Overlord Stats: Difference between revisions
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Revision as of 02:17, 18 March 2012
Stats for the units in How to be an Overlord.
Known units
Sword Master
- ???
Spear Master
- Can hit any unit two spaces away and 1 diagonally. Can use Jump and hit from 3 spaces away once per encounter. They can also Throw their spear to hit enemies from four spaces away but must retrieve the spear.
- Can Equip- Spear, Leather Armor, Bracers. (Rose does not wear armor)
Flame Wizard
- Casts fire based spells at a distance. Can increase their abilities by leveling up and metamagic rods.
- Can equip- Fire Rod, Robes, Necklaces
Healer
- Can cast heal and other buff spells at allies nearby. Can revive allies at level 20.
- Can equip- Healing Rod, Robes, Necklaces.
Gunner
- Can hit anything horizontal and vertical so long as the target is within their line of sight.
- Can equip-Firearms, Leather Armor, Glasses
Archer
- Can hit any unit within their range. Typical range is 4+1/Two levels for a max of 10 spaces.
- Can equip-Bow & Arrow, Leather Armor, Glasses
Tinker
- ???
Plaguespreader
- Spreads disease and poisons. A support unit that focuses on crippling other units.
- Can not equip any armor or weapons
Beast Tamer
- Uses their taming skills to add Beast Units to the group. Also a capable mid/close range fighter.
- Equips Whips and Claws. No armor.
Poison Spitter
- Spreads poisons to enemy units. A fighting unit that focuses on crippling other units.
- Can equip bladed weapons, plate armor, chain armor, leather armor.
Mechanics
Battle
- Running- Takes up the action round and lets the character move twice. Levitating characters can leap over gaps so long as they land on solid ground.
- Desperation Attack- If a characters HP falls below 15% they can execute a very powerful attack.
- Rest- By giving up their turn a unit can heal 1/3 their health.
- Enslave- The last unit defeated can be added to the team. This requires Overlord to be in battle. Takes away Loot.
- Tame- The last beast defeated can be added to the team. This requires a Tamer to be in battle.. Stacks with Enslave.
- Subjugate- Can add a unit to the team mid battle. Requires and take's Overlord's round. Can be stacked with Enslave and Tame.
Status Ailments
- Burn- Does up 3-5 damage per turn
- Frozen- Stops units action for 1 round. Can be broken.
- Confused- Ignores commands and performs any action.
- Fatigued- Takes away either Move or Action round. Can not run.
- Aged- Takes away Move and Action round. Stays even after battle unless healed.
- Petrified- Completely frozen until cured. Can be healed but not broken and stays even after battle unless healed.
- Sleep- Put to sleep for 3 rounds unless cured
- Charmed- Only obeys unit that cast the Charm spell.
- Doomed- Unit will die in 10 rounds.
- Zombie- Healing does damage. Stays even after battle unless healed.
- Paralyzed- Unit can not use their Move Phase.
- Fear- Unit will not attack the one who inflicted Fear.
- Dazed- Unit has -5 to hit roll.
- Bleeding- Unit looses 5% HP per round.
Dice
- 1= Crit Fail with a chance of inflicting a terrible wound on yourself. 5-20 again messes up the attacker. 1-5 inflicts a wound.
- 2-9= Fail
- 10-18/19= Success with normal damage unless using a weapon with a crit of 19-20. Emily's blade arm has a crit range of 19-20.
- 19= 1.5x dmg
- 20=Critical Hit. Certain spells and weapons make 20 a instant death.
Current Inventory
- G1230
- 7 Potions
- Super Potion
- Cloth Armor Plus.
- Burst Shoes
- Slime Wand
- Long Throw Gloves
- Vintage Spear+
- Vintage Healing Staff+
- Vintage Whip+
- Vintage Dance Ring+
- Steel Sword
- Vintage Robe+
- Hard Leather Armor (Rank 3 Armor)
- 2 Screecher Wings
- 3 Bundles of Spider Silk
- 2 Thorny Tentacles
- 1 Fruit of Wisdom
- 1 Unknown Fruit of Unknown Powers Which, When Consumed, Can Have Many Effects Which Can Either Be Good or Bad Depending On Several Circumstances None of Which Are Fully Understood
- 2 Lilies
- Dread Fang
- Qiang(Rank 2 Spear)
- Jester Ring (Rank 2 Ring)
- Time Orb
- Chunk of Goldeon
Monster units
- 5 Demi Slimes
- 3 Demi Screecher
- 1 Juvenile Weegis
- Silva's Doll Racheal
Current Units
Overlord
- Overlord is the leader of the group. With his new body he can now join the front line with his troops. His true skill lies in his ability to swap parts outside of battle. this makes him a very versatile fighter.
Stats
- HP: 105
- ATK: 17-20 with blade 15 with gun (Seldom misses)
- SPD: 3 Spaces, 3 spaces minor flight
Equipment
- Changes.
Skills and Abilities
- Enslave
- Command
- More depending on current attachment.
Rose LV7 Spear Master ****
- Rose uses a Spear which can hit enemies up to 2 spaces away or 1 diagonally. She can also toss the spear at minus accuracy for x2 damage at a range of 5 squares. Gains new skills at level 6 and every three after that.
Stats
- HP: 88
- ATK: 20-22+13
- SPD: 3 Spaces/ 2(Minor Flight)
- ACC: +9
Equipment
- Rose's Spear
Skills and Abilities
- Comrades in Arms: When within one space of Emily and the Overlord her attacks do an additional 5 damage.
- Jump: Using her Spear Rose can launch herself into the air and slam down on an opponent within 3 squares any side of her for double damage. Crit jump is Instant Death to most enemies. Can only be used once per encounter.
- Running Slam: Rose runs into an enemy allowing her to move 4 Spaces and strike. Can only be used once per encounter.
- Toxic: Poisons unit with a roll of 18 or higher.
Emily LV7 * x ∞
- Her only real power is her Arm Blade which can slice for x2 damage at 18-20 as opposed to just 20. She can also Levitate over gaps and difficult terrain without taking any penalty to movement.
Stats
- HP: 87
- ATK: 16-17
- SPD: 3 Spaces(Levitation)
Equipment
- Doll Sword Arm (x2 Attacks)
Skills and Abilities
- Rage: If Overlord or Rose are bloodied within 2 spaces of Emily her attack do an automatic x2 damage but she must attack every round. Every round. Even against Allies.
- Endure: Emily can work up to -5 HP at which point she simply falls apart.'
- Launch Arm: Emily can toss one of her arms at an opponent up to 5 Spaces away dealing 20 Dmg. Loses double attack until the end of battle. Can retrieve arm to regain double attack.
Ruby LV7 Fire Wizard ****
- Ruby is extremely weak in everything but her magic. She's best kept in the back for support.
- At levels 3 6 9 12 15 18 20 she gets new spells.
- At level 10 she can change her class to another branch of Magic User
Stats
- HP: 25
- ATK: 1-2
- SPD: 3 Spaces
- MP: 8
Equipment
- Metamagic Rod (double cast)
- Wizard Robe (Rank 2 Robe)
Skills and Abilities
- Fire (Spell) Range of 5-7 spaces dealing 17 fire elemental damage with a 35 percent chance of inflicting Burn. Costs 1 MP
- Bestow Flames. A touch spell that gives any ally a fire weapon which deals +5 fire damage or 1 damage per round if used on arrows. Costs 1 MP
- Flare: Range of 5-6 spaces dealing 25 fire elemental damage with a 35% chance of inflicting Burn. Costs 2 MP
- Fire Armor: Protecting from Ice/Touch attacks. Costs 1 MP
Alice LV7 Archer ***
- Alice can fire almost across the field. Her low HP and the fact that she can not wear armor means she is best kept in the back row.
Stats
- HP: 54
- ATK: 15-20 + 10
- SPD: 3 Spaces
- Range: 6
- AP: 1
Equipment
- Despair +5 Range and 10 Dmg
Skills and Abilities
- Rapid Shot: Once per encounter she can fire 2 arrows at once.
- Light Arrow: At the cost of 5 HP she can power up her arrows for an additional 5 damage. Each 5 HP bumps up the attack another five damage for a max of 10 total damage. This HP can not be healed during the encounter.
- Dark Arrow: Same as Light Arrow but uses a nearby Ally units HP. Can be used up to 15 additional dmg.
- Blitz: Fires 10 arrows at the opponent. Acc can not be increased at this time. Each shot suffers from -7acc. Costs 1AP
- Roll of 18-20 causes Fatigue Status.
- Can not be Charmed.
Kassandra LV6 Healer/Summoner ****
- Kassandra is extremely weak in everything but her magic. She's best kept in the back for support.
- At levels 3 6 9 12 15 18 20 she gets new spells.
- At level 10 she can change her class to another branch of Magic User
- Healing spells are now at +5%
Stats
- HP: 20
- ATK: 0
- SPD: 3 Spaces
- MP:7
Equipment
- Cleric Staff (Rank 2 Staff)
- Magic Power Armor -10 Dmg
Skills and Abilities
- Heal (Spell) Range of 1-4 spaces. Heals 28 HP.
- +Accuracy (Spell)Range of 1-4 Spaces. Give +3 to attack/skill roll.
- +Defense (Spell) Range of 1-4 Spaces. Give DR of 8 to ally unit.
- Heal Group. (Spell) Heals 2 allies for 20 HP.
- +Def Group (Spell) Gives 2 allies 8 DR
- +Acc Group (Spell) Gives 2 Allies +4 Acc
- Heal, Greater (Spell)Range of 1-5. Heals 37 HP. Costs 2 mana
- Magical Beam! Non-Elemental Dmg == 5x Current Lv-1
- Passive Charm Less likely to be attacked.
- Summon Demi Angel (Spell) Costs 2 Mana. Summons Demi Angel who will cast either Holy, Cure All, or Stun All. Angel then vanishes.
- Summon Trinity Beast (Spell) Costs 2 Mana. Summons Trinity Beast onto the battlefield. Trinity Beast can not be controlled by the Overlord and will perform any action it wants to.
Nix LV6 Poison Spitter ****
- Nix is a support/tank unit. Her poison and paralyze attacks can cripple the opposing team. She is best used in the front of the group.
Equipment
- Bastard Sword (Rank 2 Longblade)
- Half Plate (Rank 2 Heavy Armor)
Stats
- HP: 68
- ATK: 19-23+5
- SPD: 3 Spaces
- Def: 5
Skills and Abilities
- Spit Poison: Coats the blade in poison. Can be used on the Item Phase.
- Paralyzing Spit: Coats blade in a paralytic venom. Can be used on the Item Phase.
- Toss Poison: Can spit poison into jar and launch it 3 spaces in and direction. 80% chance to inflict Poison.
- Immune to piercing weapons. Arrows and Spears do no damage.
- Immortal rank 3- Will never age, will regenerate from most wounds but can be killed by complete disintegration or burning.
Lenion LV8 Beast Tamer ***
- Lenion is a attack unit. She's best used in the front lines and truly shines against Beast units.
Stats
- HP: 95
- ATK: 15-20 with claws(20-25 when Berserk) 17-23 with whip + 5
- SPD: 3 Spaces (4 when Berserk)
Equipment
- Rose Whip (Rank 2 Whip)
- Claws (1/2 Dmg from Beast Units.)
Skills and Abilities
- Whip and Claw attacks do the amount of damage stated. Whip gets +1 range.
- Bite- In Berserk Mode a Beast Tamer can spend their round grabbing an opponent and perform a bite attack. The grapple takes a round and the opponent can attack and cast spells but can not escape. The next round the Beast Tamer will bite their neck and tear. This is usually an instant kill. This does not work on Constructs or units without a neck.
- Special: Immune to Poison and Sleep.
- Can cast Tame on defeated Beast Type Units at the end of battle. Limit 1 per battle.
- Berserk Rage- When a Ally Beast Unit dies within the Beast Tamers Line of Sight the Tamer will attack any and all units around her except Allies and other Beast Units (friend or foe). This rage lasts rounds equal to her level.
- Beastial Attack- Can give up a Beast Unit that is not in battle to perform a special attack. Changes depending on the unit sacrificed.
Silva the Wicked LV6 Dancer ***
- Silva is a attack unit. She's best used in the front lines. Using Silva takes up an additional unit space in battle. She can not enter Contests.
Stats
- HP: 65
- ATK: 16-21 with feet 32-36+17 with Ring Blade
- SPD: 3 Spaces, an additional 3 when her body Splits.
Equipment
- Fanged Ring
Skills and Abilities
- Split: Once per fight Silva can split her top and bottom half into two separate units(This will split the remaining HP between them). These units can fight on their own but can not be more then 6 spaces away from one another. Also the lower half can not use Items. The top half has Levitating.
- Special
- Dance of the Ice Queen: By sacrificing half of her remaining health Silva will freeze anyone within one space of her.
- Dance of Love: Any Silva's Puppets will explode dealing massive damage to any and all nearby units.
- Dance of Peace: Causes any unit to go Berserk. Works in a + pattern 2 spaces around her.
- Dance of Plenty: Causes a nearby enemy unit to become Fatigued.
- Dance of Healing: Causes enemy unit to Bleed with a NAT roll of 17 or higher.
- Dances can only be used when Silva is in one piece.
Solaris Level 6 Gaian ***
- Solaris is adaptable to any situation and is great on any team.
Stats
- Changes
Equipment
- None
Skills and Abilities
- Adaptability: Depending on what units are in the group Solaris changes to best suit the team's needs.
Known forms
Healer
- Lv:6
- HP:20
- Atk:0
- MP:4
- Spd:3
- Heal (Spell) Range of 1-4 spaces. Heals 23 HP.
- +Accuracy (Spell)Range of 1-4 Spaces. Give +3 to attack/skill roll.
- +Defense (Spell) Range of 1-4 Spaces. Give DR of 8 to ally unit.
- Heal Group. (Spell) Heals 2 allies for 18 HP.
- Entangle: Trap opponent in roots.
- Growth: Attacks do +5 damage for each growth stage. At +10 speed is cut in half. At +20 user is immobile. Max +25
- Apple of Life: Revives Fainted ally.
Sword Master
- HP:60
- Atk:18-20
- MP:2
- Spd:3
- (Can not charge MP)
- Spinning slash: Hits all enemies in surrounding spaces at -3 Acc.
- Gaian Slash: Strikes enemy units two spaces from her in 1 direction for 1 MP. Always hits.
- Entangle: Trap opponent in roots.
- Growth: Attacks do +5 damage for each growth stage. At +10 speed is cut in half. At +20 user is immobile. Max +25
- Roar of the Earth: Strikes all enemy units on the field for 1/4 normal Atk damage. User must charge for 1 turn.
Archer'
- HP: 45
- ATK: 15-20
- SPD: 3 Spaces
- Range: 6
- MP:2 (MP can not be charged)
- Rapid Shot: Once per encounter she can fire 2 arrows at once.
- Ensnare Arrow: Once per encounter she can fire an arrow at an opponent and lock them to the ground for 3 turns.
- Point Blank: Attacks do 1.5x more damage when close to enemy units, costs 1 MP.
- Root: Roots herself into the ground. Will not miss any attacks. Attacks do 2x more damage. Takes 1 full round to stop being rooted. Costs 1 MP
Shana Level 20 Shadow Mage ****
- Shana is best kept in the back due to her low HP. She can be used to trap and chip at a foes HP. Counts as 2 units in battle. Can not enter a Contest.
Stats
- HP:101
- Atk:10-15
- MP:26
- Spd:4
Equipment
- Staff of Shadows: +5MP. Extends range of Shadow Magic by 2 sqr
- Necklace of Life: +14 HP
- Shoes of the Wind God: +1 SPD
Skills and Abilities
- Yan: If Overlord is brought to 25% HP Shana will go Berserk and cast any spells with 0MP cost for a number of rounds equal to her level x 0.5. After this she will be dropped to 0MP
- Fire (Spell) Range of 1-7 spaces dealing 20 fire elemental damage with a 75 percent chance of burning the target for an additional 3 each round.
- Bestow Flames. A touch spell that gives any ally a fire weapon which deals +5 fire damage or 1 damage per round if used on arrows. Costs 1 MP
- Flare: Range of 1-7 spaces dealing 50 elemental damage with a 75% chance of causing a Burn. Costs 2 MP
- Ice: Range of 1-7 spaces dealing 20 ice elemental damage with a 75% chance of causing Freeze
- Mega Ice: Range of 1-7 spaces dealing 50 ice elemental damage with a 75% chance of causing Freeze. Costs 1 MP.
- Warp: Range of 1-7 spaces. 10% chance of instantly killing the target. Dark Mana.
- Shadow: Range of 1-7 spaces dealing 20 shadow elemental damage with a 75% chance of causing Fear
- Fade to Black: Range of 1-7 spaces dealing 50 shadow elemental damage with a 75% chance of causing Fear. Costs 1 MP
- Hand of the Dark God: Range of 1-7 spaces dealing shadow 80 elemental damage with a 75% chance of causing Fear. Costs 2 MP.
- Thee-ad: Instantly kills the target. Negative effects unknown. Dark Mana
- Mark of Insanity: Warps target to an unknown area. Target returns within 1-4 rounds. Effects vary. Dark Mana.
- Aura of Fear: Causes anyone within the area to be struck with Fear. Costs 1 MP.
Lun Level 5 Trickster **
- As his title implies Lun can be either a great asset or at the worst mess up everyone around him. His Tarot Deck allows him to unleash devastating attacks if the right card is drawn.
Stats
- HP:80
- Atk:1-5
- Spd:3
Equipment
- Deck of Cards which contains:
- The Fool: Lowers Opponents MP to 0. (Temp)
- The Hanged Man: Stuns Opponent.
- The Lovers: Heals nearby units up to 50% health.
- The Magaician: Cast an enemy or allied units spell in place of this card without paying the MP cost. Lun will decide which spell is best.
- The Wheel of Fortune: Double G earned this battle.
- The Ace of Swords: Deals 20 dmg to nearby enemy unit.
- The Page of Swords: Deals 30 dmg to nearby enemy unit.
- The Devil: Varies. Usually not good.
Skills and Abilities
- Draw Card: Draws one card from the deck. Card is random.
Meagan Nekoh LV7 Demon Librarian ***
- Meagan does not like to fight against demons very much since that will risk them being destroyed. She also doesn't like fighting against Heroes since they're boring. Unless the hero is a demon.
Stats
- HP: 70
- ATK: 0
- SPD: 3 Spaces
- MP: 9
Equipment
- Book
- Demonic Librarian Outfit
- Cursed Glasses (+1 MP but can not be removed)
Skills and Abilities
- Scatter pages: MP1- Meagan opens her book and scatters the pages around her. Each space around her now has a Page on it including the ones diagonal of her.
- Cursed Runes: MP 1 The pages around meagan are turned into landmines. Meagan can also control exactly which pages are turned into mines. The Page is burned up once stepped on.
- Late Fee: MP 2 Entangles anyone who is standing on a Page. They are stuck for 2 rounds.
- Aer: MP 1 Scatters the Pages in random directions. Can be cast on Pages that are enchanted by other spells.
- Sharpen Words: MP 3 Scattered pages become a weapon that Meagan can wield. Increases her ATK by 20.
- Cocoon: MP 1 Meagan uses the scattered Pages to encase herself in an impenetrable cocoon. Lasts until she dispells the cocoon. Must have at least 6 Pages.
Lilith LV 14 Succubus ***
- Lilith has 0 atk and as a result must rely on her magic to get the job done. Her succubus abilities are good for stalling against units.
Stats
- HP:135
- ATK:0
- SPD: 3(minor flight)
- MP:15
Equipment
- None
Skills and Abilities
- Charm: Inflicts Charm on target.
- Charm Mass: Charms multiple targets 2MP
- Kiss: Drains 1/10 of target's HP
- Fire: Inflicts 17 fire dmg.
- Joyful Ending: Touch attack, target is surrounded by a black cloud obscuring it and the caster. Paralyzes target for 1d3+1 rounds.
Nin Lv 5 Ninja *** (To Lilith) ** (To Overlord)
- Terrible at close combat. Best for sneaking up behind enemies and backstabbing them.
Stats
- HP: 40
- Atk: 15-20
- Spd: 4
- MP: 9
Equipment
- None
Skills and Abilities
- Invisible: 1MP, Makes the user completely invisible for up to 5 rounds.
- Silent Kill: Using any bladed object the user can strike the opponent's most vulnerable point. Insta Kill, must be done from behind. Does not work on elemental golems.
- Swap: 5MP, completely trades places with an enemy unit that is within 5 spaces. Transforms into enemy unit and vice versa. Enemy unit can not speak.
Demi Slimes
- Oh god why are you using a demi slime in battle you're terrible.
Stats
- HP: 20
- ATK: 5-10
- SPD: 3 Spc
Skills and Abilities
- Being cute.
- Tamer Attack: When used by a tamer it burns up the Demi Slime and causes the opponent to be stuck in place plus take normal damage. They remain stuck for 4 turns.
Slimes
- Slimes are cannon fodder.
Stats
- HP: 30
- ATK: 10
- SPD: 3
Skills and Abilities
- Throw Slime: Let's them hit a target up to three spaces away for normal damage.
- Tamer Attack: When used by a tamer it burns up the Slime and causes the opponent to be stuck in place plus take 1.5x normal damage. They remain stuck for 2 turns.
Demi Screecher
- Also cannon fodder.
Stats
- HP: 20
- ATK: 5-8
- SPD: 3
Skills and Abilities
- Screech: Paralyzes target.
- Tamer Attack: When used by a tamer it burns up the Screecher and causes the target to be paralyzed for 1 round while also doing 1.5x normal damage.
Boss Screecher
- Lost most of it's power after a recent attack. Best used to simply keep other Screechers away from the castle. Apparently is a female and can create demi screechers for fuel for Lenions attack.
Stats
- HP:50
- Atk:5-10
- Spd:2
- MP:2
Skills and Abilities
- Screech: Can cause confusion or paralysis. (Note: Lost due to arrow to the neck)
- Charm: Inflicts Charm on enemy. MP 1 (Note: Can no longer bring itself to charm things)
- Mass Charm: Inflicts Charm on all enemies. MP 3 (Note: Read above note.)
Slime Queen
- Dislikes intense battle. Would prefer to send her chilren in then fight herself.
Stats
- HP:80
- Atk:15-20
- Spd:3
Skills and Abilities
- Split: Can split and create Demi Slimes by cutting her HP in half.
- Throw Toxic Slime: Same as Throw Slime but inflicts poison.
Hero's Units
Wandering Hero Lv 8 Fighter
- Wandering Hero is a melee unit and is best kept in the front of battle.
Stats
- HP: 88
- ATK: 16-24
- MP: 4
- SPD: 4 Spaces
Equipment
- The God Slayer
Skills and Abilities
- Divine Slash: Damages all units within 8 spaces of her dealing 8 dmg x lv/2. Takes 2 MP to cast