Bad End Quest (Psithief)

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Revision as of 20:07, 6 August 2011 by LionsPhil (talk | contribs) (Merging, since author describes as same quest)
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Bad End Quest (Psithief) by Psithief
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A quest by Psithief. Renamed Disappointment Quest in thread 3 because of how not-bad-ending Bad End Quest was.

Runs with the Dungeons and Dragons v3.5 ruleset.

Synopsis

  • "Also, too much information." - Anonymous
  • "I feel like this is some kind of hellish soap opera." - Anonymous
  • "I'll be honest. At first it was kind of interesting, if a bit too broad, but then suddenly A DRAGON APPEARS AND YOU HAVE SEX WITH IT AND YOU ARE NOW PREGNANT WITH DRAGON BABY and I went 'hell no'" - Z
  • "I'll be honest. At first it was kind of interesting, if a bit too broad, but then suddenly A DRAGON APPEARS AND YOU HAVE SEX WITH IT AND YOU ARE NOW PREGNANT WITH DRAGON BABY and I went 'hell yes'" - Anonymous
  • "Well, in the vein of Hatch Quest, and Tezakia Quest, this quest shall have an appropriate nickname too. I'm recommending Utter Depravity Quest." - Anonymous
  • "My god. It's true! Quests NEVER end up like their title makes them out to be! Gun for Hire is now on track for Infinitely Godly Power quest, Golem Quest is now Infinitely Powerful God quest, Whitespace quest wasn't in Whitespace, and Bad End Quest had a GOOD END. What next, Defective involves NO MECHANICAL FAILURES? The World Is Mine involves us forming a democracy? Sorry, I'm just going crazy cuz I just noticed this trend." - Anonymous
  • "Holy crap we're good at this whole dragon sex thing." - Anonymous
  • ":D i like us" - Anonymous
  • "HEY! Rope in that bloodlust! You're getting your crazy all over our interface!" - Seven01a19
This is a very NSFW quest, containing badly written sex scenes, overly detailed dialogue, poorly drawn images and updates that barely advance the plot.
It started as the story of the hijinks of a mentally ill adventurer and then devolved into porn from there.
>_<

Goal

The goal of Bad End Quest is to continue questing such that Good Ends are avoided!

Also:

  • Power
  • Money
  • Booze and/or hookers

Style

Bad End Quest is told in the third person, shown from any of the player characters' perspectives. When they coherently subvocalise, their thoughts are displayed in italics. They are not aware of the suggesters.

Bad End Quest has an extremely poor image to text ratio. There is a LOT of text.

Characters

Player Characters

Abed Decimus the Red

Abed was a male human. He transformed into a female and got pregnant, and now cannot change back to male until she gives birth. She has a deadly temper and is a creature of lust.

Versparki Arisha

Versparki is an undead necromancer. She has been given a quest by the Lord of Dust. Until Abed spared her from oblivion she was an uncaring automaton, lacking all compassion whatsoever.

Non-Player Characters

Valinoghtorklax

Valinoghtorklax is a red dragon. He burnt down Abed's home and got her pregnant. The two of them have an unhealthy relationship based entirely on sex.

Minor characters

  • Thaae
  • Maldrimir


Tav Stub.jpg This article is a stub. You can help improve Wikiquest by expanding it.

Character Sheets

Disclaimer: Unless you have access to all of the D&D v3.5 books none of the following will make sense to you. Do not trust internet searches to explain this.

Abed

Abed Deci­mus The Red
Half-Vampire Human Warblade 4//Egoist 4
Medium Humanoid (human, psionic)
Hit Dice: 4d12+8 (39hp)
Initiative: +7 (+3 Dex, +4 feat)
Speed: 30ft.
AC: 24 (+3 natural, +5 armour, +3 shield, +3 Dex), 22 with Punishing Stance
Base Attack/Grapple: +4/+7
Full Attack: +2 frost scimitar +10 melee (1d6+5 magic piercing +1d6 cold, 18-20/x2)
and slam +2 melee (1d6+1 magic bludgeoning)
Special: +1d6 with punishing stance
Space/Reach: 5ft./5ft.
Special Attacks: blood drain (unused), charm gaze
Special Qualities: powers, manoeuvres, change shape, blood dependency (dormant), DR 5/silver or magic, fast healing 1, resist cold 5, resist electricity 5
Saves: Fort +6 Ref +4 Will +4
+3 Reflex if not flat-footed.
+1 vs. mind-influencing effects
Abilities: Str 16 Dex 16 Con 14 Int 17 Wis 10 Cha 12
Skills: Autohypnosis +6, Balance +10, Bluff +3, Concentration +11, Diplomacy +8, Heal +3, Hide +5, 
 Knowledge (arcana, dungeoneering, geography, local, nature, religion, the planes) +4 [+5 creatures], Knowledge (psionics) +10 [+5 creatures], Listen +2, Move Silently +2, Psicraft +12, Spot +2, Tumble +10
Feats: Weapon Focus (scimitar), Power Attack
Bonus Feats: Improved Initiative, Craft Universal Item [Item Creation], Blade Meditation (Diamond Mind)
Proficiencies: Simple and Martial weapons, Light and Medium armour, Shields
Alignment: Chaotic Evil
ECL: 6th

Manoeuvres Readied:
• emerald razor
• sapphire nightmare blade
• moment of perfect mind
• insightful strike

Manoeuvres Known but not Readied:
• wolf fang strike
• steel wind

Powers Known:
1st – inertial armour, psionic grease, conceal thoughts, thicken skin, know direction and location
2nd – sustenance, psionic knock, animal affinity, chameleon
3rd – psionic darkvision, energy retort

PP per day: 32
Base: 25
Bonus: 7

Versparki

Versparki Arisha
Female Evolved Necropolitan Wood Elf Dread Necromancer 4//Incarnate 4
Medium Undead (Augmented Humanoid)
Hit Dice: 4d12 (31hp)
Initiative: +1 (Dex)
Speed: 30ft.
AC: 20 (+1 Dex, +6 armour, +3 natural)
Base Attack/Grapple: +2/+5
Full Attack: charnel touch +5 melee touch (1d8+1 negative energy, or heal 2hp to an undead)
Space/Reach: 5ft./5ft.
Special Attacks: negative energy burst 1/day, charnel touch, spells, incarnum radiance 1/day, see invisibility 1/day, fear aura
Special Qualities: low-light vision, rebuke undead, aura, detect opposition, undead traits (immunity to critical hits, sneak attack damage, poison, nausea, ability damage to physical ability scores, ability drain, death effects, disease, stunning, mind-affecting effects, sleep, paralysis, nonlethal damage, energy drain, fatigue, exhaustion), DR 2/magic and bludgeoning, DR 5/silver and magic, turn resistance +2, resist control, unnatural resilience, fast healing 3
Saves: Fort +4 Ref +2 Will +7
Immune to effects that force Fortitude saves unless they also affect objects.
+2 vs. control undead
Abilities: Str 16 Dex 12 Con — Int 10 Wis 16 Cha 23
Skills: Bluff +7, Concentration +13, Knowledge (arcana) +2, Knowledge (religion) +2, Listen +5, Search +2, Speak Language (Common, Elven), Spellcraft +2, Spot +5
Feats: Corpsecrafter, Undead Meldshaper
Bonus Feats: –
Type Bonus: Simple Weapon Proficiency
Proficiencies: Simple Weapons, Martial Weapon (battleaxe, longbow, rapier, shortbow, longsword), Light Armour, Medium Armour, Shields
Alignment: Neutral Evil
ECL: 5th


Spells Known:
1st – bane, bestow wound, cause fear, chill touch, detect magic, detect undead, doom, hide from undead, inflict light wounds, ray of enfeeblement, summon undead I, undetectable alignment
2nd – blindness/deafness, command undead, darkness, death knell, false life, gentle repose, ghoul touch, inflict moderate wounds, scare, spectral hand, summon swarm, summon undead II, ray of sickness*

Spells per day: 8/6
Base: 6/4
Bonus: 2/2

Essentia: 4 (Capacity 1, 2 for soulmelds)
Chakra Binds: 1 (crown, feet, hands)
Soulmelds: 4
• Necrocarnum Circlet: Detect undead within 30ft. as if using blindsight. Undead within 30ft. gain +1 turn resistance per point of Essentia invested
  (or +2 per point if animated by the wearer). Bind (crown) - Can animate a corpse within 30ft. as a necrocarnum zombie until the soulmeld unshapes. 
  It must have 4HD or less. You have a penalty to hp equal to the zombie's HD. Essentia invested in this soulmeld counts as Essentia available to the zombie. [Bound, 2 invested]
• Fellmist Robe: Gain a 10% concealment miss chance, plus +5% per point of Essentia invested (up to 50%) against nonadjacent attackers. Soul - Gain concealment even against adjacent attackers. [1 invested]
• Cerulean Sandals: Lets one walk on water.
• Dissolving Spittle: Deal 1d6 acid damage to a target within 30ft. using a ranged touch attack. Provokes an attack of opportunity. +1d6 points of acid damage per point of Essentia invested. [1 invested]

Boose (Bruce)

Boose
Male Human Psychic Rogue 6//Ranger 6
Medium Humanoid (human)
Hit Dice: 6d8+6 (36hp)
Initiative: +3 (Dex)
Speed: 30ft.
AC: 18 (+4 armour, +3 Dex, +1 shield)
Base Attack/Grapple: +6/+6
Full Attack: 
laser pistol +9 ranged (2d10 force or fire); or
laser pistol +7/+2 ranged (2d10 force or fire) and laser pistol +7/+2 ranged (2d10 force or fire); or
laser pistol +5/+5/+0 ranged (2d10 force or fire) and laser pistol +5/+0 ranged (2d10 force or fire)
+1 within 30ft.
Space/Reach: 5ft./5ft.
Special Attacks: sneak attack +2d6
Special Qualities: – 
Saves: Fort +6 Ref +8 Will +2
Abilities: Str 14 Dex 17 Con 12 Int 16 Wis 10 Cha 8
Skills: Appraise +6, Concentration +10, Disable Device +4, Heal +5, Hide +17, Knowledge (dungeoneering, geography, local, nature, psionics) +5, Listen +9, Move Silently +17, Open Lock +12, Search +12, Sense Motive +2, Spot +9, Survival +3, Tumble +5, Use Psionic Device +2
Feats: Point-Blank Shot, Precise Shot, Oversized Two-Weapon Fighting
Bonus Feats: Track, Rapid Shot, Two-Weapon Fighting, Endurance, Two-Weapon Defence, Improved Two-Weapon Fighting
Type Bonus: –
Proficiencies: Simple Weapons, Martial Weapons, Exotic Weapons (hand crossbow), Light Armour, Shields
Alignment: Neutral
ECL: 6th

Powers Known:
1st – entangling ectoplasm, compression, skate
2nd – chameleon, psionic darkvision

PP per day: 13
Psychic Rogue: 6
Bonus: 7