Difference between revisions of "Gargoyle Quest"

From questden
(Available Upgrades)
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Stats:
 
Stats:
  
=Available Upgrades=
+
=Abilities=
 +
==Stealth==
 +
==Brutality==
 +
==Marble==
 +
==Magic==
 +
N/A until unlocked via questing
 +
==Special==
 +
===Soul Siphon===
 +
6XP. Improve gains from eating souls of defeated monsters (no specifics yet). Available since start of quest.
 +
===Regeneration (Acquired)===
 +
5XP. Your form is not flesh, yet with the unnatural powers of the werewolf within you, it mends and fixes itself as such. Acquired via a roll of 10/10 when consumed a werewolf at Night 1.5
 +
===Wolven Agility===
 +
3XP. Short of strength, werewolves have great agility, you will take this on and be all the better for it. Unlocked via werewolf soul.
 +
===Beastly Strength===
 +
3XP. The strength of the hunter dwells within you now, increasing your strength. Unlocked via werewolf soul.
 +
===Beast Form===
 +
4XP. You have further mastery of your form, allowing the shapeshift into a half-beast. Unlocked via werewolf soul.
 +
===Banshee Scream===
 +
4XP. Unlocked via Banshee soul.
 +
===Spirit Children===
 +
4XP. "An ability of the banshee's origin. Allows the conjuration of temporary body's of ether resembling children. They are capable of attacking with razor sharp teeth. You are aware that Iron makes them convulse in pain. Likely due to the Banshee's origin as a fae."
  
 
=Gallery=
 
=Gallery=

Revision as of 17:43, 24 March 2013

Gargoyle Quest by Stone Mason
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A mysterious individual crafts magical Gargoyles using dark magics to protect humanity from monsters. You are one such Gargoyle, crafted and sent to a small fringe town. You animate at night to hunt down monsters, and yet must avoid detection by the people you protect lest you be smashed during the day by superstitious humans or monsters which assume human form and live among their prey. The magics which animate you also allow you to consume the souls of the foes you defeat in order to gain their powers, but feeding carries a risk as you may also gain their vulnerabilities, mindsets, and even their need to prey on humans.

Yet another /tg/ quest stopping by to make use of our questdis.

Characters

The Angel

The main PC, Gargoyles are named by their people and so far you have been dubbed The Angel by Molly when she glimpsed you. Carved out of white marble, human in appearance, with angelic wings.

Stats:

Abilities

Stealth

Brutality

Marble

Magic

N/A until unlocked via questing

Special

Soul Siphon

6XP. Improve gains from eating souls of defeated monsters (no specifics yet). Available since start of quest.

Regeneration (Acquired)

5XP. Your form is not flesh, yet with the unnatural powers of the werewolf within you, it mends and fixes itself as such. Acquired via a roll of 10/10 when consumed a werewolf at Night 1.5

Wolven Agility

3XP. Short of strength, werewolves have great agility, you will take this on and be all the better for it. Unlocked via werewolf soul.

Beastly Strength

3XP. The strength of the hunter dwells within you now, increasing your strength. Unlocked via werewolf soul.

Beast Form

4XP. You have further mastery of your form, allowing the shapeshift into a half-beast. Unlocked via werewolf soul.

Banshee Scream

4XP. Unlocked via Banshee soul.

Spirit Children

4XP. "An ability of the banshee's origin. Allows the conjuration of temporary body's of ether resembling children. They are capable of attacking with razor sharp teeth. You are aware that Iron makes them convulse in pain. Likely due to the Banshee's origin as a fae."

Gallery

Upgrade Tree at Night 2 end