Limbo

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Summary

George is your average human being. A young, full-time student with dreams and aspirations just like anyone else. But when he wakes up one day to find himself in a realm called the Ether, he's informed that he has died and must await judgment from a Council, to decide whether he goes to Heaven or Hell. George has no idea how or why he died, and is only left with his fleeting memories and a magic pencil to explore the great Ether.

The local people of this land of limbo are called Spirins. An ethereal race of beings that are able to shapeshift into humanoid characters. Shortly after he wakes up, George finds a Spirin girl named Mara, who is eager to make new friends and happily joins George to wherever he may wind up.