Gridlock: Difference between revisions
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In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus | In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -[[Prometheus]] | ||
{{Stub}} | {{Stub}} | ||
[[Category:Image Quests]] | |||
[[Category:On Hiatus]] | [[Category:On Hiatus]] | ||
Revision as of 20:35, 22 May 2013
Gridlock by Prometheus |
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In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus
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