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{{Infobox
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|author=bg
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|image=Master_of_Magic.png
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|thread1=227540
<TR><TD bgcolor="#FFFFFF" width="100%">
|thread2=308395
<TABLE width="100%"><TR><TD style="background-color: #ccccff;" width="100%"><CENTER>
|disthread1=26140
<big>Master of Magic by bg</big>
}}
</CENTER></TD></TR>
<TR><TD>[[Image:Master_of_Magic.png|250px]]</TD></TR>
</TABLE>
</TD></TR>
<TR><TD bgcolor="#FFFFFF"><TABLE><TR><TD>[http://quest.lv/kusaba/quest/res/227540.html Active Thread]</TD></TR></TABLE></TD></TR>
<TR><TD bgcolor="#FFFFFF"><TABLE><TR><TD>[http://quest.lv/kusaba/questdis/res/335940.html Discussion]</TD></TR></TABLE></TD></TR>
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Master of Magic tells the story of Fire Claw, the first wizard born in the gnoll tribe, and her attempts at surviving in a world bigger than what they knew...
Master of Magic tells the story of Fire Claw, the first wizard born in the Gnoll tribe, and her attempts at surviving in a world bigger than what they knew...


=Characters=


{| width="95%"
|-
|
==Fireclaw==
==Fireclaw==
|-
<PRE STYLE="font-family: Courier New; font-size: 12px;">
|
{| class=wikitable
|- valign="top"
|<!--col1-->
[[Image:Trapquest_-_fireclaw.png|thumb|Fireclaw]]
|<!--col2-->
&nbsp;&nbsp;
|<!--col3-->
<B>Arch-Wizard (3)</B>
===Stats===
{|
|Health:
|6
|(x3)(HP:18)
|-
|Strength:
|8
|(+1 Meele DMG)
|-
|Dextery:
|7
|(+1 ToHit)
|-
|Intelligence:
|12
|[+1] (+2 Casting(A))
|-
|Charisma:
|8
|
|}


Fireclaw - Gnoll Arch-Wizard
Health Points  : 20 | Will Power    : 20
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 2 | Next:  4pt ]
Magic    [ Dice: 1D12  | AP:  6 | Lv: 3 | Next:  8pt | Magic Pool: 10pt]
Movement [ Dice: 1D4 + 1]


ARMOR: Cloth Pieces
  Meele Attack [CD4+]
   0 Armor
  Warp Wood        : [lv1][3+]
WEAPON: Fire Stick
  Disrupt          : [lv1][6+]
   (str)1D8 | DMG 1D4 [+1 Fire] | SP: +1 INT
  Firebolt        : [lv1][3+]
  Hell Hounds      : [lv1][5+]
  Earth to Mud    : [lv1][4+]
  Resist Magic    : [lv1][6+]
  Firewall        : [lv1][8+]
  Heal            : [lv1][3+]
  Resist Elements  : [lv1][6+]
  Eldritch Weapons : [lv1][4+]
  Chaos Channels  : [lv1][8+]
  Web              : [lv1][4+]
   Lightning Bolt  : [lv1][4+]
  Shatter          : [lv1][7+]
   Corruption      : [lv1][8+]
  Gargoyles        : [lv1][5+]


</PRE>


{|
==Fireclaw's Heroes==
|<B>+ Alchemist</B>
<PRE STYLE="font-family: Courier New; font-size: 12px;">
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|Ability to turn or create Materials with magic
|}
|}
{|
|<B>+ Artificer</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|Can Use Resource materials to enchant all the weapons of the Armies
|}
|}


===Skills and Abilities===
{|
|<B>+ Nice Looking</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|The Character is pretty.
|}
|}
===Spells===


{|
|<B>+ Warp Wood</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|60% + 10% x level [Strain:0][Skill: 1][INS]


Deforms pieces of wood, generally used to ruin Ranged Amunition, if cast to bolts or arrows in mid air, the volleys will lose accuracy, and will fail if they where shot from 1 area appart, or have a 50% penalty toHit if shot in the same area.
</PRE>
|}
|}
{|
|<B>+ Disrupt</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|40% + 5% x level [Strain:20][Skill: 2][INS]


Crumbles NonMagical Constructions, small buildings and wood buildings carry no penalty, but large buildings reduce the casting roll by -10% and stone buildings by 20%.
==Fireclaw's Army==
|}
<PRE STYLE="font-family: Courier New; font-size: 12px;">
|}
{|
|<B>+ Firebolt</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:0][Skill: 1][RNG]
toHit: 1D10(+intMod) | 1D6(+1xlevel) Fire DMG


Launches a projectile of fire from the caster hands, The Caster can choose to strenghten the spell doing 2 extra damage and adding 20% strain and 1 skill each time.
Spear Gnoll [lv1]
|}
Health Points  : 20 | Will Power    : 5
|}
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
{|
Movement [ Dice: 1D4 + 1]
|<B>+ Hell Hounds</B>
 
|-
[CD4+] Wooden Spear [ 4DMG | 1AP ]
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:0][Skill: 2][SUM]


Summons a Hellhound from the Chaos Plane and binds it to the Caster's Will. Maintaining the Hell Hound costs 2 Skill Points.
Hammer Gnoll [lv1]
|}
Health Points : 20 | Will Power    : 5
|}
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ]
{|
Movement [ Dice: 1D4 + 1]
|<B>+ Earth to Mud</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:0][Skill: 1][INS]


Converts a Patch of solid ground to mud, making it harder to move for ground units, using this spell on solid rock carries a strain of 50, and only a fine superficial layer will be affected, magical creatures composed of solid ground will have a resistance of 10% x HEALTH, and Rock of 20% x HEALTH
[CD4+] Stone Hammer [ 8DMG | 2AP ]
|}
 
|}
Combat Scout Gnoll [lv2]
{|
Health Points  : 20 | Will Power    : 5
|<B>+ Resist Magic</B>
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ]
|-
Movement [ Dice: 1D4 + 1]
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|60% + 10% x level [Strain:0][Skill: 1]


A unit is protected with a resistance of 10% to instantaneous spells, this spell must be maintained
[CD3+] Knife [2 DMG | 1AP ]
|}
+ Evade: -1 to enemy roll
|}
 
{|
Human Archer
|<B>+ Firewall</B>
Health Points  : 15 | Will Power    : 10
|-
Combat  [ Dice: 1D8+1 | AP: 1 | Lv: 1 | Next: 2pt ]
|
Movement [ Dice: 1D4 ]
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 40% + 5% x level [Strain:50][Skill: 3][INS][OL]


Massive Spell creates a Curtain of fire around the Area its casted, any Ground unit attempting to pass the Fire will be inflicted with 2D10 + the caster int modifier of fire damage, this damage cannot be 'evaded'. this spell needs to be maintained.
[CD4+] Bow [ 3 DMG | 1 AP ]
|}
 
|}
{|
|<B>+ Heal</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:5][Skill: 1][INS]


Holy Energy Heals a unit for 1d6 x the int modifier of the caster.
</PRE>
|}
|}
{|
|<B>+ Resist Elements</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|60% + 10% x level [Strain:5][Skill: 1][INS]


The Unit Has a Shield of 10Hit Points (+10 x 2 caster levels) against Elemental attacks, this spell needs to be maintained.
==Spell Book==
|}
|}
{|
|<B>+ Eldritch Weapons</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:20][Skill: 2][INS]


Channels Chaos into a Weapon, it adds +2 (+ int modifier) to both to hit and damage, the whole damage of the weapon becomes damage, and can hit units protected with damage inmunity. eldritch weapons produce vibrating sound and light, witch makes hiding imposible. this spell must be maintained
<PRE STYLE="font-family: Courier New; font-size: 12px;">
|}
+ Chaos Channels : [Instantaneous, Permanent][A.lv 4][Casting 8+] roll(1D100) inflict chaos mutation based on result[2 bad/1 bad/1 good/2 good] [next: 2]
|}
  lv1 - [25/50/75/100] lv2 - [20/40/70/100] lv3 - [10/20/70/100] lv4 - [-/20/60/100]
{|
|<B>+ Chaos Channels</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|40% + 10% x level [Strain:40][Skill: 3][INS]


Channels Chaos into a unit, transforming it and adding the Half Chaos Creature title, a 1D100 roll is requiered to define the Results of the spell, 0-20 will give the unit 2 bad chaos mutations, 21-40 will give 1 bad chaos mutation, 41-70 will give 1 good chaos mutation, 71-90 will give 2 good chaos mutations, and 91-100 will give 2 good chaos mutations and also will enchant the armour and weapon carried by the unit with a 1d4 enhancement chaos power.
+ Corruption: [Instantaneous, Overland][A.Lv 4][Casting 8+] Drains The natural life of a target region, comverting it to wasteland
|}
|}


+ Disrupt: [Instantaneous][A.Lv 2][Casting 6+] Attempts to destroy a Non magical Construction roll(magic) vs resistance [next: 1][+1 to roll x lvl]


+ Earth to Mud: [Instantaneous][A.Lv 1][Casting 4+] Creates a thin patch of mud in target area of lvl radius. [next: 1]


+ Eldritch Weapons: [Instantaneous, Cost][A.lv 2, Casting 4+] Converts a Weapon into a magic chaos weapon, it adds +1xlvl DMG [next 1]


+ Firebolt: [Instantaneous, Ranged][A.lv 1, Casting 3+] Fire Ranged Attack (1D4 + (1xlvl)) x 2 Damage [next: 1]


+ Firewall: [Instantaneous, Overland][A.Lv 4][Casting 8+] Surrounds a Map Region with a firewall


+ Gargoyles: [Instantaneous, Summon, Cost][A.lv 2, Casting 5+] Summons a Gargoyle with level equal to spell lvl. [next: 3]


+ Heal: [Instantaneous][A.Lv 1][Casting 3+] Cures 1D6+lvl to target unit [next: 1]


|}
+ Hell Hounds: [Instantaneous, Summon, Cost][A.lv 1, Casting 5+] Summons a hellhound with level equal to spell lvl. [next: 1]
|}


+ Lightning Bolt: [Instantaneous, Ranged][A.lv 1, Casting 4+] Lightning Ranged Attack (1D6 + (1xlvl)) x 2 Damage [next: 1]


+ Resist Elements: [Instantaneous, Cost][A.lv 2, Casting 6+] Extra HP against Elemental Damage [10 + 5xlv] [next: 2]
+ Resist Magic: [Instantaneous, Cost][A.lv 2, Casting 6+] Gives Resist Magic 1 + 1xlvl [next 2]
+ Shatter: [Instantaneous][A.lv 5, Casting 7+] Attempts to destroy a Weapon, Roll(magic) vs Resistance [next: 3][+1 to roll x lvl]
+ Warp Wood: [Instantaneous][A.Lv 2][Casting 3+] Deforms Wood roll(magic) vs resistance [exp 2nd lv: 1][+1 to roll x lvl][next: 1]
+ Web: [Instantaneous][A.Lv 2][Casting 4+] Creates a Web in the target Creature, reduces Movement by 2 + lv, reduces Action Rolls by 1 + lv [next: 1]
</PRE>
==ITQ==
Fire Claw's appearances [[Inside the Quest]].
'''ITQ:''' {{post|28249}} {{post|28452}} {{post|34800}} {{post|35228}} {{post|35240}} {{post|45155}}
==Gallery==
{{NSFWsubpage}}


{{Bg}}
{{Bg}}
[[Category:Quests]]
 
[[Category:Image Quests]]
[[Category:Image Quests]]
[[Category:On Hiatus]]

Latest revision as of 05:35, 22 August 2019

Master of Magic by bg
Master of Magic.png

Master of Magic tells the story of Fire Claw, the first wizard born in the Gnoll tribe, and her attempts at surviving in a world bigger than what they knew...


Fireclaw


Fireclaw - Gnoll Arch-Wizard 
Health Points  : 20 | Will Power     : 20
Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 2 | Next:  4pt ]
Magic    [ Dice: 1D12  | AP:   6 | Lv: 3 | Next:  8pt | Magic Pool: 10pt]
Movement [ Dice: 1D4 + 1]

   Meele Attack [CD4+] 
   Warp Wood        : [lv1][3+]
   Disrupt          : [lv1][6+]
   Firebolt         : [lv1][3+]
   Hell Hounds      : [lv1][5+]
   Earth to Mud     : [lv1][4+]
   Resist Magic     : [lv1][6+]
   Firewall         : [lv1][8+]
   Heal             : [lv1][3+]
   Resist Elements  : [lv1][6+]
   Eldritch Weapons : [lv1][4+]
   Chaos Channels   : [lv1][8+]
   Web              : [lv1][4+]
   Lightning Bolt   : [lv1][4+]
   Shatter          : [lv1][7+]
   Corruption       : [lv1][8+]
   Gargoyles        : [lv1][5+]

Fireclaw's Heroes




Fireclaw's Army


	Spear Gnoll [lv1]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]
   
		[CD4+] Wooden Spear [ 4DMG | 1AP ]

	Hammer Gnoll [lv1]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]

		[CD4+] Stone Hammer [ 8DMG | 2AP ]
   
	Combat Scout Gnoll [lv2]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]

		[CD3+] Knife [2 DMG | 1AP ]
		+ Evade: -1 to enemy roll
   
	Human Archer
		Health Points  : 15 | Will Power     : 10
		Combat   [ Dice: 1D8+1 | AP: 1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 ]

		[CD4+] Bow [ 3 DMG | 1 AP ]
   

Spell Book

+ Chaos Channels : [Instantaneous, Permanent][A.lv 4][Casting 8+] roll(1D100) inflict chaos mutation based on result[2 bad/1 bad/1 good/2 good] [next: 2]
   lv1 - [25/50/75/100] lv2 - [20/40/70/100] lv3 - [10/20/70/100] lv4 - [-/20/60/100]

+ Corruption: [Instantaneous, Overland][A.Lv 4][Casting 8+] Drains The natural life of a target region, comverting it to wasteland

+ Disrupt: [Instantaneous][A.Lv 2][Casting 6+] Attempts to destroy a Non magical Construction roll(magic) vs resistance [next: 1][+1 to roll x lvl]

+ Earth to Mud: [Instantaneous][A.Lv 1][Casting 4+] Creates a thin patch of mud in target area of lvl radius. [next: 1]

+ Eldritch Weapons: [Instantaneous, Cost][A.lv 2, Casting 4+] Converts a Weapon into a magic chaos weapon, it adds +1xlvl DMG [next 1]

+ Firebolt: [Instantaneous, Ranged][A.lv 1, Casting 3+] Fire Ranged Attack (1D4 + (1xlvl)) x 2 Damage [next: 1]

+ Firewall: [Instantaneous, Overland][A.Lv 4][Casting 8+] Surrounds a Map Region with a firewall

+ Gargoyles: [Instantaneous, Summon, Cost][A.lv 2, Casting 5+] Summons a Gargoyle with level equal to spell lvl. [next: 3]

+ Heal: [Instantaneous][A.Lv 1][Casting 3+] Cures 1D6+lvl to target unit [next: 1]

+ Hell Hounds: [Instantaneous, Summon, Cost][A.lv 1, Casting 5+] Summons a hellhound with level equal to spell lvl. [next: 1]

+ Lightning Bolt: [Instantaneous, Ranged][A.lv 1, Casting 4+] Lightning Ranged Attack (1D6 + (1xlvl)) x 2 Damage [next: 1]

+ Resist Elements: [Instantaneous, Cost][A.lv 2, Casting 6+] Extra HP against Elemental Damage [10 + 5xlv] [next: 2]

+ Resist Magic: [Instantaneous, Cost][A.lv 2, Casting 6+] Gives Resist Magic 1 + 1xlvl [next 2]

+ Shatter: [Instantaneous][A.lv 5, Casting 7+] Attempts to destroy a Weapon, Roll(magic) vs Resistance [next: 3][+1 to roll x lvl]

+ Warp Wood: [Instantaneous][A.Lv 2][Casting 3+] Deforms Wood roll(magic) vs resistance [exp 2nd lv: 1][+1 to roll x lvl][next: 1]

+ Web: [Instantaneous][A.Lv 2][Casting 4+] Creates a Web in the target Creature, reduces Movement by 2 + lv, reduces Action Rolls by 1 + lv [next: 1]

ITQ

Fire Claw's appearances Inside the Quest.

ITQ: [1] [2] [3] [4] [5] [6]

Gallery

Spoilerth tiny.png This quest has (fan) artwork that is not safe for work. See the NSFW gallery.


Quests by Bg

TGchan: Jen Quest | Cutegal Quest | Trap Quest | Red Moon Quest | PQ Report | Master of Magic | Tliqu