https://www.questden.org/w/api.php?action=feedcontributions&user=Driblis&feedformat=atomquestden - User contributions [en]2024-03-29T14:21:47ZUser contributionsMediaWiki 1.31.1https://www.questden.org/w/index.php?title=User:Driblis&diff=19698User:Driblis2014-01-05T03:55:52Z<p>Driblis: Edited for current events.</p>
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<div>{{MergeTo|Driblis}}<br />
[[File:DriblisQuest-Title.PNG]]<br />
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[[Driblis]] is one of them there cutebolds, and the protagonist of [http://suptg.thisisnotatrueending.com/archive.html?tags=driblis DriblisQuest] back on the [[4chan]]s. He was also the author of [[Escape]] before shamelessly abandoning it after the first chapter.<br />
<br />
He also played a major role in Beardbeard's ascent to godhood in Dwarf Quest.<br />
<br />
Now he mostly hangs out in #tgchan and acts like a moron.</div>Driblishttps://www.questden.org/w/index.php?title=Driblis&diff=19697Driblis2014-01-05T03:55:04Z<p>Driblis: fanfics links snipped because I don't want people reading them.</p>
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<div>{{MergeFrom|User:Driblis}}<br />
[[Image:DriblisQuest-Title.PNG|thumb|right|Artist's Rendition]]<br />
<br />
Driblis is a cutebold from Driblis Quest, and also the author of it. Driblis was an important person on old /meep/, and probably authored over half the threads there. Driblis is also the most important person ever, anywhere.<br />
<br />
Took part in [[MultiQuest]].<br />
<br />
Driblis also has a [[User:Driblis | user page]].<br />
<br />
Driblis commonly runs the [[Radio]] terribly for hours with few listeners.<br />
<br />
Also also also Driblis has a drawthread [http://www.tgchan.org/kusaba/draw/res/9255.html here].<br />
<br />
Favorite Touhou: Youmu Konpaku<br />
<br />
{{Driblis}}<br />
<br />
[[Category:Quest Authors]]<br />
[[Category:Radio Hosts]]</div>Driblishttps://www.questden.org/w/index.php?title=Awaken&diff=14069Awaken2012-11-26T10:36:49Z<p>Driblis: removed spoilers</p>
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<div><!-- DoubleHope is a butt but did make this neat quest template--><br />
{{Infobox <br />
|author=Driblis<br />
|image=Awaken.png<br />
|thread1=102415<br />
}}<br />
Awaken was a quest by [[Driblis]], about a scared girl running away from things she didn't understand. She was in a seemingly dark world, running from goatman-looking Things and a strange woman naked Doctor K-----. <br />
<br />
The quest ended rather quickly, but is still the most pretentious quest on the board.<br />
<br />
==Characters==<br />
{{Spoilers}}<br />
<br />
===She (Jessica)===<br />
[[Image:Driblis_Awaken_She.PNG|thumb|right]]<br />
Only referred to in-quest as "She", it can reasonably be assumed that this girl is named Jessica. She is the protagonist of the quest. Finding the door to her cell open one day, she attempts an escape of the building that she finds herself in. <br />
<br />
Through the quest, she's shown to be relatively fast, if a bit childish and strange, and physically weak. She has certain stimuli that put her into weird mental states. She showed quite an affinity for fire, glass, and her mother. She tends to crawl around instead of walking or running, and thinks in a very stilted, strange manner. <br />
<br />
Her few moments of actual vocalization made it clear that she is not very good with words, grammar, or even basic syntax.<br />
<br />
===Things===<br />
[[Image:Driblis_Awaken_Thing.PNG|thumb|right]]<br />
First spotted walking away from Jessica's cell door, Things are seemingly everywhere. <br />
<br />
Only one of them ever had any particular memory associated with him; the one with the burning stick that Jessica remembered hurting. They universally pursued Jessica when they spotted her. She has commented that they have large, rough hands, and that the hands mark her where they touch. The Things mostly tried to capture and subdue her, and occasionally spoke to her as well. <br />
<br />
Jessica generally had a fear of them.<br />
<br />
=== Doctor K---- ===<br />
[[Image:Driblis_Awaken_DoctorK.PNG|thumb|right]]<br />
Doctor K---- was a purplish looking woman that Jessica encountered a couple of times. <br />
<br />
She tried to speak to Jessica calmly, but had little success slowing Jessica's escape. Jessica remembered Doctor K---- as someone who helped and hurt her. Unfortunately, she also remembered being strapped to a chair and asked questions, after each answer she would feel pain in her head, until she stopped answering due to either fear or inability. <br />
<br />
After this memory, Jessica showed fear towards Doctor K----. Doctor K----, for her part, tended to try to sedate and capture Jessica, with the Things' assistance. <br />
<br />
<br />
{{Driblis}}<br />
[[Category:Image Quests]]<br />
[[Category:One-Shot Quests]]<br />
[[Category:Completed Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Escape&diff=10257Escape2011-09-06T19:19:02Z<p>Driblis: DEAAAD</p>
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<div><!-- DoubleHope would like to smoke some dongs :Dc, you can make your quest's page however the fuck you want within reason--><br />
==Escape== <br />
<br />
{{Stub}}<br />
<br />
Escape is a rather new quest by [[Driblis]] about an [[orc]] and his assorted hangers-on trying to escape the mysterious place that they find themselves in. Despite his violent and brutish nature, Ugluk the Ironhanded has formed a small party of fellow escapees, and is slowly adapting to his new leadership role.<br />
<br />
[http://www.tgchan.org/kusaba/quest/res/30754.html First Thread]<br />
<br />
Escape is basically abandoned.<br />
<br />
==Characters==<br />
{{Spoilers}}<br />
<br />
Characters are listed in order of appearance.<br />
<br />
<br />
[[Image:Ugluk.png|thumb|right|Ugluk the Ironhanded]] <!--picture accompanying heading--><br />
===Ugluk the Ironhanded===<br />
Ugluk is an orcish warrior, trained in axe fighting and more than capable with most weaponry that he recognizes. His only goal is escape, and he's professed intent to plow through anything and anyone that stands in his way. He has mentioned 'wives and children' back home. Ugluk is a bit violent and not all that bright by human standards, but he still values loyalty and knows the use of having allies in his situation.<br />
<br />
[[Image:Mariana.png|thumb|right|Mariana]] <!--picture accompanying heading--><br />
===Mariana===<br />
<br />
Mariana is a fairy, a fey creature of magic that has been imprisoned along with the more mundane orcs and kobolds. She was locked in a weapons cabinet when Ugluk first found her, and has alternately shown scorn and fear towards the orc. She knows at least five languages, and has casually used magic a number of times. It has recently been revealed that she has... unusual dietary restrictions.<br />
<br />
<br />
[[Image:Jrifdlib.png|thumb|right|Jrifdlib the Knifebold]] <!--picture accompanying heading--><br />
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=== Jrifdlib ===<br />
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Jrifdlib is a male [[kobold]], found in the same cell as Klildril. He's fiercely protective of her, even standing up to an orc three times his size, unarmed. He's spoken to Mariana about being a knife user, and now holds the survival knife that the party found. He also has a jaunty chapeau made of a pinup poster.<br />
<br />
[[Image:Klildril.png|thumb|right|Klildril]] <!--picture accompanying heading--><br />
<br />
=== Klildril ===<br />
<br />
Klildril is a female kobold, found in the same cell as Jrifdlib. She's shown herself to be fairly cowardly, hiding behind Jrifdlib during most conflict. She doesn't appear to know any Orcish or Common, and has only spoken in Koboldric. She is a clothier in her camp.<br />
<br />
<br />
== Gallery ==<br />
<br />
=== Official ===<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:Esc14.png|Cutebold Kickan Gaems<br />
<br />
</gallery><br />
<br />
=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:Esc-Everyone.jpg|Everyone, by [[bg]]<br />
Image:Esc-Test-pchat-fixed.PNG|Ugluk, by [[TestPattern]]<br />
</gallery><br />
<br />
{{Driblis}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Dead Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Glukmil&diff=10256Glukmil2011-09-06T19:16:49Z<p>Driblis: Minor update re: not running anymore</p>
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<div><!-- DoubleHope would like to note that he is a dongbutt--><br />
==Glukmil== <br />
<br />
A quest by [[Driblis]]!<br />
<br />
Glukmil is a kobold and also the quest about the kobold. This quest is about infiltrating a dwarven fortress to find his missing friend, and also to grab some stuff from the dwarves before he leaves. <br />
<br />
This quest uses a dice system to determine success and failure. Rolling a d20 under the stat most sensibly used for whatever action Glukmil is undertaking is a success, whereas rolling over it is a failure. Also there are sometimes hidden modifiers around based on the difficulty of the task.<br />
<br />
http://www.tgchan.org/kusaba/quest/res/136770.html<br />
<br />
This quest is completed.<br />
<br />
==Characters==<!-- Typically starts off with characters, using each successive heading for a new character--><br />
{{Spoilers}}<br />
[[Image:Glukmil_Char.png|right]] <!--picture accompanying heading--><br />
===Glukmil===<br />
The titular kobold of this quest. He's got an average build and is not all that bright or convincing. He's a normal kobold in most ways. He began his adventure with nothing but the shirt on his back and a small obsidian knife. He wants to find his lost friend and get away :<<br />
<br />
=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:JustN_Glukmil_Trick.png|Glukmil D:<ing, by [[JustN]]<br />
</gallery><br />
<br />
{{Driblis}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Template:Featured_Article&diff=8645Template:Featured Article2010-11-26T12:54:15Z<p>Driblis: Happy Birthday Slinko :V</p>
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<div>[[File:TQtitle.png|right|200px]]<br />
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<center>'''[[Tezakia Quest]]''' by [[Slinkoboy]]</center><br />
<br />
Tezakia Quest is a finished and partially animated quest by [[Slinkoboy]]. It's full of magic and bird people and adorable flirting! Also there is sorta a pony!</div>Driblishttps://www.questden.org/w/index.php?title=Furries_for_jesus&diff=8068Furries for jesus2010-10-22T00:08:12Z<p>Driblis: A useful redirect</p>
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<div>#REDIRECT [[Sammy's Adventure]]</div>Driblishttps://www.questden.org/w/index.php?title=Template:Featured_Article&diff=8017Template:Featured Article2010-10-15T00:51:24Z<p>Driblis: herp!</p>
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<div>[[File:PlessyImage404.png|right|200px]]<br />
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<center>'''[[Plessy Quest]]''' by [[ClockworkSeal]]</center><br />
<br />
Plessy Quest was a short quest by [[ClockworkSeal|Seal]]. Plessy Quest is well known for being adorable and also being possibly the only quest Seal will ever finish. This is the life!</div>Driblishttps://www.questden.org/w/index.php?title=Venji_Quest&diff=7951Venji Quest2010-10-08T17:28:24Z<p>Driblis: Slinkoboy deserves a wiki page for the best quest on the site.</p>
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<div><!-- DoubleHope would like to note that he has twice the hope normally allowed by OSHA guidelines--><br />
==Venji Quest== <br />
<br />
Venji Quest is a quest about the titular half-[[Tozol Quest|Tozol]], half-[[Deep|Indahl]] girl stuck in cave or maybe some kind of facility. There is also a perverted dreamworm that lives inside her and also maybe a furry shark named Titzi. Yeah, we're going with that.<br />
<br />
Written by [[Slinkoboy]].<br />
<br />
<br />
[http://www5.tgchan.org:23/kusaba/quest/res/233213.html Only Thread]<br />
<br />
Venji Quest is currently ongoing.<br />
<br />
==Characters==<!-- Typically starts off with characters, using each successive heading for a new character--><br />
{{Spoilers}}<br />
<br />
<br />
[[Image:Filename.fileextension|thumb|right]] <!--picture accompanying heading--><br />
===Venji===<br />
<br />
<br />
Venji is half [[Tozol]] and half [[Indahl]]. She's also working on fixing her biology, or maybe gaining new powers? She's trapped and amnesiac in a cave/facility!<br />
<br />
[[Image:John Cutlery.png|thumb|right]] <!--picture accompanying heading--><br />
===Roz===<br />
<br />
Roz is a dreamworm that Venji met fairly early in her adventure. He's also somewhat perverted and likes her furry form. He melded with her at some point and now lives in her, offering a few benefits.<br />
<br />
<br />
[[Image:Joans mother.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
=== Titzi ===<br />
<br />
Titzi is an unfortunately named furry shark, probably half [[Mok]] and half [[Valcien]]. Pretty hostile but adorable being hugged.<br />
<br />
<br />
== Gallery ==<br />
<br />
=== Official ===<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:Image:Imagename.filetype|Caption<br />
<br />
</gallery><br />
<br />
=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:Imagename.filetype|Caption<br />
</gallery></div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7950Tozol Quest2010-10-08T17:01:24Z<p>Driblis: /* Chapter 12: Determination */</p>
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<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
<br />
Penji goes into combat mode as the robot advances and then fires on her. She tries to dodge past the machine, but it grabs her ankle and begins slinging her around. She fires at the head, damaging a camera, and tears her foot free of the robotic arm. Shouted demands to turn off the robot meet no response. She pushes a tracking gun barrel away, but is met with a robot claw around her neck. Shooting the arm mechanism stops this problem, and she flips the robot on its side with raw power. She tears out the innards of the machine from the underside, ending the threat.<br />
<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
<br />
===Chapter 6: Monsters===<br />
<br />
We return to Mitzi's cell and release her. She's hostile, but possibly just scared since Penji just flipped a tank. She says her brother Marcus is in Cell 3. She also says that she was the codename Nyx, and her brother was codename Ophion. Cell 3 has two corpses, neither identifiable as Marcus. One of them has no skin left. Mitzi is a bit sad as Marcus has either been killed or left her alone. Penji and Mitzi share an awkward hug.<br />
<br />
Penji explores a "Specimen Testing" room, with more blood all over the wall, in front of a large mounted gun. Mitzi reappears, with some ragged clothing and some mutated bits. She's curt, mentioning that she and her brother were brought 'here' for genetic screen, injected with things, and now she can change her body. She doesn't remember much past the injection.<br />
<br />
After some brief exploration, Penji loses it from the stupid voices in her head. She leaves Mitzi in the control room and heads elsewhere to calm down. She finds another gun and two injectors of counter-suppress, one of which Penji immediately uses. She also finds a backpack with Mitzi's math homework and silly journal in. Returning to Mitzi, the two make awkward conversation for a moment. Penji hands over the remaining counter and most of her tools while Mitzi works on opening the door out of this area. Penji rests in a chair and falls asleep.<br />
<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now. After a short discussion of what Penji is an her memories, she swears to Mitzi that she'll get them out of the facility or die trying.<br />
<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
<br />
Two hours later, and Penji's body is well on its way to being whole with regards to countering the suppress inside her. She can now blind-sense to some extent, with the help of her wiry sense-tails. After spitting out the nanomachines in her blood while giving basic rifle training to Mitzi, they fire up the rigged method of opening the door out of this section.<br />
<br />
Seeing a robot and hearing voices talking about letting the robot shoot freely, Penji leaps into action by shooting the robot to hell and charging down the hallway. She flips the robot while the humans freak the hell out. A brief but explosive firefight confirms Penji to be extremely dangerous. The remaining living human is quickly interrogated but doesn't reveal much. Penji speaks to the voice on the phone again. He's a little put out that we didn't tell him who we were before. He curtly informs Penji that she can't escape.<br />
<br />
In the meantime, Mitzi has been interrogating the guard by methods of jamming her tentacle fingers into his brain. Penji lets slip that Mitzi was spliced with Valcien DNA, which plainly upsets the girl. Penji basically tells her to get over it and starts fitting armor. Mitzi learned a bit about the soldier through her tentacle-mind-meld, but nothing useful. Mitzi also gives some details about various aliens, but she's never heard of Tozols.<br />
<br />
After an awkward kiss that neither of them really seemed to approve of, Penji and Mitzi head out into the facility.<br />
<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
<br />
===Chapter 9: Interdiction===<br />
<br />
Mitzi hacks her way past a door, which immediately opens to an explosion, damaging one of Penji's tails. Shortly after, another trap fires, damaging another. Mitzi discovers a handprint lock on a door, but doesn't have time to hack it, as Penji hears troops approaching. The humans open fire immediately, and are much more prepared than the previous team. An extended firefight worries the humans enough that they load and fire a "displacer" which sounds like a final option. The weapon is too fast for Penji to shoot down, due to her suppress-flooded system, and impacts.<br />
<br />
The structure in a sphere around Penji is completely gone. Penji, however, is not. For some reason, her equipment is also not affected, except for half of her LMG being gone. It seems that she projects and anti-displacer effect. The humans seem to think she is gone, however. Mitzi is very worried when she hears about the displacer. Penji grabs the evidence that she wasn't killed, and takes Mitzi with her as they duck into a nearby corridor. The killteam moves in, secure in the idea that Penji was successfully displaced.<br />
<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
<br />
===Chapter 10: Blood of the Gods===<br />
<br />
Penji and Mitzi head down the corridor until faced with a few doors. Penji's acrobatics taking down a camera worry Mitzi, but the two have a slightly reassuring conversation and hug. After a moment, they continue to an area labeled "Records", where they manage to hack/access a computer and get a decent info dump on Tozols. They discover that three living Tozols were captured, one of those is dead, and the other is catatonic from decades of experimentation. Penji is horrified.<br />
<br />
As she recovers, Mitzi manages to find some old Tozol field rations, which Penji consumes. Penji and Mitzi have a little chat about Tozol biology while Penji removes bullets from her flesh. Heading to Live Storage, they find a number of large, dangerous creatures, but don't bother them. Penji gets another dose of counter-suppress and injects it. They proceed to Stasis, and find dozens of stasis tanks, and one large one with a Valcien inside.<br />
<br />
Removing the suppress feed and injecting some counter into it yields a conscious Valcien. Through hesitant tentacle-melding, Mitzi and the Valcien manage some form of communication. The Valcien is horrified at its situation, confused, scared, and depressed. It also despises Tozols. Shortly, however, it falls unconscious again from the suppress still in its system.<br />
<br />
Penji comforts the shaken Mitzi, then heads off looking at the stasis chambers. She finds a human in one of them, labeled 'hostile contents', and naturally decides to tear the case open and inject it with anti-toxins to try to wake it. It promptly wakes and violently attacks her! It is fast, nearly invulnerable, and nearly as strong as Penji. A tense, brutal, and long fight later, Penji and Mitzi are injured, Penji losing an eye, and the assailant is dead. They set to escape again, with redoubled resolve.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
<br />
Penji returns to Mitzi, and makes up. They go over Marcus' message and also agree to work together again. Penji's data from the space ship appears to be a field manual 'for babies'. They go over it slightly, but don't have time to read it in full.<br />
<br />
<br />
{{-}}<br />
<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Talk:Tozol_Quest&diff=7949Talk:Tozol Quest2010-10-08T16:55:43Z<p>Driblis: herp~</p>
<hr />
<div>Goddamnit Dylan fix the login timeout. I wrote a summary for chapter 10 and it told me no when I tried to post it, due to not being logged in anymore, and then erased the text. But I rewrote it anyway :V --[[User:Driblis|Driblis]] 16:55, 8 October 2010 (UTC)<br />
: I am not actually angry I am just using that tone for humorous effect.</div>Driblishttps://www.questden.org/w/index.php?title=Talk:Tozol_Quest&diff=7948Talk:Tozol Quest2010-10-08T16:55:03Z<p>Driblis: derp~</p>
<hr />
<div>Goddamnit Dylan fix the login timeout. I wrote a summary for chapter 10 and it told me no when I tried to post it, due to not being logged in anymore, and then erased the text. But I rewrote it anyway :V --[[User:Driblis|Driblis]] 16:55, 8 October 2010 (UTC)</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7947Tozol Quest2010-10-08T16:53:53Z<p>Driblis: /* Chapter 10: Blood of the Gods */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
<br />
Penji goes into combat mode as the robot advances and then fires on her. She tries to dodge past the machine, but it grabs her ankle and begins slinging her around. She fires at the head, damaging a camera, and tears her foot free of the robotic arm. Shouted demands to turn off the robot meet no response. She pushes a tracking gun barrel away, but is met with a robot claw around her neck. Shooting the arm mechanism stops this problem, and she flips the robot on its side with raw power. She tears out the innards of the machine from the underside, ending the threat.<br />
<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
<br />
===Chapter 6: Monsters===<br />
<br />
We return to Mitzi's cell and release her. She's hostile, but possibly just scared since Penji just flipped a tank. She says her brother Marcus is in Cell 3. She also says that she was the codename Nyx, and her brother was codename Ophion. Cell 3 has two corpses, neither identifiable as Marcus. One of them has no skin left. Mitzi is a bit sad as Marcus has either been killed or left her alone. Penji and Mitzi share an awkward hug.<br />
<br />
Penji explores a "Specimen Testing" room, with more blood all over the wall, in front of a large mounted gun. Mitzi reappears, with some ragged clothing and some mutated bits. She's curt, mentioning that she and her brother were brought 'here' for genetic screen, injected with things, and now she can change her body. She doesn't remember much past the injection.<br />
<br />
After some brief exploration, Penji loses it from the stupid voices in her head. She leaves Mitzi in the control room and heads elsewhere to calm down. She finds another gun and two injectors of counter-suppress, one of which Penji immediately uses. She also finds a backpack with Mitzi's math homework and silly journal in. Returning to Mitzi, the two make awkward conversation for a moment. Penji hands over the remaining counter and most of her tools while Mitzi works on opening the door out of this area. Penji rests in a chair and falls asleep.<br />
<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now. After a short discussion of what Penji is an her memories, she swears to Mitzi that she'll get them out of the facility or die trying.<br />
<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
<br />
Two hours later, and Penji's body is well on its way to being whole with regards to countering the suppress inside her. She can now blind-sense to some extent, with the help of her wiry sense-tails. After spitting out the nanomachines in her blood while giving basic rifle training to Mitzi, they fire up the rigged method of opening the door out of this section.<br />
<br />
Seeing a robot and hearing voices talking about letting the robot shoot freely, Penji leaps into action by shooting the robot to hell and charging down the hallway. She flips the robot while the humans freak the hell out. A brief but explosive firefight confirms Penji to be extremely dangerous. The remaining living human is quickly interrogated but doesn't reveal much. Penji speaks to the voice on the phone again. He's a little put out that we didn't tell him who we were before. He curtly informs Penji that she can't escape.<br />
<br />
In the meantime, Mitzi has been interrogating the guard by methods of jamming her tentacle fingers into his brain. Penji lets slip that Mitzi was spliced with Valcien DNA, which plainly upsets the girl. Penji basically tells her to get over it and starts fitting armor. Mitzi learned a bit about the soldier through her tentacle-mind-meld, but nothing useful. Mitzi also gives some details about various aliens, but she's never heard of Tozols.<br />
<br />
After an awkward kiss that neither of them really seemed to approve of, Penji and Mitzi head out into the facility.<br />
<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
<br />
===Chapter 9: Interdiction===<br />
<br />
Mitzi hacks her way past a door, which immediately opens to an explosion, damaging one of Penji's tails. Shortly after, another trap fires, damaging another. Mitzi discovers a handprint lock on a door, but doesn't have time to hack it, as Penji hears troops approaching. The humans open fire immediately, and are much more prepared than the previous team. An extended firefight worries the humans enough that they load and fire a "displacer" which sounds like a final option. The weapon is too fast for Penji to shoot down, due to her suppress-flooded system, and impacts.<br />
<br />
The structure in a sphere around Penji is completely gone. Penji, however, is not. For some reason, her equipment is also not affected, except for half of her LMG being gone. It seems that she projects and anti-displacer effect. The humans seem to think she is gone, however. Mitzi is very worried when she hears about the displacer. Penji grabs the evidence that she wasn't killed, and takes Mitzi with her as they duck into a nearby corridor. The killteam moves in, secure in the idea that Penji was successfully displaced.<br />
<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
<br />
===Chapter 10: Blood of the Gods===<br />
<br />
Penji and Mitzi head down the corridor until faced with a few doors. Penji's acrobatics taking down a camera worry Mitzi, but the two have a slightly reassuring conversation and hug. After a moment, they continue to an area labeled "Records", where they manage to hack/access a computer and get a decent info dump on Tozols. They discover that three living Tozols were captured, one of those is dead, and the other is catatonic from decades of experimentation. Penji is horrified.<br />
<br />
As she recovers, Mitzi manages to find some old Tozol field rations, which Penji consumes. Penji and Mitzi have a little chat about Tozol biology while Penji removes bullets from her flesh. Heading to Live Storage, they find a number of large, dangerous creatures, but don't bother them. Penji gets another dose of counter-suppress and injects it. They proceed to Stasis, and find dozens of stasis tanks, and one large one with a Valcien inside.<br />
<br />
Removing the suppress feed and injecting some counter into it yields a conscious Valcien. Through hesitant tentacle-melding, Mitzi and the Valcien manage some form of communication. The Valcien is horrified at its situation, confused, scared, and depressed. It also despises Tozols. Shortly, however, it falls unconscious again from the suppress still in its system.<br />
<br />
Penji comforts the shaken Mitzi, then heads off looking at the stasis chambers. She finds a human in one of them, labeled 'hostile contents', and naturally decides to tear the case open and inject it with anti-toxins to try to wake it. It promptly wakes and violently attacks her! It is fast, nearly invulnerable, and nearly as strong as Penji. A tense, brutal, and long fight later, Penji and Mitzi are injured, Penji losing an eye, and the assailant is dead. They set to escape again, with redoubled resolve.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7946Tozol Quest2010-10-08T15:40:22Z<p>Driblis: /* Chapter 9: Interdiction */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
<br />
Penji goes into combat mode as the robot advances and then fires on her. She tries to dodge past the machine, but it grabs her ankle and begins slinging her around. She fires at the head, damaging a camera, and tears her foot free of the robotic arm. Shouted demands to turn off the robot meet no response. She pushes a tracking gun barrel away, but is met with a robot claw around her neck. Shooting the arm mechanism stops this problem, and she flips the robot on its side with raw power. She tears out the innards of the machine from the underside, ending the threat.<br />
<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
<br />
===Chapter 6: Monsters===<br />
<br />
We return to Mitzi's cell and release her. She's hostile, but possibly just scared since Penji just flipped a tank. She says her brother Marcus is in Cell 3. She also says that she was the codename Nyx, and her brother was codename Ophion. Cell 3 has two corpses, neither identifiable as Marcus. One of them has no skin left. Mitzi is a bit sad as Marcus has either been killed or left her alone. Penji and Mitzi share an awkward hug.<br />
<br />
Penji explores a "Specimen Testing" room, with more blood all over the wall, in front of a large mounted gun. Mitzi reappears, with some ragged clothing and some mutated bits. She's curt, mentioning that she and her brother were brought 'here' for genetic screen, injected with things, and now she can change her body. She doesn't remember much past the injection.<br />
<br />
After some brief exploration, Penji loses it from the stupid voices in her head. She leaves Mitzi in the control room and heads elsewhere to calm down. She finds another gun and two injectors of counter-suppress, one of which Penji immediately uses. She also finds a backpack with Mitzi's math homework and silly journal in. Returning to Mitzi, the two make awkward conversation for a moment. Penji hands over the remaining counter and most of her tools while Mitzi works on opening the door out of this area. Penji rests in a chair and falls asleep.<br />
<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now. After a short discussion of what Penji is an her memories, she swears to Mitzi that she'll get them out of the facility or die trying.<br />
<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
<br />
Two hours later, and Penji's body is well on its way to being whole with regards to countering the suppress inside her. She can now blind-sense to some extent, with the help of her wiry sense-tails. After spitting out the nanomachines in her blood while giving basic rifle training to Mitzi, they fire up the rigged method of opening the door out of this section.<br />
<br />
Seeing a robot and hearing voices talking about letting the robot shoot freely, Penji leaps into action by shooting the robot to hell and charging down the hallway. She flips the robot while the humans freak the hell out. A brief but explosive firefight confirms Penji to be extremely dangerous. The remaining living human is quickly interrogated but doesn't reveal much. Penji speaks to the voice on the phone again. He's a little put out that we didn't tell him who we were before. He curtly informs Penji that she can't escape.<br />
<br />
In the meantime, Mitzi has been interrogating the guard by methods of jamming her tentacle fingers into his brain. Penji lets slip that Mitzi was spliced with Valcien DNA, which plainly upsets the girl. Penji basically tells her to get over it and starts fitting armor. Mitzi learned a bit about the soldier through her tentacle-mind-meld, but nothing useful. Mitzi also gives some details about various aliens, but she's never heard of Tozols.<br />
<br />
After an awkward kiss that neither of them really seemed to approve of, Penji and Mitzi head out into the facility.<br />
<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
<br />
===Chapter 9: Interdiction===<br />
<br />
Mitzi hacks her way past a door, which immediately opens to an explosion, damaging one of Penji's tails. Shortly after, another trap fires, damaging another. Mitzi discovers a handprint lock on a door, but doesn't have time to hack it, as Penji hears troops approaching. The humans open fire immediately, and are much more prepared than the previous team. An extended firefight worries the humans enough that they load and fire a "displacer" which sounds like a final option. The weapon is too fast for Penji to shoot down, due to her suppress-flooded system, and impacts.<br />
<br />
The structure in a sphere around Penji is completely gone. Penji, however, is not. For some reason, her equipment is also not affected, except for half of her LMG being gone. It seems that she projects and anti-displacer effect. The humans seem to think she is gone, however. Mitzi is very worried when she hears about the displacer. Penji grabs the evidence that she wasn't killed, and takes Mitzi with her as they duck into a nearby corridor. The killteam moves in, secure in the idea that Penji was successfully displaced.<br />
<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7945Tozol Quest2010-10-08T15:19:00Z<p>Driblis: /* Chapter 8: Totentanz */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
<br />
Penji goes into combat mode as the robot advances and then fires on her. She tries to dodge past the machine, but it grabs her ankle and begins slinging her around. She fires at the head, damaging a camera, and tears her foot free of the robotic arm. Shouted demands to turn off the robot meet no response. She pushes a tracking gun barrel away, but is met with a robot claw around her neck. Shooting the arm mechanism stops this problem, and she flips the robot on its side with raw power. She tears out the innards of the machine from the underside, ending the threat.<br />
<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
<br />
===Chapter 6: Monsters===<br />
<br />
We return to Mitzi's cell and release her. She's hostile, but possibly just scared since Penji just flipped a tank. She says her brother Marcus is in Cell 3. She also says that she was the codename Nyx, and her brother was codename Ophion. Cell 3 has two corpses, neither identifiable as Marcus. One of them has no skin left. Mitzi is a bit sad as Marcus has either been killed or left her alone. Penji and Mitzi share an awkward hug.<br />
<br />
Penji explores a "Specimen Testing" room, with more blood all over the wall, in front of a large mounted gun. Mitzi reappears, with some ragged clothing and some mutated bits. She's curt, mentioning that she and her brother were brought 'here' for genetic screen, injected with things, and now she can change her body. She doesn't remember much past the injection.<br />
<br />
After some brief exploration, Penji loses it from the stupid voices in her head. She leaves Mitzi in the control room and heads elsewhere to calm down. She finds another gun and two injectors of counter-suppress, one of which Penji immediately uses. She also finds a backpack with Mitzi's math homework and silly journal in. Returning to Mitzi, the two make awkward conversation for a moment. Penji hands over the remaining counter and most of her tools while Mitzi works on opening the door out of this area. Penji rests in a chair and falls asleep.<br />
<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now. After a short discussion of what Penji is an her memories, she swears to Mitzi that she'll get them out of the facility or die trying.<br />
<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
<br />
Two hours later, and Penji's body is well on its way to being whole with regards to countering the suppress inside her. She can now blind-sense to some extent, with the help of her wiry sense-tails. After spitting out the nanomachines in her blood while giving basic rifle training to Mitzi, they fire up the rigged method of opening the door out of this section.<br />
<br />
Seeing a robot and hearing voices talking about letting the robot shoot freely, Penji leaps into action by shooting the robot to hell and charging down the hallway. She flips the robot while the humans freak the hell out. A brief but explosive firefight confirms Penji to be extremely dangerous. The remaining living human is quickly interrogated but doesn't reveal much. Penji speaks to the voice on the phone again. He's a little put out that we didn't tell him who we were before. He curtly informs Penji that she can't escape.<br />
<br />
In the meantime, Mitzi has been interrogating the guard by methods of jamming her tentacle fingers into his brain. Penji lets slip that Mitzi was spliced with Valcien DNA, which plainly upsets the girl. Penji basically tells her to get over it and starts fitting armor. Mitzi learned a bit about the soldier through her tentacle-mind-meld, but nothing useful. Mitzi also gives some details about various aliens, but she's never heard of Tozols.<br />
<br />
After an awkward kiss that neither of them really seemed to approve of, Penji and Mitzi head out into the facility.<br />
<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7944Tozol Quest2010-10-08T14:45:57Z<p>Driblis: /* Chapter 7: A Coin from Acheron */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
<br />
Penji goes into combat mode as the robot advances and then fires on her. She tries to dodge past the machine, but it grabs her ankle and begins slinging her around. She fires at the head, damaging a camera, and tears her foot free of the robotic arm. Shouted demands to turn off the robot meet no response. She pushes a tracking gun barrel away, but is met with a robot claw around her neck. Shooting the arm mechanism stops this problem, and she flips the robot on its side with raw power. She tears out the innards of the machine from the underside, ending the threat.<br />
<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
<br />
===Chapter 6: Monsters===<br />
<br />
We return to Mitzi's cell and release her. She's hostile, but possibly just scared since Penji just flipped a tank. She says her brother Marcus is in Cell 3. She also says that she was the codename Nyx, and her brother was codename Ophion. Cell 3 has two corpses, neither identifiable as Marcus. One of them has no skin left. Mitzi is a bit sad as Marcus has either been killed or left her alone. Penji and Mitzi share an awkward hug.<br />
<br />
Penji explores a "Specimen Testing" room, with more blood all over the wall, in front of a large mounted gun. Mitzi reappears, with some ragged clothing and some mutated bits. She's curt, mentioning that she and her brother were brought 'here' for genetic screen, injected with things, and now she can change her body. She doesn't remember much past the injection.<br />
<br />
After some brief exploration, Penji loses it from the stupid voices in her head. She leaves Mitzi in the control room and heads elsewhere to calm down. She finds another gun and two injectors of counter-suppress, one of which Penji immediately uses. She also finds a backpack with Mitzi's math homework and silly journal in. Returning to Mitzi, the two make awkward conversation for a moment. Penji hands over the remaining counter and most of her tools while Mitzi works on opening the door out of this area. Penji rests in a chair and falls asleep.<br />
<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now. After a short discussion of what Penji is an her memories, she swears to Mitzi that she'll get them out of the facility or die trying.<br />
<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7943Tozol Quest2010-10-07T21:27:06Z<p>Driblis: /* Chapter 6: Monsters */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
<br />
Penji goes into combat mode as the robot advances and then fires on her. She tries to dodge past the machine, but it grabs her ankle and begins slinging her around. She fires at the head, damaging a camera, and tears her foot free of the robotic arm. Shouted demands to turn off the robot meet no response. She pushes a tracking gun barrel away, but is met with a robot claw around her neck. Shooting the arm mechanism stops this problem, and she flips the robot on its side with raw power. She tears out the innards of the machine from the underside, ending the threat.<br />
<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
<br />
===Chapter 6: Monsters===<br />
<br />
We return to Mitzi's cell and release her. She's hostile, but possibly just scared since Penji just flipped a tank. She says her brother Marcus is in Cell 3. She also says that she was the codename Nyx, and her brother was codename Ophion. Cell 3 has two corpses, neither identifiable as Marcus. One of them has no skin left. Mitzi is a bit sad as Marcus has either been killed or left her alone. Penji and Mitzi share an awkward hug.<br />
<br />
Penji explores a "Specimen Testing" room, with more blood all over the wall, in front of a large mounted gun. Mitzi reappears, with some ragged clothing and some mutated bits. She's curt, mentioning that she and her brother were brought 'here' for genetic screen, injected with things, and now she can change her body. She doesn't remember much past the injection.<br />
<br />
After some brief exploration, Penji loses it from the stupid voices in her head. She leaves Mitzi in the control room and heads elsewhere to calm down. She finds another gun and two injectors of counter-suppress, one of which Penji immediately uses. She also finds a backpack with Mitzi's math homework and silly journal in. Returning to Mitzi, the two make awkward conversation for a moment. Penji hands over the remaining counter and most of her tools while Mitzi works on opening the door out of this area. Penji rests in a chair and falls asleep.<br />
<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now.<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7942Tozol Quest2010-10-07T21:11:15Z<p>Driblis: /* Chapter 5: Old Machines */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
<br />
Penji goes into combat mode as the robot advances and then fires on her. She tries to dodge past the machine, but it grabs her ankle and begins slinging her around. She fires at the head, damaging a camera, and tears her foot free of the robotic arm. Shouted demands to turn off the robot meet no response. She pushes a tracking gun barrel away, but is met with a robot claw around her neck. Shooting the arm mechanism stops this problem, and she flips the robot on its side with raw power. She tears out the innards of the machine from the underside, ending the threat.<br />
<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
<br />
===Chapter 6: Monsters===<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now.<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7941Tozol Quest2010-10-07T20:42:10Z<p>Driblis: /* Chapter 4: Hall of The Dead */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
<br />
Penji leaves the autospy room as it is too much to deal with right now. She decides to open "Live Storage" instead. She heads first to "Lab Control" which is just a mess of blood and destruction. Cell 1 is empty. Cell 2 has a strange sleeping figure. Approaching carefully, Penji nudges the figure with her toe only to be bitten by the crazed monster! With a combination of a kick to the face and a tazer to the tits, Penji fights her assailant off.<br />
<br />
The human-looking creature tells Penji she tastes like a poison called "Suppress". Having found "Counter-Suppress" elsewhere, Penji tosses the girl a syringe of it. She injects herself, and informs Penji that she's a human named Mitzi. Penji says that she's not human based on anatomy, but Mitzi doesn't respond. Penji goes outside and injects the counter-suppress, which triggers a lot of pain as well as countering some of the suppress in her system, allowing her to become aware of her microbiology. Penji decides to start repairing her damaged heart. Momentarily, a robot comes out of a nearby doorway.<br />
<br />
<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
<br />
===Chapter 5: Old Machines===<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
===Chapter 6: Monsters===<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now.<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7940Tozol Quest2010-10-07T20:32:19Z<p>Driblis: /* Chapter 3: From What Hell Have You Crawled? */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
{{-}}<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
===Chapter 5: Old Machines===<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
===Chapter 6: Monsters===<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now.<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7939Tozol Quest2010-10-07T20:32:03Z<p>Driblis: /* Chapter 3: From What Hell Have You Crawled? */</p>
<hr />
<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
{{-}}<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
<br />
<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
===Chapter 4: Hall of The Dead===<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
===Chapter 5: Old Machines===<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
===Chapter 6: Monsters===<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now.<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Tozol_Quest&diff=7938Tozol Quest2010-10-07T20:31:39Z<p>Driblis: /* Chapter 3: From What Hell Have You Crawled? */</p>
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<div>{|cellpadding="2" border="1" align="right" style="width:200px"<br />
|<big>Tozol Quest by [[TestPattern]]</big><br />
|-<br />
|[[image:tozol_title.png|200px]]<br />
|-<br />
|<br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/79880.html Thread 1] (Ch. 1&ndash;2)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/94645.html Thread 2] (Ch. 3&ndash;4)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/103192.html Thread 3] (Ch. 5&ndash;6)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/120515.html Thread 4] (Ch. 7)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/141320.html Thread 5] (Ch. 8)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/160101.html Thread 6] (Ch. 9&ndash;10)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/questarch/res/202825.html Thread 7] (Ch. 11)]<br><br />
<br />
[ [http://www.tgchan.org/kusaba/quest/res/233992.html Thread 8] (Ch. 12&ndash;''current'')]<br><br />
<br />
|-<br />
<br />
|[ [http://tgchan.org/kusaba/questarch/res/156238.html April Fool's Edition] ]<br><br />
<br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/316424.html Discussion]<br />
<br />
|}<br />
<br />
{{Spoilers}}<br />
<br />
<br />
'''"This just proves you're really, really strong." "I don't... I don't feel very strong right now."'''<br />
<br />
Tozol Quest is a quest by [[TestPattern]] taking place in a mysterious and seemingly abandoned science lab, featuring many mutated and bio-engineered creatures.<br />
<br />
<br />
==Quest Summary== <br />
The quest stars a "Tozol" nicknamed "Penji" by suggesters but is code named and referred to as "Tethys" throughout the actual facility. Trapped in the base, known as "Quadrant Five" Penji has been doing her best to survive and discover exactly what she, and this place are. She is only one of the creatures that were apparently being monitored here, there were others known as 'Ophion', 'Nyx', and 'Phanes'.<br />
<br />
==Characters==<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
===Penji (Tethys)===<br />
The main character, possessing a wide variety of skills and extra pieces. Apparently has regenerative capabilities and an incredible amount of self-awareness, even able to detect objects in her body and control her healing. She suffers from complete amnesia but knows the names of objects and can use most tools. She is apparently considered exceedingly dangerous, as she started the quest plugged into a kill switch and under heavy sedation. <br />
<br />
{{-}}<br />
<br />
<br />
<!--Picture goes here, can't upload right now due to errors. Contact Dylan?--><br />
<br />
===Mitzi (Nyx)===<br />
The only other living resident found up to this point, she identifies as human but seems to be another experiment as she has claws and barbed teeth. She is the sister of Ophion (real name Marcus) and initially was very violent against Penji.<br />
Is part space shark.<br />
<br />
===Eugen===<br />
He was the best demolitions expert we ever knew.<br />
<br />
{{-}}<br />
<br />
==Chapter Summary==<br />
<br />
[[Image:Tozol Quest Chapter 1.png|thumb|left]]<br />
===Chapter 1: O Sleeper, Awake===<br />
In this chapter, Penji wakes up in a metal tube filled with an unknown liquid covered in what seemed to be iv's and an oxygen mask. Here suggesters learned a little about Penji, and gave her that nickname. Once she broke out of said metal tube, Penji proceeded to rip open a cabinet, where she obtained and used a bandage on the wounds acquired when she ripped out the iv's, which her skin had healed around.<br />
{{-}}<br />
[[Image:TCH2.png|thumb|left]]<br />
===Chapter 2: The Devil in Iron===<br />
Penji acquired a lab coat and a tazer from the newly opened cabinet, and starts to explore. After spotting a computer, she proceeded to mess with the buttons, however they proved to be unresponsive. She then noticed a keyhole, and used the key she found in the pocket of the lab coat on it, which caused a new panel to appear. Because the buttons were not labeled other than in numerical order, she decided to jam buttons until something happened. When pressing 4 resulted in one of the iv's that used to be in her to pump a liquid, she decided to check if the other metal tube was empty, which in retrospect, would have been a good idea to do before pressing all those buttons. Luckily, the tube turned out to be empty. Using the key card she found in the pocket of the lab coat, she opened a door to find a computer. She decided to check for information on the name "Qillig", which she found on the keycard,and looked for information on a "Tozol". Qilliq turned out to be a scientist interested in the Tozol, and the Tozol turned out to be her. Using the information on the computer, she also determined the combination of the safe, which had a gun, a key card, and an interesting scrap of paper.<br />
{{-}}<br />
[[Image:TCH3.png|thumb|left]]<br />
===Chapter 3: From What Hell Have You Crawled?===<br />
{{-}}<br />
[[Image:TCH4.png|thumb|left]]<br />
<br />
Penji finally leaves the room she had been imprisoned in. She finds a fusebox and manages to cut power, but restores it after she realizes she can't see in the dark. In a nearby room, she finds a human skeleton, presumably eaten away with acid. Further exploration yields a door control console, with which Penji unlocks an autopsy room. Penji finds a disturbing image of her own autopsy in there. Penji sits down in shock and doesn't want to think about it.<br />
<br />
===Chapter 4: Hall of The Dead===<br />
{{-}}<br />
[[Image:TCH5.png|thumb|left]]<br />
===Chapter 5: Old Machines===<br />
{{-}}<br />
[[Image:TCH6.png|thumb|left]]<br />
===Chapter 6: Monsters===<br />
{{-}}<br />
[[Image:TCH7.png|thumb|left]]<br />
===Chapter 7: A Coin from Acheron===<br />
Penji finds a video recording of a mutated and mutilated Mitzi, who runs off in distress. There is lots of faffing with the Decon corridor until a lightly roasted Penji crowbars the door open. The other side contains a pristine break room with a toilet stall full of blood and a corpse. Penji arms up with a rifle, but it's missing its firing pin; plays tech support, but the computers have been bodged ''with'' the firing pins; and has an emergency-line phone conversation with a very calm voice which proceeds to tell her people are incoming within six hours to contain or kill the escapees. On the upside, at least her heart is fixed now.<br />
{{-}}<br />
[[Image:TCH8.png|thumb|left]]<br />
<br />
===Chapter 8: Totentanz===<br />
{{-}}<br />
[[Image:TCH9.png|thumb|left]]<br />
===Chapter 9: Interdiction===<br />
{{-}}<br />
[[Image:TCH10.png|thumb|left]]<br />
===Chapter 10: Blood of the Gods===<br />
Penji sees a picture of Hyperion.<br />
{{-}}<br />
[[Image:TCH11.png|thumb|left]]<br />
===Chapter 11: The Magician===<br />
Deep in the Biology sector of the facility, Penji and Mitzi confront Quillig, who is sequestered in a hardened office and talking to them via monitors. Quillig, who thinks Penji is a shapeshifted Marcus, taunts Penji and Mitzi for a while until Mitzi loses her shit and breaks the monitors. Penji and Mitzi spend a short time trying to break into the office until shit gets bad and the "jabberwocks"(silent, extremely dangerous beasts) are released. Penji gets battered by some jabberwocks but manages to escape with Mitzi as Mitzi loses confidence in Penji's decision making ability. Penji and Mitzi hide in a meat freezer until the bombs Marcus planted detonate, at which time Penji goes off to try to find some kind of weapon or tool to assist their escape. Mitzi gives Penji 30 minutes. Penji crawls through the air ducts until she reaches an artifact storage area, where she finds a tozol dropship. She recovers a tozol weapon(a "mercy-giver"), and proceeds to the adjacent room, where she acquires a helmet, two tozol anti-tank grenades, and the extremely valuable "Weasel Bar", a tool that can shift to various shapes depending on the job at hand. Penji receives a recorded message sent by Marcus, and finally has some clear direction on where to go.<br />
{{-}}<br />
[[Image:TCH12.png|thumb|left]]<br />
===Chapter 12: Determination===<br />
{{-}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Running Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Template:Featured_Article&diff=7867Template:Featured Article2010-09-23T19:23:58Z<p>Driblis: </p>
<hr />
<div>[[File:JourneyCast.png|right|200px]]<br />
<br />
<center>'''[[Journey Quest]]''' by [[Lucid]]</center><br />
<br />
Journey Quest was an epic quest by Lucid in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7866Journey Quest2010-09-23T19:21:13Z<p>Driblis: /* Chapter 13 */</p>
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<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
Binky sneaks out of the kitchen by going under the door. He scuttles about under the very noses of the engsami, from 'cave' to 'cave', under the direction of the suggestors. He drags some keys around, and then drops them into a little trapdoor. As he is exploring, a menacing silohuette encroaches.<br />
<br />
Control switches to Aggeia. She's finished eating food for the moment. She checks in on Demesi, but then smells Lohrke blood. Following the trail, she finds a maimed Tav, chained to the wall with his arm severed. Kyaos enters the room and taunts Tav, but apparently does not have time to stay. The torturer comes in, hoping to remove Tav's remaining arm. Tav manages to trip him, sending him ass-first into a fire, and Aggeia kills him mercifully. Tav is happy to know Demesi is alive, and Aggeia frees him. <br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
<br />
===Chapter 9===<br />
<br />
Aggeia and Tav leave the cell, but hear noises in a nearby room. Aggeia sneaks in, to try to stealth-kill the engsami inside, but it hears her! She attacks him with a paddle, but he almost seems to like it. A consummate tease, Aggeia pulls a whip from a weapon rack and licks it, telling him there's more where that came from.<br />
<br />
Control switches to Demesi for a moment, as he wonders what all the racket is.<br />
<br />
Control switches to Binky, who helps Aggeia defeat the engsami by shocking him and throwing him off balance.<br />
<br />
Control switches to Aggeia. She interrogates the bondage engsami, largely by denying him pain if he doesn't cooperate. She finds keys and a bucket of information from the increasingly blueballed guard. After leaving him bound and gagged, and a small hug, Tav and Aggeia find a store room and collect most of their stolen gear. They then head out, looking for Demesi.<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
<br />
===Chapter 10===<br />
<br />
Tav bursts through the door and lays down the law, directing a nearby guard to lead them to the cells. She complies, and he incapacitates her with his SHOCKER LANCE again. It's revealed that the lance is no longer a ranged weapon due to damage to it and Tav. They meet what appears to be a leviathan engsami guard, but quickly bring it down. Inside the cell they find Demesi!<br />
<br />
Control switches to Aggeia as she heads upstairs to find the trapdoor to retrieve Demesi.<br />
<br />
Control switches to Tav, then Aggeia, then Demesi. The three find a pit full of Lohrkes, but it's sealed off. Demesi's possessions are returned by Aggeia. They open a nearby door and quickly if somewhat loudly disable and then kill another guard. Aggeia heads into the drains again, while Demesi takes the guard's SHOCK CUDGEL and continues exploring. He finds a strange room which seems to belong to Kyaos, as well as an aviary. Turns out the heroes are in the middle of a desert. Demesi stands in the aviary, and a figure is visible perched above him.<br />
<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
<br />
===Chapter 11===<br />
<br />
Kyaos taunts Demesi, but offers him a deal. If he delivers Tav to her, she'll release him freely. She's lost her ability to fly as well as other physical traits thanks to their fight. Demesi leaves her and finds Tav out in the hall. Tav wants to kill Kyaos, but feels his duty is to releasing the remaining lohrkes. Demesi decides that interrogating Kyaos is the best way to find the key for the door to the captives, and that's all the convincing that Tav needs.<br />
<br />
Tav enters Kyaos' tower, and they exchange some hateful words. She has a key, and tells him to follow her to the top of the tower to retrieve it. On top of the tower, Kyaos reveals her monstrous leviathan teammate. As intimidating as he is, Tav quickly disables him by jamming the shock lance down his throat and lighting it up. Kyoas leaps from the falling leviathan's back and onto Tav. He rolls with the blow, tossing them both into the open top of the tower, and falling several stories. As Tav blacks out, he sees Demesi and Aggeia above him, and then Kyaos sneaking up behind them...<br />
<br />
Suddenly Tav awakens on top of the tower again. He looks down to find the leviathan twitching in the sand below. He supposes he may have been gassed with some hallucinogen. Suddenly, an enormous leviathan raises itself onto the rooftop! Tav fires his shock lance unguided, seeing Kyaos in the flashing. He jumps down from the tower and begins a tactical retreat until the gas wears off.<br />
<br />
Ignoring a hallucination of a dead Demesi in the next room, Tav finds Binky on the floor in the hallway. Tav greets the crab, who replies, oddly enough. Tav blasts the crab with his shocker lance, revealing that it was Kyaos all along! Her body changes to an old comrade of Tav's, but he struggles on, trying to avoid his growing hallucination problem.<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
<br />
===Chapter 12===<br />
<br />
Demesi grabs a lantern from a shelf as he heads away from Kyaos' tower. He can hear Tav's fight going on in there. In the hallway nearby, Aggeia pulls herself from a drain after Demesi agrees to help her with some 'business'. They traverse a hallway as Demesi fills her in on recent events. Opening a door, they spot an engsami weilding a SHOCK LANCE. Demesi pulls Aggeia back through the doorway and they form a quick plan. They burst in, Aggeia dousing the guard in oil before Demesi sets it alight with his SHOCK CUDGEL. The oil catches fire and the guard dies in agony.<br />
<br />
Aggeia reveals that her mission is to kill the engsami chieftain in the next room. Sharing a hug with her, Demesi agrees again to help. However, as soon as they open the door, Aggeia is shot by some engsami weapon that can fire from across the room! She drops with a bleeding shoulder and Demesi turns to fight. He throws his axe as an opening, and then charges with a punch! The punch is ineffective due to his large avian hands. Demesi tries to leap away but is shot in the process. He wings the PLANKTON LANTERN at the Chieftain, soaking him in fecal water, and ruining his gunpowder in the process. The Chieftain draws his cutlass.<br />
<br />
Demesi tries to SWORD FEET the Chieftain's groin, but is deflected by the cutlass. Dodging a burst of fire-spell-ignited-breath, Demesi advances again. A swing of his Shock Cudgel electrifies the Chieftain's weapon and disarms him. The chieftain presses his still flaming fist against Demesi's face, staggering him. Demesi calls out for Aggeia, and she appears, to the surprise of the Chieftain. Demesi tries again to shock cudgel the chieftain, but fails. However this does distract him long enough for Aggeia to stab him in the back. <br />
<br />
The defiant Cheiftain refuses to go down, breathing fire again and severely burning Demesi. Demesi shocks him again, stabs him with his feet, and even shocks him with his tongue, but nothing seems to kill him. Demesi, gravely injured and losing blood, passes out.<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
<br />
===Chapter 13===<br />
<br />
Tav is still in a room, reeling from hallucinations. He spots an ex girlfriend coming in through a dark doorway. She asks him why he abandoned her and the others, but when she mentions Demesi, he realizes that she must not be who she appears to be. Tav fries her with his shock lance, long enough to reveal a now very dead engsami.<br />
<br />
Hearing a ruckus out in the hall, Tav bursts into the room where Demesi was fighting the cheiftain to see the chieftain standing over an unconscious Demesi. Tav rushes the enemy, but his attack seems to do nothing, as the chieftain appears to be literally dead on his feet. Tav retrieves Demesi and Aggeia, and working with her, gets everyone patched up for the moment. They quickly head back and free the lohrkes in the slave pit.<br />
<br />
The heroes burst through the door to the docks, and run past the panicked and pursuing engsami. They commandeer a sandship and unfurl the sails, successfully heading out over the sands. They finally let themselves relax, as the fortress fades from sight.<br />
<br />
But no! Explosions rock their vessel as the fortress opens fire on them! Sandsails (large winged creatures) surround the ship, carrying an engsami boarding party captained by Kyaos herself. Demesi manages to scratch out the eye of one of the sails with his swordfoot before being bowled over by an infuriated Kyaos.<br />
<br />
Binky jumps out of his storage place in Demesi's clothes and shocks Kyaos' foot, and is repaid by being kicked across the ship. Demesi kicks out with his feet, but causes little injury. Outclassed, he runs for Tav. Tav turns and confronts a confident Kyaos. Spewing hatred and fury, Kyaos lunges at Tav, and is caught in the midsection with an active shock lance. Still she fights on, and momentarily is kicked away by Tav. She is weakened and near death, and Tav charges her and knocks her over the railing. She falls into the sand below.<br />
<br />
The heroes reunite, the boarding defeated, and the ship sails into the night. The heroes share a well-deserved hug~<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7865Journey Quest2010-09-23T19:00:21Z<p>Driblis: /* Chapter 12 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
Binky sneaks out of the kitchen by going under the door. He scuttles about under the very noses of the engsami, from 'cave' to 'cave', under the direction of the suggestors. He drags some keys around, and then drops them into a little trapdoor. As he is exploring, a menacing silohuette encroaches.<br />
<br />
Control switches to Aggeia. She's finished eating food for the moment. She checks in on Demesi, but then smells Lohrke blood. Following the trail, she finds a maimed Tav, chained to the wall with his arm severed. Kyaos enters the room and taunts Tav, but apparently does not have time to stay. The torturer comes in, hoping to remove Tav's remaining arm. Tav manages to trip him, sending him ass-first into a fire, and Aggeia kills him mercifully. Tav is happy to know Demesi is alive, and Aggeia frees him. <br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
<br />
===Chapter 9===<br />
<br />
Aggeia and Tav leave the cell, but hear noises in a nearby room. Aggeia sneaks in, to try to stealth-kill the engsami inside, but it hears her! She attacks him with a paddle, but he almost seems to like it. A consummate tease, Aggeia pulls a whip from a weapon rack and licks it, telling him there's more where that came from.<br />
<br />
Control switches to Demesi for a moment, as he wonders what all the racket is.<br />
<br />
Control switches to Binky, who helps Aggeia defeat the engsami by shocking him and throwing him off balance.<br />
<br />
Control switches to Aggeia. She interrogates the bondage engsami, largely by denying him pain if he doesn't cooperate. She finds keys and a bucket of information from the increasingly blueballed guard. After leaving him bound and gagged, and a small hug, Tav and Aggeia find a store room and collect most of their stolen gear. They then head out, looking for Demesi.<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
<br />
===Chapter 10===<br />
<br />
Tav bursts through the door and lays down the law, directing a nearby guard to lead them to the cells. She complies, and he incapacitates her with his SHOCKER LANCE again. It's revealed that the lance is no longer a ranged weapon due to damage to it and Tav. They meet what appears to be a leviathan engsami guard, but quickly bring it down. Inside the cell they find Demesi!<br />
<br />
Control switches to Aggeia as she heads upstairs to find the trapdoor to retrieve Demesi.<br />
<br />
Control switches to Tav, then Aggeia, then Demesi. The three find a pit full of Lohrkes, but it's sealed off. Demesi's possessions are returned by Aggeia. They open a nearby door and quickly if somewhat loudly disable and then kill another guard. Aggeia heads into the drains again, while Demesi takes the guard's SHOCK CUDGEL and continues exploring. He finds a strange room which seems to belong to Kyaos, as well as an aviary. Turns out the heroes are in the middle of a desert. Demesi stands in the aviary, and a figure is visible perched above him.<br />
<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
<br />
===Chapter 11===<br />
<br />
Kyaos taunts Demesi, but offers him a deal. If he delivers Tav to her, she'll release him freely. She's lost her ability to fly as well as other physical traits thanks to their fight. Demesi leaves her and finds Tav out in the hall. Tav wants to kill Kyaos, but feels his duty is to releasing the remaining lohrkes. Demesi decides that interrogating Kyaos is the best way to find the key for the door to the captives, and that's all the convincing that Tav needs.<br />
<br />
Tav enters Kyaos' tower, and they exchange some hateful words. She has a key, and tells him to follow her to the top of the tower to retrieve it. On top of the tower, Kyaos reveals her monstrous leviathan teammate. As intimidating as he is, Tav quickly disables him by jamming the shock lance down his throat and lighting it up. Kyoas leaps from the falling leviathan's back and onto Tav. He rolls with the blow, tossing them both into the open top of the tower, and falling several stories. As Tav blacks out, he sees Demesi and Aggeia above him, and then Kyaos sneaking up behind them...<br />
<br />
Suddenly Tav awakens on top of the tower again. He looks down to find the leviathan twitching in the sand below. He supposes he may have been gassed with some hallucinogen. Suddenly, an enormous leviathan raises itself onto the rooftop! Tav fires his shock lance unguided, seeing Kyaos in the flashing. He jumps down from the tower and begins a tactical retreat until the gas wears off.<br />
<br />
Ignoring a hallucination of a dead Demesi in the next room, Tav finds Binky on the floor in the hallway. Tav greets the crab, who replies, oddly enough. Tav blasts the crab with his shocker lance, revealing that it was Kyaos all along! Her body changes to an old comrade of Tav's, but he struggles on, trying to avoid his growing hallucination problem.<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
<br />
===Chapter 12===<br />
<br />
Demesi grabs a lantern from a shelf as he heads away from Kyaos' tower. He can hear Tav's fight going on in there. In the hallway nearby, Aggeia pulls herself from a drain after Demesi agrees to help her with some 'business'. They traverse a hallway as Demesi fills her in on recent events. Opening a door, they spot an engsami weilding a SHOCK LANCE. Demesi pulls Aggeia back through the doorway and they form a quick plan. They burst in, Aggeia dousing the guard in oil before Demesi sets it alight with his SHOCK CUDGEL. The oil catches fire and the guard dies in agony.<br />
<br />
Aggeia reveals that her mission is to kill the engsami chieftain in the next room. Sharing a hug with her, Demesi agrees again to help. However, as soon as they open the door, Aggeia is shot by some engsami weapon that can fire from across the room! She drops with a bleeding shoulder and Demesi turns to fight. He throws his axe as an opening, and then charges with a punch! The punch is ineffective due to his large avian hands. Demesi tries to leap away but is shot in the process. He wings the PLANKTON LANTERN at the Chieftain, soaking him in fecal water, and ruining his gunpowder in the process. The Chieftain draws his cutlass.<br />
<br />
Demesi tries to SWORD FEET the Chieftain's groin, but is deflected by the cutlass. Dodging a burst of fire-spell-ignited-breath, Demesi advances again. A swing of his Shock Cudgel electrifies the Chieftain's weapon and disarms him. The chieftain presses his still flaming fist against Demesi's face, staggering him. Demesi calls out for Aggeia, and she appears, to the surprise of the Chieftain. Demesi tries again to shock cudgel the chieftain, but fails. However this does distract him long enough for Aggeia to stab him in the back. <br />
<br />
The defiant Cheiftain refuses to go down, breathing fire again and severely burning Demesi. Demesi shocks him again, stabs him with his feet, and even shocks him with his tongue, but nothing seems to kill him. Demesi, gravely injured and losing blood, passes out.<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7864Journey Quest2010-09-23T18:33:48Z<p>Driblis: /* Chapter 11 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
Binky sneaks out of the kitchen by going under the door. He scuttles about under the very noses of the engsami, from 'cave' to 'cave', under the direction of the suggestors. He drags some keys around, and then drops them into a little trapdoor. As he is exploring, a menacing silohuette encroaches.<br />
<br />
Control switches to Aggeia. She's finished eating food for the moment. She checks in on Demesi, but then smells Lohrke blood. Following the trail, she finds a maimed Tav, chained to the wall with his arm severed. Kyaos enters the room and taunts Tav, but apparently does not have time to stay. The torturer comes in, hoping to remove Tav's remaining arm. Tav manages to trip him, sending him ass-first into a fire, and Aggeia kills him mercifully. Tav is happy to know Demesi is alive, and Aggeia frees him. <br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
<br />
===Chapter 9===<br />
<br />
Aggeia and Tav leave the cell, but hear noises in a nearby room. Aggeia sneaks in, to try to stealth-kill the engsami inside, but it hears her! She attacks him with a paddle, but he almost seems to like it. A consummate tease, Aggeia pulls a whip from a weapon rack and licks it, telling him there's more where that came from.<br />
<br />
Control switches to Demesi for a moment, as he wonders what all the racket is.<br />
<br />
Control switches to Binky, who helps Aggeia defeat the engsami by shocking him and throwing him off balance.<br />
<br />
Control switches to Aggeia. She interrogates the bondage engsami, largely by denying him pain if he doesn't cooperate. She finds keys and a bucket of information from the increasingly blueballed guard. After leaving him bound and gagged, and a small hug, Tav and Aggeia find a store room and collect most of their stolen gear. They then head out, looking for Demesi.<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
<br />
===Chapter 10===<br />
<br />
Tav bursts through the door and lays down the law, directing a nearby guard to lead them to the cells. She complies, and he incapacitates her with his SHOCKER LANCE again. It's revealed that the lance is no longer a ranged weapon due to damage to it and Tav. They meet what appears to be a leviathan engsami guard, but quickly bring it down. Inside the cell they find Demesi!<br />
<br />
Control switches to Aggeia as she heads upstairs to find the trapdoor to retrieve Demesi.<br />
<br />
Control switches to Tav, then Aggeia, then Demesi. The three find a pit full of Lohrkes, but it's sealed off. Demesi's possessions are returned by Aggeia. They open a nearby door and quickly if somewhat loudly disable and then kill another guard. Aggeia heads into the drains again, while Demesi takes the guard's SHOCK CUDGEL and continues exploring. He finds a strange room which seems to belong to Kyaos, as well as an aviary. Turns out the heroes are in the middle of a desert. Demesi stands in the aviary, and a figure is visible perched above him.<br />
<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
<br />
===Chapter 11===<br />
<br />
Kyaos taunts Demesi, but offers him a deal. If he delivers Tav to her, she'll release him freely. She's lost her ability to fly as well as other physical traits thanks to their fight. Demesi leaves her and finds Tav out in the hall. Tav wants to kill Kyaos, but feels his duty is to releasing the remaining lohrkes. Demesi decides that interrogating Kyaos is the best way to find the key for the door to the captives, and that's all the convincing that Tav needs.<br />
<br />
Tav enters Kyaos' tower, and they exchange some hateful words. She has a key, and tells him to follow her to the top of the tower to retrieve it. On top of the tower, Kyaos reveals her monstrous leviathan teammate. As intimidating as he is, Tav quickly disables him by jamming the shock lance down his throat and lighting it up. Kyoas leaps from the falling leviathan's back and onto Tav. He rolls with the blow, tossing them both into the open top of the tower, and falling several stories. As Tav blacks out, he sees Demesi and Aggeia above him, and then Kyaos sneaking up behind them...<br />
<br />
Suddenly Tav awakens on top of the tower again. He looks down to find the leviathan twitching in the sand below. He supposes he may have been gassed with some hallucinogen. Suddenly, an enormous leviathan raises itself onto the rooftop! Tav fires his shock lance unguided, seeing Kyaos in the flashing. He jumps down from the tower and begins a tactical retreat until the gas wears off.<br />
<br />
Ignoring a hallucination of a dead Demesi in the next room, Tav finds Binky on the floor in the hallway. Tav greets the crab, who replies, oddly enough. Tav blasts the crab with his shocker lance, revealing that it was Kyaos all along! Her body changes to an old comrade of Tav's, but he struggles on, trying to avoid his growing hallucination problem.<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7863Journey Quest2010-09-23T18:26:40Z<p>Driblis: /* Chapter 11 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
Binky sneaks out of the kitchen by going under the door. He scuttles about under the very noses of the engsami, from 'cave' to 'cave', under the direction of the suggestors. He drags some keys around, and then drops them into a little trapdoor. As he is exploring, a menacing silohuette encroaches.<br />
<br />
Control switches to Aggeia. She's finished eating food for the moment. She checks in on Demesi, but then smells Lohrke blood. Following the trail, she finds a maimed Tav, chained to the wall with his arm severed. Kyaos enters the room and taunts Tav, but apparently does not have time to stay. The torturer comes in, hoping to remove Tav's remaining arm. Tav manages to trip him, sending him ass-first into a fire, and Aggeia kills him mercifully. Tav is happy to know Demesi is alive, and Aggeia frees him. <br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
<br />
===Chapter 9===<br />
<br />
Aggeia and Tav leave the cell, but hear noises in a nearby room. Aggeia sneaks in, to try to stealth-kill the engsami inside, but it hears her! She attacks him with a paddle, but he almost seems to like it. A consummate tease, Aggeia pulls a whip from a weapon rack and licks it, telling him there's more where that came from.<br />
<br />
Control switches to Demesi for a moment, as he wonders what all the racket is.<br />
<br />
Control switches to Binky, who helps Aggeia defeat the engsami by shocking him and throwing him off balance.<br />
<br />
Control switches to Aggeia. She interrogates the bondage engsami, largely by denying him pain if he doesn't cooperate. She finds keys and a bucket of information from the increasingly blueballed guard. After leaving him bound and gagged, and a small hug, Tav and Aggeia find a store room and collect most of their stolen gear. They then head out, looking for Demesi.<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
<br />
===Chapter 10===<br />
<br />
Tav bursts through the door and lays down the law, directing a nearby guard to lead them to the cells. She complies, and he incapacitates her with his SHOCKER LANCE again. It's revealed that the lance is no longer a ranged weapon due to damage to it and Tav. They meet what appears to be a leviathan engsami guard, but quickly bring it down. Inside the cell they find Demesi!<br />
<br />
Control switches to Aggeia as she heads upstairs to find the trapdoor to retrieve Demesi.<br />
<br />
Control switches to Tav, then Aggeia, then Demesi. The three find a pit full of Lohrkes, but it's sealed off. Demesi's possessions are returned by Aggeia. They open a nearby door and quickly if somewhat loudly disable and then kill another guard. Aggeia heads into the drains again, while Demesi takes the guard's SHOCK CUDGEL and continues exploring. He finds a strange room which seems to belong to Kyaos, as well as an aviary. Turns out the heroes are in the middle of a desert. Demesi stands in the aviary, and a figure is visible perched above him.<br />
<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
<br />
===Chapter 11===<br />
<br />
Kyaos taunts Demesi, but offers him a deal. If he delivers Tav to her, she'll release him freely. She's lost her ability to fly as well as other physical traits thanks to their fight. Demesi leaves her and finds Tav out in the hall. Tav wants to kill Kyaos, but feels his duty is to releasing the remaining lohrkes. Demesi decides that interrogating Kyaos is the best way to find the key for the door to the captives, and that's all the convincing that Tav needs.<br />
<br />
Tav enters Kyaos' tower, and they exchange some hateful words. She has a key, and tells him to follow her to the top of the tower to retrieve it. On top of the tower, Kyaos reveals her monstrous leviathan teammate. As intimidating as he is, Tav quickly disables him by jamming the shock lance down his throat and lighting it up. Kyoas leaps from the falling leviathan's back and onto Tav. He rolls with the blow, tossing them both into the open top of the tower, and falling several stories. As Tav blacks out, he sees Demesi and Aggeia above him.<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7860Journey Quest2010-09-23T18:19:44Z<p>Driblis: /* Chapter 10 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
Binky sneaks out of the kitchen by going under the door. He scuttles about under the very noses of the engsami, from 'cave' to 'cave', under the direction of the suggestors. He drags some keys around, and then drops them into a little trapdoor. As he is exploring, a menacing silohuette encroaches.<br />
<br />
Control switches to Aggeia. She's finished eating food for the moment. She checks in on Demesi, but then smells Lohrke blood. Following the trail, she finds a maimed Tav, chained to the wall with his arm severed. Kyaos enters the room and taunts Tav, but apparently does not have time to stay. The torturer comes in, hoping to remove Tav's remaining arm. Tav manages to trip him, sending him ass-first into a fire, and Aggeia kills him mercifully. Tav is happy to know Demesi is alive, and Aggeia frees him. <br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
<br />
===Chapter 9===<br />
<br />
Aggeia and Tav leave the cell, but hear noises in a nearby room. Aggeia sneaks in, to try to stealth-kill the engsami inside, but it hears her! She attacks him with a paddle, but he almost seems to like it. A consummate tease, Aggeia pulls a whip from a weapon rack and licks it, telling him there's more where that came from.<br />
<br />
Control switches to Demesi for a moment, as he wonders what all the racket is.<br />
<br />
Control switches to Binky, who helps Aggeia defeat the engsami by shocking him and throwing him off balance.<br />
<br />
Control switches to Aggeia. She interrogates the bondage engsami, largely by denying him pain if he doesn't cooperate. She finds keys and a bucket of information from the increasingly blueballed guard. After leaving him bound and gagged, and a small hug, Tav and Aggeia find a store room and collect most of their stolen gear. They then head out, looking for Demesi.<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
<br />
===Chapter 10===<br />
<br />
Tav bursts through the door and lays down the law, directing a nearby guard to lead them to the cells. She complies, and he incapacitates her with his SHOCKER LANCE again. It's revealed that the lance is no longer a ranged weapon due to damage to it and Tav. They meet what appears to be a leviathan engsami guard, but quickly bring it down. Inside the cell they find Demesi!<br />
<br />
Control switches to Aggeia as she heads upstairs to find the trapdoor to retrieve Demesi.<br />
<br />
Control switches to Tav, then Aggeia, then Demesi. The three find a pit full of Lohrkes, but it's sealed off. Demesi's possessions are returned by Aggeia. They open a nearby door and quickly if somewhat loudly disable and then kill another guard. Aggeia heads into the drains again, while Demesi takes the guard's SHOCK CUDGEL and continues exploring. He finds a strange room which seems to belong to Kyaos, as well as an aviary. Turns out the heroes are in the middle of a desert. Demesi stands in the aviary, and a figure is visible perched above him.<br />
<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7859Journey Quest2010-09-23T18:06:57Z<p>Driblis: /* Chapter 9 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
Binky sneaks out of the kitchen by going under the door. He scuttles about under the very noses of the engsami, from 'cave' to 'cave', under the direction of the suggestors. He drags some keys around, and then drops them into a little trapdoor. As he is exploring, a menacing silohuette encroaches.<br />
<br />
Control switches to Aggeia. She's finished eating food for the moment. She checks in on Demesi, but then smells Lohrke blood. Following the trail, she finds a maimed Tav, chained to the wall with his arm severed. Kyaos enters the room and taunts Tav, but apparently does not have time to stay. The torturer comes in, hoping to remove Tav's remaining arm. Tav manages to trip him, sending him ass-first into a fire, and Aggeia kills him mercifully. Tav is happy to know Demesi is alive, and Aggeia frees him. <br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
<br />
===Chapter 9===<br />
<br />
Aggeia and Tav leave the cell, but hear noises in a nearby room. Aggeia sneaks in, to try to stealth-kill the engsami inside, but it hears her! She attacks him with a paddle, but he almost seems to like it. A consummate tease, Aggeia pulls a whip from a weapon rack and licks it, telling him there's more where that came from.<br />
<br />
Control switches to Demesi for a moment, as he wonders what all the racket is.<br />
<br />
Control switches to Binky, who helps Aggeia defeat the engsami by shocking him and throwing him off balance.<br />
<br />
Control switches to Aggeia. She interrogates the bondage engsami, largely by denying him pain if he doesn't cooperate. She finds keys and a bucket of information from the increasingly blueballed guard. After leaving him bound and gagged, and a small hug, Tav and Aggeia find a store room and collect most of their stolen gear. They then head out, looking for Demesi.<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
<br />
===Chapter 10===<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7858Journey Quest2010-09-23T17:57:03Z<p>Driblis: /* Chapter 8 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
Binky sneaks out of the kitchen by going under the door. He scuttles about under the very noses of the engsami, from 'cave' to 'cave', under the direction of the suggestors. He drags some keys around, and then drops them into a little trapdoor. As he is exploring, a menacing silohuette encroaches.<br />
<br />
Control switches to Aggeia. She's finished eating food for the moment. She checks in on Demesi, but then smells Lohrke blood. Following the trail, she finds a maimed Tav, chained to the wall with his arm severed. Kyaos enters the room and taunts Tav, but apparently does not have time to stay. The torturer comes in, hoping to remove Tav's remaining arm. Tav manages to trip him, sending him ass-first into a fire, and Aggeia kills him mercifully. Tav is happy to know Demesi is alive, and Aggeia frees him. <br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
<br />
===Chapter 9===<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7857Journey Quest2010-09-23T17:42:00Z<p>Driblis: /* Chapter 7 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
Demesi wakes up in a prison cell, with a guard staring at him. He has no possessions remaining, and no idea where Tav is. The guard is unresponsive, apparently unable to speak the language, according to the woman in the next cell, and [[Lazuhrek]] named AGGEIA. They speak for a moment, and we learn that she was caught sneaking into the fortress they are in, which is the home of the DENJOLD CLAN of Engsami.<br />
<br />
Control switches to BINKY THE SHOCKER CRAB. Binky is in his cage in some Engsami kitchen. A cook enters and kills something looking similar to a MUNDU WORM, presumably to prepare it for eating. He reaches for some shocker crap to add to the worm, but Bink zaps him and scurries into a dark 'cave'!<br />
<br />
Control switches to Demesi. The guard is momentarily distracted, which gives Aggeia enough time to slink out of her cage and kill it.<br />
<br />
Control switches to AGGEIA. She heads down a hallway, towards the sound of weeping. Unable to pass by an alert engsami guard, she explores a bit and finds a food storage area, where she decides to stop working on escape and gorge herself on food.<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
<br />
===Chapter 8===<br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7856Journey Quest2010-09-23T17:28:48Z<p>Driblis: /* Chapter 6 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
A week has passed, with Tav unconscious on his bed and Demesi watching over him. Demesi decides he may as well spend this time gathering the materials to fix the POWER STATION. He finds a few items inside, but becomes suspicious of Engsami activity. This proves well-founded as one has snuck up behind him while he was on the roof. A brief, partially airborne chase later, Demesi loses the pursuer and returns to Tav's room... but Tav is missing! The engsami stands in the doorway, apparently having followed Demesi. Thankfully, Tav stabs it in the back and falls into an embrace with Deme.<br />
<br />
They decide to go fix the power station. Demesi gives the components to Tav, and then heads off to retrieve the discarded SHOCKER LANCE. After doing so, he meets Tav back at the power station. They successfully get the power restarted, and head to the barracks escape tunnel. However, much to Tav's dismay, the tunnel is full of dead lohrkes. He's been defending nothing but corpses all this time.<br />
<br />
Kyaos taunts him from the doorway. A moment later, with a battlecry, Demesi and Tav both attack her together!<br />
<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
<br />
===Chapter 7===<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
===Chapter 8===<br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7855Journey Quest2010-09-23T17:16:05Z<p>Driblis: /* Chapter 5 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
Tav, having lost the Engsami followers, heads back to his room to look for Demesi as well as some spare guide rods for his weapon. Upon arrival, however, there is nothing but a trashed room and blood. The trail leads to one of Tav's sniper nests, and from there, Tav figures the engsami must have taken Demesi to a certain portion of the town. Unsurprisingly, this is a trap for Tav, who finds himself up against the winged engsami Kyaos and her mount/boyfriend, the leviathan Ga'nneda.<br />
<br />
With no choice but to run, and low on guide rods, Tav retreats after a blow from Ga'nneda. Tav's gas mask is damaged and bloody, and his weapon is damaged as well. He decides to set up an ambush from the rooftop of a nearby warehouse. Leaping to Ga'nneda's back and stabbing him with a GUIDE ROD, Tav liberates Demesi before zapping a bolt of lightning down from the rooftop, guided by the rod buried in Ga'nneda's neck.<br />
<br />
Tav then collapses from exhaustion, while Kyaos mourns her dead lover.<br />
<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
<br />
===Chapter 6===<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
===Chapter 7===<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
===Chapter 8===<br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7854Journey Quest2010-09-23T17:03:51Z<p>Driblis: /* Chapter 4 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
Control shifts to TAV UNT'BEL, the Lohrke from the end of chapter 3, who believes Demesi is ENGSAMI SCUM. Demesi immediately drops from the roof, prompting Tav to fire a bolt from his SHOCKER LANCE. Tav talks to himself (the suggesters) momentarily, giving Demesi time to run away, shock bolts being fired after him. Demesi inadvertently takes a turn down a dead end, and Tav gives chase, confronting him.<br />
<br />
Control shifts to DEMESI. Demesi identifies himself, and reasons that he couldn't hurt Tav armed with only a LUMBER AXE anyway. He offers a MUNDU WORM RATION as a peace offering. Tav figures Demesi is too cowardly and non-lizard to be an Engsami and calms down a bit. Tav explains that he is the lone surviving soldier of the city militia, and has been drawing the attention of the invading Engsami so that his people could have time to escape.<br />
<br />
The escape tunnel needs power, so Tav and Demesi head to the defunt POWER STATION. However, the Engsami have followed them! Tav holds them off while Demesi takes flight to the MILITIA BARRACKS. A bit of exploration yields a LOHRKE WEAPON and some dried rations. Also we find Tav's room with a LOHRKE PINUP. Demesi decides to wait here for Tav to return.<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
<br />
===Chapter 5===<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
===Chapter 6===<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
===Chapter 7===<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
===Chapter 8===<br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7853Journey Quest2010-09-23T16:41:31Z<p>Driblis: /* Plot Summary */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
<br />
Demesi flies over the large cavern full of LOHRKE TOWN. Landing in town square, he has a few moments to look around before he is attacked from above by some gun-firing menace! He dodges into a nearby building, finding a corpse nailed to the wall with long poles. Heading out of a window, Demesi sees something head up to the roof. He follows, only to be met with the feet of a very angry, heavily armed and armored Lohrke.<br />
<br />
<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
===Chapter 5===<br />
<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
===Chapter 6===<br />
<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
===Chapter 7===<br />
<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
===Chapter 8===<br />
<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7852Journey Quest2010-09-23T16:35:34Z<p>Driblis: /* Chapter 2 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
{{-}}<br />
<br />
The thing menacing Demesi is a huge monster with glowing red eyes! Demesi runs frantically, only barely avoiding death! Terrified and exhausted, Demesi returns to the merchant with the LIEGE EGG, only to find that it is actually a TUMBLER WORM EGG. Since this was not the deal, the merchant accepts it in trade for a PLANKTON LANTERN. Demesi fills the lantern with poopwater from the hole he was in, and it begins glowing. A short exploration finds a LIEGE in a forest of glowing mushrooms. Deducing that the LIEGE is blind but sensitive to vibrations, Demesi manages to get a LIEGE EGG and return it to the merchant for a LUMBER AXE.<br />
<br />
Demesi then chops down a LARGE MUSHROOM and rides it across a nearby underground lake. The abandoned cabin there holds a dessicated corpse, which in turn holds a gear. Demesi grabs the gear and heads back across the lake. Trading the BOAT he found tied near the cabin as well as an old PLANKTON LANTERN he found there, Demesi obtains SHOCKER CRAB and MAP. The Kren merchant leaves, having sold his wares. Demesi names the shocker crab "Binky" and they work together to zap two holes at once, opening the LARGE COG to LOHRKE TOWN.<br />
<br />
[[File:JQchapter3.gif|thumb|left]]<br />
<br />
===Chapter 3===<br />
{{-}}<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
{{-}}<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
===Chapter 5===<br />
{{-}}<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
===Chapter 6===<br />
{{-}}<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
===Chapter 7===<br />
{{-}}<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
===Chapter 8===<br />
{{-}}<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
{{-}}<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
{{-}}<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
{{-}}<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
{{-}}<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
{{-}}<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7851Journey Quest2010-09-23T16:24:04Z<p>Driblis: /* Plot Summary */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
<br />
{{-}}<br />
<br />
[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
<br />
[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
<br />
<br />
[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
[[File:JQchapter2.gif|thumb|left]]<br />
===Chapter 2===<br />
{{-}}<br />
[[File:JQchapter3.gif|thumb|left]]<br />
===Chapter 3===<br />
{{-}}<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
{{-}}<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
===Chapter 5===<br />
{{-}}<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
===Chapter 6===<br />
{{-}}<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
===Chapter 7===<br />
{{-}}<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
===Chapter 8===<br />
{{-}}<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
{{-}}<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
{{-}}<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
{{-}}<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
{{-}}<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
{{-}}<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
{{-}}<br />
<br />
==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
<br />
===Nedynvor===<br />
See article: [[Nedynvor]]<br />
<br />
===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
<br />
<br />
<br />
<br />
=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
<br />
{{Lucid}}<br />
<br />
[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Journey_Quest&diff=7850Journey Quest2010-09-23T16:22:40Z<p>Driblis: /* Chapter 1 */</p>
<hr />
<div><!-- Using Quest Template.--><br />
<big>THIS ARTICLE ISN'T FUCKING DONE!</big><br />
<br />
''You can help by fucking finishing it.''<br />
{|cellpadding="2" border="1" align="right" style="width:250px"<br />
|<big>Journey Quest by [[Lucid]]</big><br />
|-<br />
|[[Image:JQ_title.jpg|250px]]<br />
|-<br />
|[http://www1.tgchan.org/kusaba/questarch/res/507108.html Chapters 1-3]<br><br />
[http://quest.lv/kusaba/questarch/res/518678.html Chapters 4-5]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/526410.html Chapters 6-7]<br><br />
[http://www1.tgchan.org/kusaba/questarch/res/537805.html Chapters 8-9]<br><br />
[http://tgchan.org/kusaba/questarch/res/48224.html Chapters 10-11]<br><br />
[http://tgchan.org/kusaba/questarch/res/71200.html Chapters 12-13]<br><br />
|-<br />
|[http://tgchan.org/kusaba/questdis/res/182.html Discussion Thread]<br />
|}<br />
<br />
<br />
Journey Quest (often referred to simply as Journey or JQ) was an epic quest by [[Lucid]] in a world of his own design. Journey's one of the better known quests due to a combination of drawing quality, gripping narrative, and the existence of a controversial antagonist that has tgchan split between two opposing forces of Fan Dumb.<br />
<br />
On December 15, 2009, Journey Quest completed its 13th and final chapter. <br />
<br />
But fret not, a comic is in the works!<br />
<br />
More information on Lucid's world can [allegedly] be found [http://layridin.wikia.com/wiki/The_Journey_Wiki# here].<br />
<br />
[[Image:JourneyCast.png|thumb|right|The Heroes of our story.]]<br />
<br />
=Overview=<br />
Take control of Demesi of Angoldas and help guide him on his way through an unfamiliar world in his attempt to return home.<br />
<br />
=Characters=<br />
==Player Chracters==<br />
[[Image:Deme.jpg|thumb|left]] <!--picture accompanying heading--><br />
===Demesi of Angoldas===<br />
A young Nedynvor lad, who on his first solo trip away from his home island, awakes to find himself mysteriously at the bottom of a pit inside a cave. Completely out of his element, and not knowing anything about how the world outside his island works, he sets about exploring the tunnels, looking for a way home. Upon finding the cave to have been somehow sealed, he is left with no recourse but to venture further into the depths of the cave. A Kren merchant set up in the cave system informs him of a nearby Lohrke settlement. Demesi sets out to seek their aid to get himself back home.<br />
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{{-}}<br />
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[[Image:tav_face.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Tav Unt'bel===<br />
Tav Unt'bel is a volunteer soldier in the city militia of the Lohrke city located in the cave system Demesi finds himself in. He has been waging a one man guerrilla war against an invading force in an attempt to buy time for the other inhabitants of the city to have made their escape through the the Evacuation Tunnel. He was originally the loader of a two man weapon team wielding a Shock Lance, however, his partner has since passed away in the line of duty. Tav has taken up their Shock Lance himself and now runs it as a one man army fighting against the invading Engsami forces.<br />
<br />
{{-}}<br />
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[[Image:Aggie.png|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Aggeia Snoow===<br />
Aggeia is a Jungle Lazuhrek Demesi encounters in a neighboring dungeon cell. She assists Tav and Demesi in escaping from the Engsami stronghold. She has been sent there by her superiors, the Hat'kal, for a mission, but is reluctant to carry it out, or inform her new comrades of what exactly it is. She possesses a silver tongue and is quite flexible and able to squeeze through many locations one would not expect her body to fit through. She loves the taste of fruit.<br />
{{-}}<br />
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[[Image:Binky_shockercrab.jpg|thumb|left]] <!--picture accompanying heading--><br />
<br />
===Binky===<br />
Binky is a Shocker Crab, a creature indigenous to the caves Demesi wakes up in, purchased from the Kren merchant via trade. Originally intended to simply be a tool used for some puzzles in the quest, the author found it difficult to actually come up with puzzles, and as such, created short "Crab quest" style chapters where the participants took control of this diminutive, shocking hero. Binky does not possess much brain meats, being a simple crab, but can launch bolts of electricity a short distance from his claws, and find his way into small locations.<br />
{{-}}<br />
<br />
==Other Chracters==<br />
'''General Kyaos & Ga'nneda''' <br><br />
<br />
General Kyaos is a winged type Engsami, and the leader in command of the invasion force raiding the Lohrke city. She rides on the back of her partner Ga'nneda, using his bulk as both a defensive tank, and powerful weapon. The two make a formidable team. Ga'nnedac is usually fairly slow to react to things, being a large turtle type Leviathan Engsami, but with Kyaos directing him and providing an extra pair of eyes, he's a true monster, and his drive to protect Kyaos makes him almost unstoppable. Perhaps the link between the two is more than just a simple work relationship?<br />
<br />
'''Admiral Denjold''' <br> <br />
<br />
The Admiral is the leader of the Denjold clan of Engsami, a ruthless band of land pirates who primarily deal in the slave trade. Kyaos is one of his top generals. He's more of a command from the rear leader, not due to lack of ability, or courage, but to a "what are subordinates for?" mentality. Alternate names he is known by are "Scourge of the Sands," and "The Great Dragon of the Desert," among others. He has led his pirate clan to become the most feared Engsami in the desert; so much so that even the mighty Hat'kal empire fears the name "Denjold."<br />
{{-}}<br />
<br />
=Plot Summary=<br />
[[File:JQchapter1.gif|thumb|left]]<br />
===Chapter 1===<br />
{{-}}<br />
[[File:JQchapter2.gif|thumb|left]]<br />
<br />
Demesi (a [[nedynvor]]) awakes in a hole in a cave, unsure of why he's not in the sky. Displaying a <del>sexy</del> useful prehensile tongue, Deme learns to flip switches in holes and ends up soaked in possibly poopwater. Demesi climbs out of the muck and explores a bit, first finding a LARGE COG that turns out to be a door to the [[Lorkhe]] city, and then a [[Kren]] merchant that is hanging around in possibly the worst place available to set up shop. The merchant is hungry and desires a LIEGE EGG in exchange for the LUMBER AXE in his possession. Some exploration (and one glowing mushroom) later, Demesi finds a LIEGE EGG. Upon retrieval, however, the light of the mushroom fades, and something menaces behind him.<br />
<br />
===Chapter 2===<br />
{{-}}<br />
[[File:JQchapter3.gif|thumb|left]]<br />
===Chapter 3===<br />
{{-}}<br />
[[File:JQchapter4.jpg|thumb|left]]<br />
===Chapter 4===<br />
{{-}}<br />
[[File:JQchapter5.jpg|thumb|left]]<br />
===Chapter 5===<br />
{{-}}<br />
[[File:JQchapter6.jpg|thumb|left]]<br />
===Chapter 6===<br />
{{-}}<br />
[[File:JQchapter7.jpg|thumb|left]]<br />
===Chapter 7===<br />
{{-}}<br />
[[File:JQchapter8.jpg|thumb|left]]<br />
===Chapter 8===<br />
{{-}}<br />
[[File:JQchapter9.jpg|thumb|left]]<br />
===Chapter 9===<br />
{{-}}<br />
[[File:JQchapter10.jpg|thumb|left]]<br />
===Chapter 10===<br />
{{-}}<br />
[[File:JQchapter11.jpg|thumb|left]]<br />
===Chapter 11===<br />
{{-}}<br />
[[File:JQchapter12.jpg|thumb|left]]<br />
===Chapter 12===<br />
{{-}}<br />
[[File:JQchapter13.jpg|thumb|left]]<br />
===Chapter 13===<br />
{{-}}<br />
<br />
=Setting=<br />
Layridin setting<br />
<br />
==World==<br />
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[[Image:JQ_Male_Size_Chart.jpg|thumb|right]] <!--picture accompanying heading--><br />
[[Image:JQ_Female_Size_Chart.png|thumb|right]] <!--picture accompanying heading--><br />
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{{-}}<br />
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==Races==<br />
===Lohrke===<br />
<br />
See article: [[Lohrke]].<br />
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===Nedynvor===<br />
See article: [[Nedynvor]]<br />
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===Lazuhrek=== <br />
See article: [[Lazuhrek]]<br />
<br />
===Engsami=== <br />
- winged, standard, leviathan <br />
===Kren=== <br />
===Ploverlor=== <br />
===Hat'kal=== <br />
===Tomias=== <br />
===Human===<br />
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<br />
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=Trivia=<br />
* Due to their similar art styles and setting many Anons belived (some still do) that [[Deep]] and Journey Quest were somehow related <br><br />
* Kyaos and Aggeia are available characters to play against (with Aggeia having two different sessions to play) in the tgChan [[Strip Poker]] project <br><br />
* A Nedynvor has appeared in Knight Blades, the Death Row Inmate Footsies.<br />
<br />
=Gallery=<br />
<br />
== Official ==<br />
<gallery><br />
Image:Deme_Old_Spice.jpg|From the Old Spice thread. Look at your sexuality, now look back at me. Anything's possible when you have sword-feet. I'm on a sand sail.<br />
</gallery><br />
<br />
== Fanart ==<br />
<gallery><br />
</gallery><br />
<br />
<br />
{{TavStub}}<br />
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{{Lucid}}<br />
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[[Category:Quests]]<br />
[[Category:Completed Quests]]<br />
[[Category:Image Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=Template:Featured_Article&diff=7574Template:Featured Article2010-08-25T20:40:37Z<p>Driblis: :Vc</p>
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<div>[[File:DriblisQuest-Title.PNG|right|200px]]<br />
<br />
<center>'''[[Driblis]]''' by [[User:Driblis]]</center><br />
<br />
[[Driblis]] is the most important [[cutebold]] in the world! He is also the most important person on #[[tgchan]].</div>Driblishttps://www.questden.org/w/index.php?title=Questden&diff=7322Questden2010-07-19T11:43:05Z<p>Driblis: have you ever derped so hard that you herped?</p>
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<div><s>Tgchan</s>Quest.lv is the website that this wiki is hosted on, and is the preeminent quest hosting site on the innerbutt.<br />
<br />
The site was started as an escape/refuge from [[4chan]], after when [[Sir Double-Faggot]] was banned for continuing [[Joandventure]]. It was intended as a place where quests could be run without the rampant stupidity that exists in 4chan. Though it took a while to get rolling, it has now come into its own as a useful and active community.<br />
<br />
Related articles: [[Quest-Discussions]], [[Fanart Thread]], [[Inside The Quest]], [[Advice for Running a Quest]].<br />
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[[Category:tgchan]]</div>Driblishttps://www.questden.org/w/index.php?title=User:TestPattern&diff=6375User:TestPattern2010-06-01T21:42:42Z<p>Driblis: redirect user page to wiki entry</p>
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<div>#REDIRECT [[TestPattern]]</div>Driblishttps://www.questden.org/w/index.php?title=Advice_for_Running_a_Quest&diff=6269Advice for Running a Quest2010-05-24T23:16:20Z<p>Driblis: /* Make Your Characters More Than Stereotypes */</p>
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<div>[[File:Let me explain.png|thumb|right]]<br />
A basic guide on how to do run a [[Quest]] correctly, with advice written by various <s>successful</s> [[Quest Authors]]. These are all rules of thumb, and as such, can be broken when necessary, but following these is a good start.<br />
<br />
Important Note: If you feel like you have any advice to give, go right ahead and add it! We are all ears.<br />
<br />
=Starting A Quest=<br />
Advice for preparing to make a quest.<br />
<br />
==Cooperative Story Telling==<br />
The first thing you need to know about a quest is that it isn't something you tell to others. It's cooperative story telling. You may be laying the groundwork for the story, but it's the observers that influence how it goes. How much you let them have a say is up to you, but without any, you will not be doing a quest, but writing a story. As the author, you have the final say in what actually goes, but remember - you're not working alone. The players are working with you to create something unique.<br />
<br />
'Input' from the readers can come in many shapes or forms. Sometimes, it's like [[RubyQuest|commands in a Sierra-like adventure game]]. Usually it involves the readers describing courses of action for a given situation. In the instances where the players are made a character ([[Orb of Infinite Psyche|in some shape or form]]), usually input comes as conversations with the characters inside the quest.<br />
<br />
I'm sure there are thousands of other ways for the readers to interact with a quest -- one uses [[The Icon|bi-monthly development schedules]]. We just gotta find them out.<br />
<br />
==Character Creation==<br />
Do you want to let your suggesters create the main protagonist, or do you want to have a completely pre-made protagonist? Either way works. Both ways can provide an entertaining time for all.<br />
<br />
====Make Your Characters More Than Stereotypes====<br />
Sometimes it's fine to have a villain who is pure, unmotivated evil, or a hero with a 100% pure soul and a [[Dong_Quest|raging hard-on for justice]], or a girl whose one personality trait is LOLRANDUMB or a love of cheese (okay, that's never fine). Usually, though, it's good to fill your characters out a little more. Start with their driving inner objective. It has to be something broad and general, not "Get a cake" or "fuck that chick" unless you want them to be shallow (which, of course, can work. [[NicQuest]] started with a quest for lolcats). Make it something more like "Make a lasting difference on the planet", "ensure those who wrong me pay for it", or "Be accepted by my comrades". Something to drive them forward, like "[[DiveQuest|Become the Devil]]" or "[[Kara Quest|Purify the World]]". I think it was [[Reka]] who gave the advice that every character begins with one driving objective, which gives them, well, character. Build them up from that to flesh them out.<br />
<br />
Once you've got that down you can move on to their stated objective, or how they present themselves to the world, whether that's in contrast to or bolstering their inner objective. It's the personality they put on for the benefit of others. [[Dive Quest|Muschio]] pretends he’s a gentleman, [[MudyQuest|Mudy]] uses flowery language, [[Kara Quest|Hope]] disguises herself as a sweet little girl, [[Journey|Demesi]] steadfastly maintains a blissful naiveté even as he beats the shit out of his enemies with his sword feet ([[Nedynvor|SWORD FEET]]).<br />
<br />
After that, work on their flaws. Even good people aren't ever perfect. It could be anything from [[Quest With No Name|a hot temper that arises at unfortunate times]] to [[MudyQuest|a penchant for screwing your own sister]], but without it people will have less to identify your characters as people rather than ideals. They can be paragons of good while [[Apocalyption|still having a crippling fear of rats.]]<br />
<br />
The exterior, interior, and flaws are the three biggest fish to fry. Now focus on your character in the now. What’s their status in the world they live in? How aware are they of their surroundings, and what others think about them? Do they care about that? What was the last thing they had to eat? When did they last sleep? Laugh? Screw? If they’re interacting with someone, how do they feel about them?<br />
<br />
OK so some of those questions were sort of bullshit, and at any time there’s really no need to answer them all every fucking update. But you’d be surprised how much the minutiae can affect actions and words. Remember that every time someone opens their mouth to speak, they’re censoring themselves. Picking their words. What’s on their mind right now, and how do they translate that into how they are speaking?<br />
<br />
====But Stereotypes Are Sometimes Okay====<br />
<br />
* [[Farmer]]'s Bad Advice Corner: <br />
<br />
You don't need the character ready from day one. Starting with a simple archetype or stereotype and letting the story shape and develop the character is perfectly acceptable. Everything, from quirks to background to motivations can be fleshed out as the story goes on. Sometimes, this procedure is mistaken as character growth.<br />
<br />
* [[BiteQuest]]'s Disagreeance: <br />
<br />
I'm not so sure this 'no stereotype' nonsense is really good advice. It depends on what kind of quest you want to run. If the quest is more about exploring and interacting with the world, it's better for the protagonist to be more of a blank slate. They'll develop personalities over time on their own for the most part. I will say it's a pretty bad idea to make the protagonist completely beholden to the majority suggestion unless you're doing something interesting like [[Narus Quest]], or something plot-light and fun. If the quest is more about the main character's personal issue, then of course they need to have a strong personality that is merely influenced by what the suggesters recommend. <br />
<br />
Still, for main characters, I'd say don't develop them too deeply. You want the players to feel like their input matters, and the story is always better when it actually does. The players will also feel rewarded when their suggestions begin to actively shape how the character views the world. That being said, the above advice is great for NPCs and other characters not directly controlled through suggestions. <br />
<br />
I think [[Farmer]] is more on point even regarding NPCs, though; start them out as stereotypes with a couple of quirks, and they'll sort of develop on their own. Just think from the perspective of the NPCs: Instead of moving them around like chess pieces to make your story go where you want, the whole thing will be better if you just consider what each character would reasonably do in the situation. That, plus the usually random input from the suggesters will make the entire quest more organic, realistic, and unpredictable.<br />
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* [[Bromeliad|Brom]]'s corollary:<br />
<br />
Yeah, this advice is for NPCs and to make your dialogue a bit more snappy, not to railroad your characters. Make your main protagonists a bit more freeform off the bat and let 'em get fleshed out. By no means plan everything for yourself. That's a comic book, not a quest.<br />
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==Opening Exposition==<br />
If you have a good idea of the world and/or the characters, you have a couple of choices. Instant Immersion, or Opening Exposition. Instant Immersion lets you get right into the action and explain the world and/or characters as you go along. Opening Exposition lets you introduce a few concepts about the world and/or characters before you get into the fun ''The World is in Danger'' bits of the quest. Both have their cons to go along with their pros. With Instant Immersion, if you aren't careful, you can miss out on explaining a key element of the quest that might have been important or even helpful in prior situations. With Opening Exposition, you stand the risk of dragging the exposition on for too long, letting things get dull and stale.<br />
<br />
==Have Events Planned==<br />
Have a few different things planned that will happen to the protagonist, and think of a few ways he might react to them. Come up with a general idea of the order in which these things will happen, and a reason for them to happen.<br />
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====Events Happen That The Protagonist Has Nothing To Do With====<br />
The rest of the world is still happening. Maybe some small time NPC we met 5 chapters ago got married since the last time we saw him. Or while we are out adventuring, we come home to find the city has a new mayor because the old one was caught cheating on his wife. Life still happens, and having a few things like this will help add realism to the world, and make the players think that more is out there than what we see.<br />
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==Have an Ending Planned==<br />
This may sound like railroading to some, but knowing how you want to end it will help you have a goal in mind, and help you keep going and (hopefully) help you finish.<br />
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=Running A Quest=<br />
Advice for once you have it off the ground.<br />
<br />
==Always Present Options==<br />
This is most important. There always needs to be something for the players to suggest, or else nothing can happen. So, do your best to give them something to work with. If they don't bite and do something entirely different, that's fine too, but at least they had options. There are a few guidelines to help ensure you are doing this, which can be tl;dr'd as follows:<br />
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* [[TestPattern]]<br />
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Yelling at PCs < Faffing about < Boring exposition < Interesting exposition < Stuff that reveals new options<br />
* [[Farmer|Farmer's Corollary]]<br />
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Cutscene your way to hell if you have to; do not stop to wait for a choice until there is a choice to be made.<br />
* [[Nahkh]]'s handy little suggestion suggestions<br />
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If you want to be quick and dirty, throw a bunch of small reminders at the bottom of a post to tell the posters of possible actions. <br />
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* <s>ALWAYS END WITH A QUESTION!</s> End with a question whenever the character is legitimately confused about something.<br />
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====Don't Present Options That Are Not Actually Options====<br />
*There is a path going left or right.<br />
*>Go left<br />
*The left passage ends in a locked door! Nothing else is here.<br />
*>...Go right I guess<br />
<br />
Don't do this. If you present options to them that don't actually affect anything if they are taken, don't present them. The locked door above could have easily been right at the intersection, and it would have worked just as well. Making people waste time doing things that aren't actually doing things directly relates to the guideline below this one.<br />
<br />
However, in the above example, if we already happen to have the key for the door on the left, then it's not a false option. We could then use the key and proceed. If the key is actually down the right path, however, then the left door was never an option, and going right first was the only choice.<br />
<br />
====Present Options That Matter====<br />
on a similar note, the options presented should always be at least marginally important. If you have a long hallway with doors all along the length, don't have the character stop in front of each door and ask the suggesters if they want to go in. If any of them are different or interesting, then point that out in the text (unless its a secret hidden in the image or something) and just generally posit or inquire about inspecting any of them. <br />
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If you get bogged down with describing every action independently, or you wait for suggesters to just make the single, obvious suggestion, your quest will become boring pretty fast. For instance, if the character is a kid and has to go to school, you could have them getting dressed in the morning (pervert), but don't sit around waiting for the suggesters to say "get breakfast" "brush teeth" "wait for the bus" "get on the bus" "Take a seat" "get off the bus" "go to class" unless there are other legitimate options. This isn't to say that the character couldn't go through these motions. The story can start with the bedroom and end with the classroom, but it's probably more interesting and involving if you just have the character do these things automatically and have the suggesters' decisions bear on other interactions in each scene.<br />
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====Don't Waste Updates====<br />
Don't have an update not actually update anything. If it doesn't present new information, new choices, or new stuff to work with, then it isn't really an update. For example, yelling at the players for being stupid is a waste of an update. Yelling at the players for being stupid and then pointing out information that they seem to have overlooked is not great, but it's okay. Working with their stupid and showing them why it was a dumb idea is even better.<br />
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====Don't Wait For Suggestions When There is Nothing to Do====<br />
One of the problems that people seem to have when they start running Quests is that they feel the need to wait for suggestions between every frame, even when this isn't reasonable. If there is no decision to make that will impact the story or reveal information, skip ahead until there is. There are several ways to do this. <br />
<br />
The first would be [[Dungeon Game|to use "cutscenes"]] and continue to update without waiting for input. This method should only be used sparingly, as it doesn't fully take advantage of the medium that the Author is operating in, and can sometimes lead to cries of railroading. However, there are definitely times when you want to show a lot of things happening all in rapid succession. This is when cutscenes shine.<br />
<br />
Another way, and one that takes time to get right, is just to make sure that the next frame will give a choice, option, or lead to the something that will make a difference in their decisions or require their input. The main advantage to this method is it cuts down on cutscene drawing. Done poorly, however, this can make the narrative too choppy or difficult to follow, but some good writing and a bit of pacing can avoid this.<br />
<br />
==Always Have Ideas (But Don't Get Too Attached To Them)==<br />
Even when your options are left open and possibly vague, it's good to still have a few 'correct decisions' thought of beforehand. This helps you plan ahead, prods the players towards possible courses of action when stuck, and gives you an idea of what might happen in your ''next'' update.<br />
<br />
But if the players come up with something different, consider just rolling with it. Part of the fun of questing is the effect players have on it, and you might be surprised with the results.<br />
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====Know When to Yield (AKA Listen To Their Theories)====<br />
Admit it: you can't think of every possible thing. And the players will, sometimes, invariably, think of stuff that would never cross your mind. So, steal their ideas. Show no shame!<br />
<br />
How often you'll do this depends on how crazy / random your players are, and how fast-and-loose you are handling your own plot. And when done well, they'll never notice you cheated. Hell, they might even think they 'guessed your plan', and that tends to make them happy. If you need examples, ask your favorite quest writers.<br />
<br />
==TGchan is always a cupid==<br />
It's been said, often by posters themselves, that they will always seek to pair up as many people as possible. It's up to you whether to encourage or discourage this, but remember to remain consistent about it! If you don't mind and want to encourage pairing off, offer multiple options of equal viability. If not, you can either set up a girl/boy to be there already, or you can make the situation not possible (the character doesn't care, the situation doesn't allow for it, etc.).<br />
*[[Driblis]]' Addendum: <br />
<br />
While it's nice to allow some [[Romanticar|romance]] if you like, be wary of making your quest that was supposed to be about adventuring veer towards being about [[MudyQuest|Sex]] or [[Gobbo Quest|breeding]]. [[Reaver|Some]] [[Gnoll|authors]] are rather prone to this. It's a thin line to walk, including romance or sex in a quest, and while it has been done [[The Protagonist Dies|correctly]] in the past, it's a razor's edge.<br />
*[[BiteQuest]]'s Two Cents: <br />
<br />
This is something that is totally in the hands of you, the Quest author. If you don't want the players to constantly try to pair up characters and focus on romance or sex, just shut those types of suggestions down EARLY. Have the main character state in unequivocal terms that they aren't interested in either that person or sex in general. You will still get ''some'' suggestions like that no matter what, but it won't derail the quest unless you, as author, let it. Even if the character is mostly a vessel for the players to use exploring the world, you can and should make them have a few strong characteristics or sticking points to keep the quest from going places you don't want it to go. Even Ruby wasn't ''that kind of girl''. If you are serious about keeping the romance to a minimum, you can also create a protagonist that is physically incapable of doing the sorts of things you don't want to draw them doing, although even this will only minimize suggestions, not eliminate them.<br />
<br />
=Ending a Quest=<br />
Advice on how to actually finish one of these things. (Finish? A [[Quest]]? HAH.)<br />
<br />
==Plan Some Potential Conclusions Before You Start==<br />
<br />
DO NOT start a quest unless you at least have a vague idea of where you want it to go. I would strongly discourage you from actually planning out *the* ending beforehand, but have some potential conclusions planned. Know what the main conflict is going to be, and have some potential resolutions thought out in your head, even if you don't end up using any of them. I'd say this is good advice for the story arcs in the quest as well, actually. I don't plan out stories, I just set up situations and see what the players do. I won't say that this is the only way to plan for a Quest, but I think it's the best. <br />
<br />
==End it with a Bang==<br />
People like a good show. Give it to them, and make them remember it forever. You should try to really outdo yourself here, even if the quest is ridiculous or silly (some would say *especially* if it is!) Do animations, sprawling pictures, whatever. The longer you've been moving toward this moment, the greater the payoff should be, both for you and for the players. I know that drawing those last chapters and those last few frames gave me an exhausting feeling of completion, like I'd made something worthwhile. <br />
<br />
* This does not mean the players/protagonist necessarily has to win. Something can be awesome and epic and still end sadly or poignantly. Even if the actions themselves aren't "epic," they can be done in an epic style. <br />
<br />
==Where Are They Now?== <br />
Be sure to 'reward' the players with a look of where the characters are, maybe five years later or ten or whatever you feel is appropriate. Make sure you include who ended up in a relationship with whom. (see point: tgchan is always a cupid.)</div>Driblishttps://www.questden.org/w/index.php?title=ThreeP&diff=6176ThreeP2010-05-20T19:34:32Z<p>Driblis: </p>
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<div>Everything beyond this sentence is a lie.<br />
<br />
Her vagina beeps when ready.<br />
<br />
<br />
beepbeepbeepbeepbeep</div>Driblishttps://www.questden.org/w/index.php?title=3p_Quest&diff=61753p Quest2010-05-20T19:06:59Z<p>Driblis: fixan</p>
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<div><!-- DoubleHope would like to note that he is currently in Belgium.--><br />
==3p Quest== <br />
<br />
3pQuest, or <3pQuest, is a quest by [[Threep|ThreeP]]. The quest thus far revolves around a sorceress that has hired a party to go explore a cave/dungeon. It's pretty D&D-like!<br />
<br />
There is also flirting.<br />
<br />
<br />
[http://tgchan.org/kusaba/quest/res/177281.html Current Only Thread Here]<br />
<br />
<br />
<3pQuest is currently running.<br />
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==Characters==<!-- Typically starts off with characters, using each successive heading for a new character--><br />
{{Spoilers}}<br />
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===Sarah===<br />
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Sarah is a sorceress that woke up in a field in the beginning of the quest. Her gender and class was chosen by /quest/. She's rather stacked and also is a bit spacey and tends to fantasize. She's rather smitten with the party rogue, Rook. As a sorceress, she's good for damage over time.<br />
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[[Image:Threep_Sarah_Char2.png|thumb|right]] <!--picture accompanying heading--><br />
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===Aliandra===<br />
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Aliandra is our tank character. She's +defense and -attack because of her gender. She seems to rather dislike bats. She's also seemingly fairly uncertain of herself, which is counter to typical fighter bravado!<br />
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[[Image:Threep_Aliandra_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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===Rook===<br />
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Rook is the party Rogue, with +bluff. He's a pretty suspicious guy and seems to be the only one who knows what the cave we are going into holds for us. Also he's apparently cute enough that Sarah fantasizes about him a bit.<br />
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[[Image:Threep_Rook_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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===Elijah===<br />
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Elijah is the party cleric, with +heals and +buffs despite being male and those being female traits. Maybe he's gay? He looks like a hippie anyway.<br />
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Originally named Cecil but changed as the name is [[Shoujen|already in use]]<br />
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[[Image:Threep_Elijah_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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== Gallery ==<br />
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=== Official ===<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:Image:Imagename.filetype|Caption<br />
</gallery><br />
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=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:Imagename.filetype|Caption<br />
</gallery><br />
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[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=3p_Quest&diff=61743p Quest2010-05-20T19:06:12Z<p>Driblis: /* Sarah */ Changed pic for threep</p>
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<div><!-- DoubleHope would like to note that he is currently in Belgium.--><br />
==3p Quest== <br />
<br />
3pQuest, or <3pQuest, is a quest by [[Threep|ThreeP]]. The quest thus far revolves around a sorceress that has hired a party to go explore a cave/dungeon. It's pretty D&D-like!<br />
<br />
There is also flirting.<br />
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[http://tgchan.org/kusaba/quest/res/177281.html Current Only Thread Here]<br />
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<3pQuest is currently running.<br />
<br />
<br />
{{Stub}}<br />
<br />
<br />
==Characters==<!-- Typically starts off with characters, using each successive heading for a new character--><br />
{{Spoilers}}<br />
<br />
<br />
===Sarah===<br />
<br />
Sarah is a sorceress that woke up in a field in the beginning of the quest. Her gender and class was chosen by /quest/. She's rather stacked and also is a bit spacey and tends to fantasize. She's rather smitten with the party rogue, Rook. As a sorceress, she's good for damage over time.<br />
<br />
[[Image:Threep_Sarah_Char2.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
===Aliandra===<br />
<br />
Aliandra is our tank character. She's +defense and -attack because of her gender. She seems to rather dislike bats. She's also seemingly fairly uncertain of herself, which is counter to typical fighter bravado!<br />
<br />
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[[Image:Threep_Aliandra_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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===Rook===<br />
<br />
Rook is the party Rogue, with +bluff. He's a pretty suspicious guy and seems to be the only one who knows what the cave we are going into holds for us. Also he's apparently cute enough that Sarah fantasizes about him a bit.<br />
<br />
[[Image:Threep_Rook_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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===Elijah===<br />
<br />
Elijah is the party cleric, with +heals and +buffs despite being male and those being female traits. Maybe he's gay? He looks like a hippie anyway.<br />
<br />
Originally named Cecil but changed as the name is [[Shoujen|already in use]]<br />
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[[Image:Threep_Elijah_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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== Gallery ==<br />
<br />
=== Official ===<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:Image:Imagename.filetype|Caption<br />
</gallery><br />
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=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:Imagename.filetype|Caption<br />
</gallery><br />
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[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=File:Threep_Sarah_Char2.png&diff=6173File:Threep Sarah Char2.png2010-05-20T19:05:38Z<p>Driblis: Sarah again</p>
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<div>Sarah again</div>Driblishttps://www.questden.org/w/index.php?title=3p_Quest&diff=61723p Quest2010-05-20T18:58:48Z<p>Driblis: Preleminary page work</p>
<hr />
<div><!-- DoubleHope would like to note that he is currently in Belgium.--><br />
==3p Quest== <br />
<br />
3pQuest, or <3pQuest, is a quest by [[Threep|ThreeP]]. The quest thus far revolves around a sorceress that has hired a party to go explore a cave/dungeon. It's pretty D&D-like!<br />
<br />
There is also flirting.<br />
<br />
<br />
[http://tgchan.org/kusaba/quest/res/177281.html Current Only Thread Here]<br />
<br />
<br />
<3pQuest is currently running.<br />
<br />
<br />
{{Stub}}<br />
<br />
<br />
==Characters==<!-- Typically starts off with characters, using each successive heading for a new character--><br />
{{Spoilers}}<br />
<br />
<br />
===Sarah===<br />
<br />
Sarah is a sorceress that woke up in a field in the beginning of the quest. Her gender and class was chosen by /quest/. She's rather stacked and also is a bit spacey and tends to fantasize. She's rather smitten with the party rogue, Rook. As a sorceress, she's good for damage over time.<br />
<br />
[[Image:Threep_Sarah_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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===Aliandra===<br />
<br />
Aliandra is our tank character. She's +defense and -attack because of her gender. She seems to rather dislike bats. She's also seemingly fairly uncertain of herself, which is counter to typical fighter bravado!<br />
<br />
<br />
[[Image:Threep_Aliandra_Char.png|thumb|right]] <!--picture accompanying heading--><br />
<br />
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===Rook===<br />
<br />
Rook is the party Rogue, with +bluff. He's a pretty suspicious guy and seems to be the only one who knows what the cave we are going into holds for us. Also he's apparently cute enough that Sarah fantasizes about him a bit.<br />
<br />
[[Image:Threep_Rook_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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===Elijah===<br />
<br />
Elijah is the party cleric, with +heals and +buffs despite being male and those being female traits. Maybe he's gay? He looks like a hippie anyway.<br />
<br />
Originally named Cecil but changed as the name is [[Shoujen|already in use]]<br />
<br />
[[Image:Threep_Elijah_Char.png|thumb|right]] <!--picture accompanying heading--><br />
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== Gallery ==<br />
<br />
=== Official ===<br />
<!--Iconic frames of a quest go here--><br />
<gallery><br />
Image:Image:Imagename.filetype|Caption<br />
</gallery><br />
<br />
=== Fanart ===<br />
<!--Fanart goes here.--><br />
<gallery><br />
Image:Imagename.filetype|Caption<br />
</gallery><br />
<br />
<br />
<br />
[[Category:Quests]]<br />
[[Category:Image Quests]]<br />
[[Category:Running Quests]]</div>Driblishttps://www.questden.org/w/index.php?title=File:Threep_Elijah_Char.png&diff=6171File:Threep Elijah Char.png2010-05-20T18:57:06Z<p>Driblis: Elijah ^_^;;</p>
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<div>Elijah ^_^;;</div>Driblishttps://www.questden.org/w/index.php?title=File:Threep_Rook_Char.png&diff=6170File:Threep Rook Char.png2010-05-20T18:56:36Z<p>Driblis: Rook <_< >_></p>
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<div>Rook <_< >_></div>Driblishttps://www.questden.org/w/index.php?title=File:Threep_Aliandra_Char.png&diff=6169File:Threep Aliandra Char.png2010-05-20T18:52:58Z<p>Driblis: Aliandra ;-;</p>
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<div>Aliandra ;-;</div>Driblis