catchers. ''Dream shamans'' make dream catchers. You racist.}} | ||
{{GfH Char | {{GfH Char |
Revision as of 05:09, 26 July 2011
Guns for Hire by Bob |
---|
irc.rizon.net #golemquest |
|
Armas Laine served in the US marines and later as a ranger. During his service he came across obviously supernatural things. He has decided to pursue this and has relocated to Istanbul, one of the oldest cities on earth, where he works as a mercenary in hope of learning more about the supernatural.
Character List
The list has been ordered by first mention. -Grail
Please please please import weapon statistics from wikipedia or world.guns.ru as possible. Just caliber, magazine size, RoF. That sort of thing - Bob
Player Characters
Armas Laine
Heritage: Finnish, Maori
Languages: {{{Languages}}}
Occupation: Mercenary
Affiliations: Winter Court (through "Ogrimmir"), Triads, Mafia, Wyld Goblins
Appearance:
Capabilities: Pissing off his enemies, making his allies question his judgement and common sense, constantly irritating everyone with tricky wordplay. Armas possesses two magical bloodlines, a summer-aligned bloodline from his Maori ancestors, and a winter-aligned bloodline from his Finnish ancestors.
History:
Equipment: Armas favors layered ballistic armor, using both low-profile armored clothing and military-grade supplemental armor. He has been known to use arrow charms tuned to protect against bullets. He wears two hold-out rigs containing matching Taurus Raging Judge revolvers (five-shot, 3" cylinder, 3" barrel). He often uses a customized magic AA-12 shotgun, and is rarely without his magic rifle Keihäs (equipped with an elf's short sword as a bayonet). Additionally he often carries an ancestral spirit weapon, a greenstone mere pounamu knife from his Maori grandfather.
- Finnish Mosin Nagant M28/30, Keihäs: Bolt action, 7.62x53mm/7.62x54R, 5 shot internal magazine. 730 mm (29 inch) barrel. Overall length: 1,287 mm (50.7 inches). Weight: 4 kg. Notes: The rifle is known for inevitably forcing its owners into close-quarters fights, until they have beaten someone down, and drenched the rifle's stock in blood to further stain the wood. But so long as it is so sated, the gun is unerringly accurate-moreso than the already formidable rifle should be. Armas has continued to feed the rifle, and now the vampiric qualities of the weapon have improved to the point where it can devour a corpse whole.
- Allenaethos' Blade: A fine elven sword, mounted as a bayonet on Keihäs. The former owner's blood is in Keihäs' stock, granting a synergy between the weapons.
- Mere pounamu: A greenstone knife, empowered as a spiritual weapon. Armas fitted it with a bayonet lug so that he can use it on Keihäs.
- Auto Assault-12 (AA-12) Taste of Ruin: Automatic, 12 gauge, 8-round box or 20-round drum, 457 mm (18 inch) barrel. Overall length: 991 mm (39 inches). Weight: 5.2 kg (less magazine). Notes: Looted from the corpse of ex-IRA terrorist O'Conner, upgraded by the Wyld Goblins into a magic weapon designed to negate all but the most intense regeneration abilities of foes. Covered in the fangs and bones of unknown magic creatures, and very distinctive-looking.
- Mateba Model 6 Unica Autorevolvers (the Matebas): Semiautomatic, .454 Casull, 6 round cylinder. 152 mm (6 inch) barrel. Overall length: 275 mm (10.83 inches). Weight: 1.35 kg. Notes: Originally part of a set of four identical weapons looted from the twins Lachlan and Tyson, all designed specifically to be able to become empowered as magic weapons. Two of the four were sold to an anonymous buyer through Holland&Holland. The other two Armas kept. The weapons became magically empowered in the middle of a fight with the Doonongaes and have since proven to be more accurate and devastating than they would otherwise be. One gun mounts a thermal scope, the other an IR scope.
- SVT-40 custom, AVT-40 Sniper: Notes:"...an SVT 40 sniper variant that was reworked into a functioning AVT-40, complete with one twenty-round clip. A prior owner has also re-machined a great many parts-recently, within the last decade as I understand it... the first-shot accuracy issues, the barrel shifting, the scope's poor mounting-all of it has been maximally resolved... all bullets will be compelled to attempt to follow the first shot, and can shift a few degrees in trajectory per hundred feet or so."
- M-16 (lower) GatMalite (upper) rotary light machine gun: Automatic, 5.56x45mm NATO, belt fed from munitions drum. Notes: This is a bullet-hose, plain and simple. When using depleted uranium rounds it can defeat most types of body armor. It mounts an underslung FN40GL enhanced grenade launcher and side-mounted MAUL shotgun.
- Tokarev TT-30 Pistol: Single action, 7.62x25mm (can also fire 7.63x25), 8 round magazine (closed bolt), 116mm (4.6 inch) barrel. Overall length: 194mm (7.6 inches). Weight: 910g. Notes: Owned by Russian Commissar in charge of a penal battalion during WWII, who used the pistol exclusively for field executions. The gun's upper receiver is engraved with 'Ни шагу назад!' (Not One Step Back!), and the muzzle itself is stained dark red. Bullets fired by this gun are compelled to seek out throats.
- Buntline Special Revolver:
- Mammon's Device:
Notes: Keeps his word, unless the word was given under duress. Not entirely amoral, but can become impossibly caught up in the moment.
Paul-Jacques Labombard
Heritage: French, African
Languages: {{{Languages}}}
Occupation: Mercenary
Affiliations: Triads
Appearance: Paul-Jacques Labombard is a large man, standing at about six foot six and weighing at least two hundred and sixty pounds. He sports a clean shaven head and a groomed goatee.
Capabilities: Labombard possesses two magical bloodlines. He primarily uses is his French, Loup Garou bloodline powers to give himself many of the power ascribed to the mythical beasts. One observed ability being very keen senses, heightened to the point that he can hardly ever be ambushed by a mortal attacker. His secondary bloodline power has yet to be revealed.
History: As of late Labombard has busied himself fighting a one man war against US special forces groups arranged against the Triads and helping Lo Fang in a counter plot against an assassination attempt perpetrated by Savoy, an attempt which, thanks to Labombard, ended with Savoy missing an arm and barely escaping with his life.
Equipment: His battle attire consists of urban camouflage gear with a dozen cargo pockets and a dual-triple-stacked shoulder harness. The shoulder harnesses allow him to carry six Colt 1911's, each tooled to take the .50GI cartridge.
- M1911A1: Single action, .50GI, 7 round magazine (closed bolt), 125mm (5 inch) barrel. Weight: 1080 g. Overall Length: 216 mm (approx. 8.5 inches).
Notes: Is friendly toward Armas.
Galileo Savoy
Heritage: Sicilian
Languages: {{{Languages}}}
Occupation: Ex-Mafia Agent
Affiliations: Himself, Neo-nazis
Appearance: Clean shaven man. A long scar runs from his left eyebrow to chest. His right arm is missing, and his genitals are mutilated. Favors extremely expensive suits.
Capabilities: The Savoy bloodline, that of Sicilian kings, allows Galileo Savoy to be anywhere at anytime. He can teleport to locations he can visualize strongly enough, as long as he is not observed while teleporting. He is rumored to be an exceptionally competent solo assassin, in no small part because of this ability.
History: Galileo Savoy was called to Istanbul as part of Armas Laine's actions to take vengeance upon Angiluzzo Castelletti for sending him into a job likely to get him killed with insufficient information. He subsequently oversaw Armas' take-down of Castelletti, the replacement of Castelletti with Rocco Armani in the Istanbul branch of the Mafia, Armas' assassination of Kaspar Brandt, and presumably undertook or facilitated several other operations for the betterment of the Istanbul Mafia. Most recently, he personally and without orders attempted the assassination of the Triads' Lo Fang and suffered a rather miserable defeat at the hands of his target and the mercenary Paul-Jacques Labombard, sending the Mafia into confusion and disarray.
Subsequent to his defeat, Savoy found an ally in Florent Smets, a vampire in control of a powerful entity called Amen. Savoy sought to gain control of Amen by betraying Smets, but Armas foiled his plan and injured him badly.
Equipment: With the exception of his impeccable dress and gold watch, as well as substantial monetary resources, the equipment favored and used by Savoy is unknown at this time.
Notes: Catchphrase: Vestra permaneo memoria est, te fio nusquam (Your last memory will be of nothing.)
Camella Larosa a.k.a. Camella Nardi
Heritage: Italian
Languages: {{{Languages}}}
Occupation: Assistant instructor at Ito's dojo
Affiliations: Formerly a member of the 9th Parachute Assault Regiment
Appearance: She has straw blond hair and blue eyes with a frame that can safely be described as athletic. Outside of missions she can often be found wearing Armas' clothes.
Capabilities: Camella has no bloodline power and it is unclear if she comes from a magical bloodline to begin with. She has yet to acquire any form of supernatural contract, training, or trinkets. Her excellent military training and natural ability make up for this by allowing her to excel in both the use of firearms and melee combat.
History: x
Equipment: When she surfaced she was wearing a tattered Italian military uniform with a helmet that included adjustable lenses for thermal and night-vision and which concealed two tactical vests and leg armor. In the pockets she also had a variety of weapons including three grenades, four flash bangs, another hatchet and a pair of spiked knuckled dusters with her assault rifle, SMG, shotgun and sidearm. Her pockets also contained five flasks, a pocket knife, a lighter, a radio, earpiece, and PDA with hidden bugs. The tattered uniform has since been replaced with a set of black clothing.
- Beretta PX4 Storm pistol: Double action, 9x19mm, 17 round magazine (closed bolt), 102mm (4 inch) barrel. Weight unloaded: 780-800 g. Overall length: 193 mm (approx. 8 inches).
- Benelli M4 Super 90: Semi auto, 12 gauge (3" chamber), 6 round magazine (closed bolt), 470mm (approx. 19 inch) barrel. Length: 1010mm (886 with stock retracted). Weight 3.8 kg unloaded.
- FN P90: Full auto/semi auto, 5.7x28mm, 50 round magazine (open bolt), 263mm (10.5 inch) barrel. Weight: 2.54kg empty, 3kg loaded. Overall length: 500mm. Rate of fire: 900 rounds per minute. Effective range: 200 meters.
- -Mk.16SCAR-L: Select-fire (auto/burst/semi), 5.56x45mm, 30 round magazine, barrel length either 254mm/10", 355mm/14", or 457mm/18". Weight: 3.5kg empty. Overall length: 620-850mm (varies with barrel length). Rate of fire: 600 rounds per minute.
- Franchi Renaissance Sporting 12 Gauge: Double barrel (over/under), 12 gauge (3" chamber). Unknown length, sawn-off.
- Walther WA 2000: Semi auto, unknown caliber (.300 Win Mag, .308 [most likely] or 7.5x55 Swiss), 10 round magazine (closed bolt), 650mm barrel. Overall length: 905 mm. Weight unloaded: 6.95 kg. Second Generation model. Notes: Wood portions of ironwood, from a tree growing on an elephant burial ground. This weapon was claimed as a battle trophy by Camella from the body of Olga Brandt.
Notes: Practices her axe-work with Go Ping. Believes Armas is an impossibly lazy wizard.
Olga Brandt
Heritage: German
Languages: {{{Languages}}}
Occupation: Unknown
Affiliations: Neo-Nazis
Appearance: She is woman of both average height and build with red chest length hair.
Capabilities: Olga has no known bloodline power, but is a trained sniper. She is not known to be capable of any extraordinary feats of skill, save for the ability to throw ojects extremely long distances with some accuracy.
History: The wife of Herr Brandt. She was known to have kept Herr Brandt thoroughly and utterly pussy whipped, having him walk the family dog, a tiny chihuahua named Snufflupagus, around the block. Unbeknownst to Armas, was a trained sniper who was actively attempting to find and assassinate her husband's killer. In order to discover Armas' identity she had to carve her way through more than a dozen mafiosos. With the hired mercenary known as Big-Crazy and her own considerable skills she had Armas' name and had set her sights on killing him.
Equipment: Kaspar Brandt's
- Tokarev TT-30 Pistol: Same weapon as used by Armas (see above).
- Walther WA 2000: Same weapon as used by Camella (see above).
Notes: Deceased as of Wednesday, November 24th, 2010 quest time. She was killed by Camella after the betrayal, wounds indicate she was hacked to death by Camella's axes.
Big Crazy
Heritage: Mohawk Indian
Languages: {{{Languages}}}
Occupation: Mercenary
Affiliations: Iroquois League (Mohawk Tribe)
Appearance: He is a huge man with skin so red he appears to have a perpetual sunburn.
Capabilities: Big Crazy is a spirit shaman, and has bound two spirits to his soul: Little Bear (who grants greatly increased durability and strength) and Dirt Snake (described as a spirit dedicated solely to sensing).
History: Bamboozled by Olga Brandt into working with her to kill Armas, he was dismayed to learn that she was actually a Neo-Nazi. With no money, no prospects in Istanbul, and no legal papers allowing him to be there, he approached Armas (who treated him fairly and respectfully after the dust settled) for employment. Armas decided they should go on a road trip together.
Equipment: Big Crazy doesn't use armor, since Little Bear makes him more than durable enough to take a shot and keep going.
- Mare's Leg: A cut-down rifle.
Notes: No, spirit shamans don't make dream catchers. Dream shamans make dream catchers. You racist.
Helmi Valkonen
Heritage: Ice Giant
Languages: {{{Languages}}}
Occupation: Retainer of House Valkonen
Affiliations: House Valkonen
Appearance:
Capabilities:
History:
Equipment:
Notes: Helmi likes to play rough.
Non-Player Characters
Arkvad Söderström
Garbage Pete
Angiluzzo Castelletti
Mr. Barby
O'Connor
Lachlan
Tyson
Bagatur Yilmaz
Sergeant Edward Riker
Andre Gustavo
Ahmad
Hafaz
Shaya
Hadar
Yoni
Boris Mihailov
Lo Fang of Mount Song
Mafia Confessor
Allenaethos
May Lee
Diao Yuan
Go Ping
Long Wang
The Doonongaes
Doctor Finnigan
Herr Brandt
Whaitiri
Ogrimir
Johan Straus
Sometimes Merchant
Professor Jagda
Adelat
Mahuika's Disciple
Ito Sensei
Mr. Locke
Ms. Havoc
Rocco Armani
Cornelius Zosimus
Mammon's Stairwell
Mammon's Knight
Erzsi
Laetissi
Florent Smets
Characters Not Yet Encountered
Wizard Dorjpalam Khubiliai
The Owner
The Were-Kin Witch
Blackbeard
Yuri Lenkov
Known Supernatural Creatures
Sahagin
Elves
Kelpies
Sirens
Harpies
Hippocamps
Encantado
Akkorokamui
Cryptids
Xing Tian
Emela-Ntouka
Goblins
Sæhrímnir
Svartelfs
Vampires
Were-Kin
Griffins
Basilisks
Ushi-oni
Mandragora
Erymanthian Boar
Heiðrúns
Dragon
Tartalo
Hydra
Gryphons
Hippogriffs
Vodyanoy
Ika-Turso
Shellycoats
Wolpertinger
Ved
Fext
Domovoi
Sceadugenga
Black Dogs three separate breeds-the Gwyligi, the Mauthe Dhoog breeds and the Mauthe Dhoog
Known Organizations
Holland & Holland: The famous specialty arms company also does work for clients who want supernatural and magical equipment. They can broker deals between private parties, build original empowered weapons (thanks to a couple of tomes on the subject they have in their corporate vault), and maintain their own house security and information service.
Triads:
Russians: The Russians who contracted the Russian Job were not affiliated with the KGB, but instead were wealthy (and foolhardy) individuals who wanted to make a point. They are not well established in Istanbul.
Mafia:
Germans: Third Reich remnants who have coalesced into a Neo-Nazi movement, complete with Nazi super-soldiers (non-magical but very formidable), well-trained gang members, and supernatural contacts.
Silah Dünyası (Gun World):
Oyak Securities:
Emniyet İstihbarat Daire: Adelat's employer. The Turkish FBI.
Zosimus Dynasty: An old and powerful vampire clan. Cornelius Zosimus, a Roman-era vampire who has survived to the modern age, bet with Armas over the death of the Doonongaes. The family has a powerful flesh golem.
Muburak Clan: A werewolf clan allied with a witch. Feuds with the Zosimus Dynasty.
Hapsburg Dynasty: Another vampire clan.
A Timeline of Events
Day 1: Armas worked for the Triads as a guard, met Labombard, made his first supernatural kills. [September 27th, 2010]
Day 2: Ratted out the Pawnshop Owner to the Triads (P.O. was offering $8k to kill a bum who was a regular Triad informant). Bought "Frakenstein" from Garbage Pete. Performed the Russian Job and frightened an employee of the Wizard Khubilai. Put in the order to Arkvad for the "Super SVT-40" and agreed to trade in "Frankenstein" for a $10k credit. Spoke to Arkvad from non-secure location.
Day 3: Met Castelletti. Took the job to kill Barby, O'Connor, Lachlan, and Tyson. Bought flash-bangs from arms dealer Bagatur Yilmaz. Castelletti was approached by Savoy at this time, and convinced by him that Armas would behave in bad faith.
Day 4: Completed Castelletti's job. TRAIT UNLOCKED: AMBUSH EXPERT! Realized Castelletti gave bad information. Collected the AA-12, and four Matebas. Killed Andre Gustavo, a guard working for Barby, and disposed of his corpse after sanitizing it. Collected Gustavo's wallet, car keys, and pistol (Glock 20). Fought sewer monsters (Sahagins) while escaping the manhunt from the Castelletti job. Ran up Gustavo's debit card in a legit gun shop (no cameras, but credit transaction would have left a record, and the merchant may have remembered Armas). Enroll in the gym Constanz' Crash Course, meet the Iranians. Get exposed to Krav Maga (Iranians) and Sambo (Boris Mihailov, gym instructor) fighting styles. Arranged to trade two Matebas to Arkvad for credit on the "Super SVT-40." Arranged for Castelletti to wire 75% of money into Gustavo's account, and to deliver the remainder in a week. Arranged with the Triads for help in draining Gustavo's account.
Day 5: Met Lo Fang in person, gave Gustavo's car keys to him. Closed Gustavo's accounts using ID that the Traids modified (no cameras, but the teller may have remembered Armas). Arranged to meet Castelletti's representative at Gustavo's house. Planted seeds of suspicion with Barby's followers about Gustavo's loyalties. Went to the gym, met the Iranaians again (Ahmad, Hafez and Shaya) and the Israelis (Hadar and Yoni).
Day 6: Met Arkvad, learned about Smet's swapping parts on the SVT, traded in Frankenstien and the two Matebas. Constructed a credit-card use trail pointing toward Gustavo fleeing the country.
Days 7 through 11: Spent time learning Krav Maga from Ahmad, Hafez, Shaya, Hadar and Yoni. One of Barby's men kills one of Castelletti's men.
Day 12: Got the Confessor's number from Lo Fang. Purchased a double-barreled shotgun from Garbage Pete. Barby's men shoot up Castelletti's restauraunt. Armas frames one of Castelletii's men for murdering a Policeman with the shotgun. Called one of Castelletti's more tractable thugs and implied that a Confessor would be looking into things. Called the Confessor and used the tractable thug to corroborate. Armas confirmed his identity with the Confessor as the man hired to kill Mr. Barby.
Day 13: Met Galileo Savoy. Took the job to kill Castelletti, and to retaliate against Barby's men.
Days 14 and 15: Made preparations.
Day 16: Attacked Castelletti's restauraunt, met and killed the Summer Elf Allenaethos, and killed Castelletti. Claimed Castelletti's Mammon Device and Allenaethos' rapier. Keihäs drank Allenaethos' blood. Savoy took control of Mafia operations in Istanbul. Armas arranged to buy body armor through Edward Riker (Riker has Armas' address, and is aware of the supernatural). Worked out at Constanz's gym with Ahmad, Hafaz and Shaya (the Israelis were out of town). TRAIT UNLOCKED: MILITARISTIC MACHIAVELLIAN MANIPULATOR!
Day 17: Exercised at Constanz's gym with Shaya, learned more Sambo from Boris Mihailov. Spoke to Arkvad about the elf. Got a briefing about supernatural residents of the Bosphorus strait from Lo Fang including a fully grown Akkorokamui, and agreed to take the Boat Job. Met May Lee, Diao Yuan, Go Ping, Long Wang. Boarded "The Lucky Lady" and killed a harpy. Found evidence of the mythic monster, the Doonongaes. Learned that the Doonongaes was after the totem of Hagondes. Fought the Doonongaes. Keihäs drank the Doonongaes' blood. Rode the Emela-Ntouka (magic rhino variant). The Matebas became magically empowered. Armas was injured badly, but not fatally. May Lee died.
Days 18 through 20: Recieved magical healing from Go Ping (variant of Chi Gong that uses Taoist I Ching) and then transferred to Dr. Finnigan's care.
Days 21 through 27: Woke up and met Dr. Finnigan. Got the news about May from Go Ping. Talked to Arkvad (from non-secure location). Arkvad arranged to have Armas meet with other people conned by Smets. Collected mail from neighbor (body armor, $45k payment from Lo Fang). Checked in with Savoy, solidified reputation as having battled the Doonongaes. Savoy explains that the mafia is now doing business with Wizard Khubiliai (from the Russian Job) and that the mafia helped him in a fight against the Akkorokamui (and its aquatica allies). Savoy arranges for the Brandt job to be how Armas deals his retaliation to Barby's men. Arranged to become a preferred customer at Istanbul's Gun World. Opened account at Oyak Securities (they have Armas' real name and address on file). Took it easy at the gym, Hafaz links Armas' injuries to a question about the Bosphorus. Bought additional magical healing from Go Ping.
Day 28: Exercised in the gym. Hafaz made suspicious by Armas' improvement in condition. Hafaz reveals he knows the chakra-manipulating martial art Gyaketsuote. Researched Maori and Finnish traditions.
Day 29: Researched Brandt. Cased the park. Armas exercised at the gym and revealed to Hafaz and company that he might be fighting Brandt in a "free-style competition."
Day 31: Exercised in the gym, took it easy. Mulled hand-loading subsonic 7.62x55mmR.
Day 32: Recieved a map of the German-area sewers. Decided on the gas plan, and arranged for it with Savoy. Savoy displays distaste at using people as pawns but agrees to the plan. TRAIT REVEALED: REFLEXIVE RETENTION!
Day 33: Brandt arrives with a posse and Armas springs the trap. Armas fights Brandt. TRAIT REVEALED: GAMBLER'S GRIM GUTS! Armas narrowly wins, but is wounded badly. Met Whaitiri of the Summer Court, and she offered a deal: spirit for spirit, she would feast on his soul, and he on her. Armas accepted, and suffered spiritual damage to his Winter aspect when Whaitiri feasted on his soul. Armas' soul was left 'spiritually weak' (with an expected recovery time of at least several months) but he survived and through eating part of Whaitiri's soul gained the ability to regenerate damage by eating human or magical flesh. Armas is classified as "friend" to the Summer Court thanks to this. Armas claimed Brant's heart, and his M16 GatMalite. Keihäs drank Brandt's blood. The Winter Court responds, and severs Armas' connection with Whaitiri, meaning he must travel to New Zealand to re-establish the connection if he wants to commune with her. The power of Armas' Winter bloodline is restored, but not the respect of the court.
Day 34: Armas gets Johan Straus' contact information. Purchased demon blood (Straus has Armas' address and account number). Armas elected to go hunting, and met Sometimes Merchant. Learned Sometimes Merchant has no aversion to cannibalism, and that his clan of goblins have lived under the city for over 2500 years. Purchased recipies, supernatural meat, and learned the goblins' brownie servants already knew where Armas lived. Armas traded 3 days of mercenary work for 2 disposable arrow amulets. Keihäs drank Sahagin, Sæhrímnir, and Kelpie blood from the meat, creating jerky. Armas studied Maori and Finnish traditions. [Sunday October 31st, 2010]
Day 35: Contacted Professor Jagdo, and arranged for him to translate the cook book. Visited Gun World and made purchases. Paid for delivery (Gun World has Armas' address). Met Adelat (Emniyet İstihbarat Daire) and had a shooting match with her. Armas won and talked her into a date. Contacted Arkvad and learned Smets has been discouraging people from meeting about his con work. First Palendrome Resonance hits, and is bled off by Whaitiri into the environment. Arranged for healing from Lo Fang. Second Palendrome Resonance hits, and is bled off by Whaitiri. Armas arrives at the Triad compound for healing, and while Lo Fang is tending to him a third Palendrome Resonance hits, invoking the rule of three. Met Ogrimir, who channeled the gate into ice in Lo Fang's magically warded room. Lo Fang was not amused. The Summer and Winter courts agreed to leave Armas alone for now.
Day 36: Research and gym time alone.
Day 37: Wednesday. Armas intimidated the tractable mafia goon (see day 12) into letting him use a mafia-only storage facility off the books. Armas' face is added to the instant-access list. Spoke to, and managed to mildly irritate, Arkvad. Went on a date with Adelat, did not enjoy it. Researched her further, discovered she earned commendation for infiltrating a German extremist cell.
Day 38: Bought a used GMC Vandura, named it "The Right Laine." Transferred body armor and weapons (except Keihäs) to the storage unit. Auditioned with Ito, and did well enough for Ito to declare that he would teach Armas the war form of Jukendo, Jukenjitsu. Armas spoke to Sometimes Merchant and traded the story about Ogrimir for being named a friend to goblinkind within a 75 yard radius of his home, and arranged to trade training in guns for training in useful Goblin techniques. TRAITS REVEALED: WON'T TAKE NO and WORD LIKE GOLD!
Days 39 through 41: Goblin training. Refitted the van (armored it). Had another date with Adelat. Set up a target range in the mafia storage facility.
Day 42: Rescheduled a date with Adelat. More practice and training. [Monday November 8th, 2010. Camella appears under the city and begins fighting her way out.]
Day 43: Jukenjitsu practice. Met with "Mr. Locke, and Ms. Havoc" for the first time. Goblin training reveals a quirk in the wording of the contract makes it harder for the goblins to take to it. [The real Locke and Havoc are killed, presumably they were going to make themselves known to Armas somehow. This is 15 days before Armas learns of their deaths.]
Day 44: Jukenjitsu practice. Manipulated the date with Adelat to set the stage for plausibly breaking the relationship off. Goblin training. [Wednesday November 10th, 2010.]
Day 45: Jukenjitsu practice. Introduced to Rocco Armani (muscle-bound man, new leader of the mafia in this region) by Savoy. Savoy detects something strange about Armas.
Day 46: Jukenjitsu practice. Goblin training (three at a time now).
Day 47: Bills paid. Jukenjitsu practice. Goblin training.
Day 48: Jukenjitsu practice. Brownies warned of Camella's approach. Armas met Camella, questioned her at gunpoint until she passed out. Armas took her into his home and performed first aid. Sometimes Merchant trades knoweldge of Camella's origin point deep under the ruins of Old Byzantium six days ago for her name. Armas and Camella had a conversation, and she discovered she is not on the duty roster for the Ninth Parachute Assault Regiment. She checked her email and found that none of it related to her, but instead to another person by the same name. Armas realized that this Camella is likely a dimensional slider. Armas called Doctor Finnigan to treat her. Finnigan made a house call and helped Armas clean her up, but ultimately decided he wanted nothing more to do with this mess since Armas took no steps to conceal her identity from him. Armas went to the night's goblin training. Camella told him her story.
Day 49: Morning Jukenjitsu practice. Armas spoke to his gym buddies, and talked Hafaz and Shaya into visiting Ito. Broke up with Adelat. She was annoyed. Professor Jagda called back, promised to e-mail recipes that he had translated so far. Armas purchased low-profile body armor. Goblin training. [Monday November 15th, 2010]
Day 50: Jukenjitsu practice. Ito noted that Hafaz will likely be a prodigy. Camella electronically bugged Armas. Armas met with "Mr. Locke, and Ms. Havoc" and convinced them to go along with killing Smets. Armas purchased ammunition for Mammon's device from Johan (nine shots). Camella confronted Armas about his plan to kill Smets. Armas explained his reasons, and his previous victories. Armas met with Sometimes Merchant, and found him inebriated. Sometimes Merchant dubbed Armas "Deal Maker" and explained he was celebrating Savoy's defeat at the hands of Labombard and Fang, and that Savoy has a high value bloodline. Armas purchased training from the goblins in sneaking and magic item detection. He had his usual goblin training session as well. Armas talked to Rocco, learned about Savoy's ability to teleport, and talked Rocco into having a passport forged for Camella.
Day 51: The events of this day were wiped from Armas' memory by the goblins. They cashed in one of their favors and had Armas do something with them that they did not want him to remember.
Day 52: Armas picked a recipe from the translanted ones provided by the professor and served Kelpie Krisps for breakfast. Camella accepted an invitation to visit Ito, and while at Ito's dojo Armas experienced a powerful Palendrome Rensonace. Ito realized Armas' chakras were all opening up, and advised him to ground the power into the earth. Armas did so, and ended up replacing Ito's entire dojo with an ancient Byzantine-era home. Hafaz and Shaya walked in. Hafaz grew upset at Armas trying to duck questions about what happened, and he and Shaya pulled submachine guns. Camella pulled her Beretta and everyone had a standoff. Armas talked everyone down, and called Arkvad to arrange for the building to be sold. A second standoff happened in the van, and Armas again talked everyone down. Armas resolves to have a long conversation with Hafaz later. "Mr. Locke, and Ms. Havoc" messaged that they secured the services of a communication expert to perform radio jamming. Armas practiced sneaking in the neighborhood. Goblin training rounded out the day. [Thursday November 18th]
Day 53: Low-profile body armor arrived. Camella got her passport and new identity. Armas spoke to Ito and then Arkvad, and arranged to go get drinks to celebrate Arkvad's hefty commission. Armas and Camella visited the gym, and Camella bonded with the gym bros. Ahmad and Camella have a drinking contest after, and then she and Armas meet with Arkvad. Armas couldn't resist trying out his new armor and brought his mere, and Camella packed a pistol on their dinner outing with Arkvad. Armas noticed the Doonongeas is in the restaurant and observing him intensely. Armas went to his table and insulted him. TRAIT UNLOCKED: DANGEROUS DISCUSSION! Armas goaded the Doonongaes until Cornelius Zosimus (ancient roman vampire) intervened and pointed out that threats against Armas and his family could not be followed up on lest the Doonongaes bring the wrath of the restaurant's owner on his head. The Doonongaes left. Cornelius then pointed out that Armas' mere (a spiritual weapon) and Camella's modern pistol were out of place, and offered a wager in exchange for not using Armas as a pawn to bring trouble to the Doonongaes. Armas was to kill the Doonongaes in three lunar cycles, or submit to being used as a pawn. If he won, Conelius would provide Armas an introduction to the Vampiric Dynasty and contact information. Regardless of if he wins, Armas gets intelligence on the Doonongaes' doings. Armas accepted, and did a little mental math: February 11th, 2011 was the day the wager would end. After dinner Arkvad, Armas, and Camella go to the club Babylon, where Camella and Armas are both snared into an otherworldly staircase. There Armas suffers another Palendrome Resonance, and drains it into the environs. SECRET TRAIT UNLOCKED: TO SCOFF AT THREE! They met a Knight of Mammon, who insulted Camella (deliberately or not) and offered Armas a deal. TRAIT EVOLUTION: DANGEROUS DISCUSSION became DANGEROUSLY DAPPER DISCUSSION AND DEBATE! Armas learned that 8 others in Istanbul had contracts with Mammon. He talked the Knight into letting him sample the offered power, and then rejected the deal, insulted the Knight, and used the power to leave. Later he hooked up with an Elf and a Vampire. [Friday November 19th 2010]
Day 54: Armas treated with Erzsi of Habsburg Dynasty (vampire) and Laetissi (elf). Both acted like magic item groupies, and Armas proposed a deal to show them the Mammon Device being fired. Camella was irritated that she got ditched for them. Armas got a new cell phone, went shopping, and went to train the goblins (pulling a longer shift to make up for the missed time last night).
Day 55: A letter from Labombard arrived letting Armas know Lo Fang had calmed down over the damage to his magically warded room three weeks ago, and a warning about the mercenary Blackbeard. Yuri Lenkok provided new intelligence on Smets' residence. Camella and Armas go to the gym. Relations with Hafaz normalized. Camella bought ammo with money she got somehow (arm wrestling contest apparently). Armas traded information with Sometimes Merchant for more meat, blood, root, and mead-milk. Armas traded the power from future Palendrome Resonances for being named a business partner of the goblins of Turkey, anti-regen enchantments on his AA-12 shotgun, comprehensive training on goblin sneaking techniques (performed in the Nevernever, so a lifetime's worth of training was compressed into a night), and information on Florent Smets. Smets was a vampire of the Zosimus Dynasty.
Day 56: Armas teased Camella by using his new sneaking skills to pretend to have a phantom chef. Camella was irritated but could not deny the food Armas cooked (and claimed to have not) was delicious. Armas let "Mr. Locke, and Ms. Havoc" know that Smets was a vampire. Armas and Camella visit Ito's new dojo. Ito got a place with space for students to sleep over and eat, per Armas' suggestion Friday night. Armas showed off his new training to Ito. TRAIT REVEALED: BLIND SPOT BRAWLER! Ito agreed to teach Armas chakra techniques later. Armas learned general vampire vulnerabilities and advantages after his training session with the goblins.
Day 57: Armas devised anti-vampire loads for his guns. Camella agreed to watch Armas' back in the fight with Smets. Camella was introduced to "Mr. Locke, and Ms. Havoc." Armas talked to Johan the Demonologist about different potential loads for his guns. Armas makes anti-vampire rounds at home. Keihäs drank the demon and basilisk blood Armas had been saving. Camella broached the ethical issue of killing Smets again, and Armas says that his reasons for not letting the forces he fights turn him into a monster will ultimately be his friends and family, and he implies that he counts Camella among them now. Armas called Arkvad, caught up, and let him know what he learned about Smets (Zosimus Dynasty vampire). Arkvad became aware of a problem in Holland and Holland's information department, and promised to call back once it was solved.
Day 58: Armas, Camella, "Ms. Havoc" and "Mr. Locke" go to the church to kill Smets. Armas gets a text from Arkvad saying Jason Locke and Gertrude Havoc died two weeks ago. Armas and "Mr. Locke" battle Smets. Armas is attacked by "Ms. Havoc" but his arrow amulet prevents him from being killed by the sniper shot. Camella engages "Ms. Havoc". Armas evades both "Mr. Locke" and Smets. Armas defeats Smets and claims his blood with Keihäs. Armas meets the butler, and learns that a third party is involved in this fight. [Wednesday, November 24th, 2010]
Quests by Bob |
TGchan: Ant Quest | Dream Quest | Golem Quest | Spacer Quest | Volunteer Quest | Guns for Hire Not by Bob, but inspired by him: Bob Quest |